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View source for User talk:Dfoplayer
Archive 1 From December 2011 to January 2013
Archive 2 From May 2014 to June 2015
Contents
What why
Why did you mess up a lot of the basic skills (assumin it was you, I noticed you did it for the Dark Knight). The pages look far uglier with all the skills not having their boxes. Copain (talk) 22:31, 9 July 2015 (PDT)
- Uhh, which part of Dark Knight? Everspace created Template:ClassSkills so that any time we add new skills, the list will auto generate and no need to add in Dark Knight/Skills page. If needed, I'll look around to see if we can change the DPL extension output to boxes instead of bullets. --Dfoplayer (talk) 22:39, 9 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
- It is very hard to configure DPL to output in tables, for someone who doesn't know HTML and CSS.--Dfoplayer (talk) 20:27, 10 July 2015 (PDT)
- EDIT: I think I got it, check it out. Is this what you guys were looking for?--Dfoplayer (talk) 21:09, 10 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
Toggle category
For Skill page Type 3, is it supposed to be toggable? All I get when searching around is recommendation to use togglable or toggleable. I want to make sure right now so every skill is using the same spelling for categorizing later. In addition, what counts as a togglable skill? Do passive skills you can turn off count like Insanity or only use it for skills like Frenzy that last until canceled or you run out of resource to maintain it. I noticed passives like insanity are grouped as conversion skills in game.--Lokd (talk) 08:48, 12 July 2015 (PDT)
- For now, yes, Type3 means to be Toggable or blank. I understand your searching, so I asked User:AradEditGuy for F Slayer's Tooltip description. He said it did not specifically say Toggable and it said something like "Press the Skill Key to turn it on or off" so I went with the spelling Everspace had.
- I do not know what category "Conversion" for passives is, so your going to have to ask someone else. If needed, we can add that to |Type3, which is why I did not pick |Toggable=y/n, to allow new categories in the future.--Dfoplayer (talk) 09:51, 12 July 2015 (PDT)
- Ok, that page has it spelt as togglable but the current page has it spelt as toggable.
- Adding it to type 3 sounds like the plan as I don't think a skill can be both togglable and a conversion skill. Or maybe that is just over complicating things and we can just consider them togglable. You can see what I am talking about with passives being grouped as conversion skills if you click the arrow next to your hotkey bar.Conversion is always there as well as any passives you have that can be turned off, seen here--Lokd (talk) 10:19, 12 July 2015 (PDT)
- LOL. I spelled it wrong. My bad. Let me fix asap. As for Conversion we can put it at |type3=Togglable.--Dfoplayer (talk) 10:46, 12 July 2015 (PDT)
- Fixed. Another thing to note is that some skills that are using SkillPage have hard coded categories like Wave Manifestation Brand. Those need to be removed.--Dfoplayer (talk) 10:57, 12 July 2015 (PDT)
GIF for M Striker and M Nen Master
Just edited M Striker and M Nen Master for its 2nd awakening name, artwork, and GIF. But the GIF seems that it doesn't play but you can click it to open the page and see it to play. So I have no idea how it to play normally on info panel. Let me know if you can fix this, thanks! --Aero X 999 (talk) 22:39, 15 July 2015 (PDT)
- Most likely it is caused by going over the mediawiki limit. Try to cut out as much white space as you can and resize the gif to be smaller. If you look at File:Eclipse Ani.gif, the file size 421 KB while yours is over 1 MB. --Dfoplayer (talk) 22:53, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
- Ok, edited and fixed; now it works! Thanks again! --Aero X 999 (talk) 23:24, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
Great, I just fixed by resizing the GIF and checked it again and now it doesn't work properly. --Aero X 999 (talk) 01:46, 16 July 2015 (PDT)
- Sometimes, the browser has an old image for the web page. Makes them load faster. On the very top (right to history button), there is a dropdown arrow. Click refresh, exit the page, and re enter the page. My phone displays the GIFs properly except for File:NenEmperor1.gif. That one still needs to be resized.--Dfoplayer (talk) 07:12, 16 July 2015 (PDT)
Handling Skill Info for the Metastatis Project
Hey, so I tried out applying the new Template:SkillPage to Block Throw, Torpedo, and Muse's Uppercut. Once all the skill pages use the template, it automatically covers that minor categorization step mentioned on The Great Skill Metastasis Project page. I'd like to go about converting all the non-template pages en masse like I did for (most) of the skill icons, but I'm assuming the main goal of the metastasis page is to show a list of skills pages with info that's updated (use the skill template) vs. outdated (don't use the skill template). So there's 2 options here, I can either
- 1. Spend countless hours converting pages (I'd only be able to copy the info already on existing pages), and label them with
{{Missing Info}}
like I did for Torpedo and Muse's Uppercut. Or use some other method to label pages with outdated info. - 2. Spend a more amount of normal hours filling pages for the classes I play with glorious information (Male Brawler, Dark Knight, some f. slayer sometime soon) and leave the rest up whoever decides to work on stuff.
I'm more a fan of Option 1, since it makes updating info more accessible to more people. From what I've seen there aren't too many people working on metastasis, meaning this isn't gonna get done anytime soon. So if it can get to the point where the only stuff left to do is updating the skill info, you could try and ask around to all the people who play a certain class and ask them to just fill in the blanks. Totally fine with Option 2 too though, so I can move on to other things.
I personally was planning on option 1, where I was going to migrate as many skills pages as I can to SkillPage. Except I didn't expect my summer internship to be time consuming.
When converting, just keep the youtube code in the |Video part of skillpage
|Video={{youtube_tn|eE7TV_YDLPc}}
should be
|Video=eE7TV_YDLPc
--Dfoplayer (talk) 13:03, 16 July 2015 (PDT)
Alright then, guess I'll start on some. Since Template:Outdated is on the main page, I think I'm gonna use that instead of the Template:Missing Info tag to make the project more visible.--SirKerfluffles (talk) 14:51, 16 July 2015 (PDT)
- Since both do the same thing, I would prefer MissingInfo than Outdated, because it adds the pages to a missing info category. I will do a text replace on all pages and delete Outdated. --Dfoplayer (talk) 16:55, 16 July 2015 (PDT)
- Shit man, gotta get more people on this. Blade Master active skills alone took ~2.5 hours--SirKerfluffles (talk) 17:26, 16 July 2015 (PDT)
Finished Male Slayer upgrades in about ~20min. The way I do it is take the same type, type2 skill that someone or I finished, like Mountainous Wheel Upgrade, copy and paste
{{SkillPage |Name=Mountainous Wheel Upgrade |Video= |Gender= |Class=Male Slayer |Type=Passive |Type2=TP |PrerequisiteLevel=50 |PrerequisiteSkill={{IconLink|Mountainous Wheel}} level 10+ |Command= |Description=Increases Jump Height, Bleeding duration, Attack Power, and Shockwave range for {{IconLink|Mountainous Wheel}}. |Attributes= *{{TP per level|1}}
and modify certain things, like |Name={{PAGENAME}}, skill requirements and such. For me, it makes the same group of skills goes faster.--Dfoplayer (talk) 21:07, 16 July 2015 (PDT)
- I just fixed SkillPage to include two classes. If we have three classes, then I'll go nuts. Lightsabre Mastery is one of the few with two classes. --Dfoplayer (talk) 21:44, 16 July 2015 (PDT)
Black Arachnia Undelete?
Hey, is it possible to retrieve stuff from deletion? Only one of the Black Arachnia pages was supposed to be deleted (the one with improper spelling). I just marked both since I didn't know which one it was and described it in the reason. --SirKerfluffles (talk) 18:54, 17 August 2015 (PDT)
- Yes, it is possible. Sorry, I use mass delete to wipe everything. I'll make sure I read the reason in the future. --Dfoplayer (talk) 18:58, 17 August 2015 (PDT)
- Alright, np. Something to keep in mind on this side too. --SirKerfluffles (talk) 19:28, 17 August 2015 (PDT)
Metastasis Page Redesign
Hey, so in a few hours all the template conversions will be done, barring some miscellaneous cases of things that should be deleted or archived. So considering that how it works right now (from my limited understanding) is that the DPL loading thing reads whether or not a skill page uses the Template:SkillPage or not , can you change it be to that it separates the pages to be based on if it uses Template:Missing Info or not? That way we can get the visual functionality back of which pages need to be info updated or not. Also it'd probably be a good idea to update the project description at that point. --SirKerfluffles (talk) 22:16, 31 August 2015 (PDT)
- Added. I wanted to use tabs or hiddentext, but template fails to load. The page just has no SkillPage and Missing Info lists. --Dfoplayer (talk) 22:48, 31 August 2015 (PDT)
- Well, I underestimated the Kunoichi section. Way too many skills and all those colons messing up automation. Super tired. Will have to finish tomorrow. Once everything's out of the "doesn't use skill page" section it can be deleted. Unfortunate about the template not loading though. Hopefully some kind of work around can be made. --SirKerfluffles (talk) 00:45, 1 September 2015 (PDT)
Nice! Didn't notice that the new "Missing Info" list generated before. Anyways, before removing the other "lacks skill template" section, it's probably a good idea to take care of these so they don't just become lost as random stray pages:
- Triple Threat
- Sacrifice
- Execution (F slayer move) <- which I agree looks like a terrible naming scheme
- Raging Tiger Fist
- Immobility Booster
- Pierce Booster
- Hand Cannon Mastery
- Flash Mine (Female)
- Battle Axe Mastery
--SirKerfluffles (talk) 14:51, 1 September 2015 (PDT)
- 1) I'm pretty sure the male fighters need to be moved to <Skill> (Male), ex: Spiral Nen (M) -> Spiral Nen (Male).
- 2) Some of those skills have been removed, so the proper thing is to delete the categories so they don't appear in the lists (and maybe mark them with delete). When I mean to archive content, I usually mean some feature, like the short-lived Fair Arena, and not skills. There's a debate on that.
- 3) Execution can be deleted, correct? --Dfoplayer (talk) 15:01, 1 September 2015 (PDT)
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Request to Archive older Event notes. | 2 | 14:54, 2 April 2017 |
Spoilers Template | 2 | 22:20, 17 January 2017 |
How to add new class skill? | 10 | 20:13, 25 July 2016 |
Whitespace issue | 2 | 20:46, 23 July 2016 |
Otherverse old information | 3 | 19:35, 8 July 2016 |
Image Gallery Slideshows/Sliders | 9 | 22:11, 17 May 2016 |
Storybooks | 1 | 19:33, 3 April 2016 |
Armor pages | 3 | 17:09, 2 April 2016 |
NPCs Map and Towns | 3 | 23:17, 30 March 2016 |
Changing $smwgQMaxSize? | 6 | 13:11, 22 March 2016 |
Abunova -> Abnova | 2 | 10:57, 3 March 2016 |
Epic Quest Format | 6 | 20:36, 5 February 2016 |
Back to Top of Page Template | 9 | 19:28, 3 February 2016 |
Removed Skills | 7 | 22:13, 24 January 2016 |
Changing skill names | 10 | 22:32, 20 January 2016 |
Custom CSS files allowed or not? | 3 | 06:28, 19 January 2016 |
Albert Skills on the New Skills Template | 18 | 10:02, 17 December 2015 |
Visually Updating the Epic Quest Page | 1 | 07:48, 23 November 2015 |
Neo Premium Contract added in Item Shop category | 2 | 18:41, 10 September 2015 |
First page |
Previous page |
Next page |
Last page |
Hey Dfoplayer. Would you happen to know if there is a Spoiler's template somewhere in the Wiki?
No, I don't think we have those yet. Feel free to import Mabi wiki. This is for sections and This is for the whole article.
Just replace the icon with ours.
Sorry for asking a noob-ish question but I'm having a hard to find and how to make a "table" for class skills, I am planning to type in these skills for both Demon Lancer subclasses.
A table as in under the category "skills" in the page Vanguard? In this case, just create pages with the template Template:SkillPage and it should auto generate those tables.
If you wanted to a table with columns, (level, required level, Mp/Hp usage, skill attributes), then follow Helm Shot's SkillGrowth section when you edit it.
I just made a page, Quick Punto Shot for Demonic Lancer, not sure if I did right or not; but just explain me bit more so I can understand more.
It's good, but we need to move the "category" from the title. Then we should add the "Category: Demonic Lancer Skills" page.
EDIT: It will take awhile for the wiki to detect the new skill, so you won't see it in the Demonic Lancer page, but it does show up in the nav of Helm Shot.
I made another one but wrong title, so I don't know where the place I can start the page in correct one.
You do not have permission to edit this page, for the following reason:
You can view and copy the source of this page.
Return to Thread:User talk:Dfoplayer/How to add new class skill?/reply (5).
When you create a new page, it is unnecessary to include "Category:" in the title. Just put the skill title after "http://wiki.dfo-world.com/view/". An example would be "http://wiki.dfo-world.com/view/Swirling_Spear". Since this is "Category" page, I can not move it, so we just copy and paste the skill into a new page, and delete the previous one.
It's from dpl returning a blank due to certain queries not returning anything. This then automagically renders into a p tag.
I remember being annoyed at this earlier.
Hey Dfoplayer. With the last patch on June 28th, some of the Otherverse dungeon rooms were reworked. Should we keep the old information or delete it?
Hey Dfoplayer, sorry to bother you. Does the wiki have some kind of type attribute for HTML gallery that enables a slideshow or slider? I thought it would be pretty interesting organize certain images on NPC pages such as sprites and portraits in them. Also, I was thinking on uploading some of the comic cutscenes, and I thought a slideshow/slider would make it easier to read.
Yes, there is an MediaWiki extension. While it is possible to allow CSS support, the image tag, <img>, is disabled. Also, CSS only allows a set number of images, so I will ask if admin to install the extension.
Use this as a guide to the options. A sample would be Female Mage
Hey thanks. But, the slideshow seems to be hovering over the Class Navigation and Item Template. Would it be possible to fix that?
Sorry for not being specific earlier, but I was wondering if the user could navigate through the images at will rather than relying on a transition timer such as shown here or here.
I think I know what you are talking about. Are these similar to your vision? Bootstrap carousel. Mediawiki slider1 and mediawiki slider2. Most of wikia's extensions can not be imported into MediaWiki, unless someone wrote an equivalent tool.
Do note that these automatically transition to the next photo. Fortunately, we would need to remove the auto transition code located somewhere in the JS file.
Finals are coming up for me, but if anyone wants to experiment with JS and CSS, by all means...
Hey thanks for responding. Yeah, those references work. Personally, I don't mind the Bootstrap Carousel example. It's quite easy to use and traverse though the images in and out of order.
As for the automatic transition, I have not quarrel with it as long as they are not too fast. I am aware that it can be manipulated in the Slideshow extension. My main concern with the JavascriptSlideshow extension was that it didn't enable users to freely move back and forth through the images. The extension only enabled forward, backward, or random transition.
Don't worry about this though. It's not a crucial issue. It's just something to sate my curiosity and my understanding of the wiki's capabilities. Sorry for troubling you.
Hey Dfoplayer. In the All in One update, they added another function to the quest line, Storybooks. I was wondering if we should cover this on the wiki or even where to put them. Technically when activated they function similarly to side quests and grant reward gold and exp upon completion. Should I categorize them under Quests?
What should be done with pages like Leather Armor, is it fine to nuke them from orbit? Every single item is unavailable in our version, and it's highly unlikely they'll ever return.
If the items are gone from the game, then yes, we should remove the tables.
We could leave the page itself here, and then use Semantics to generate the lists so its easier to find. Otherwise, the player would have to type in the exact item name in the search box. If that's the case, can Semantics produce a level range, like armors between lv 10 and 19?
My current plan for the armor pages was to create armor weight+slot pages like List of cloth tops, have semantics create the armor tables on those pages and then link to them from the main armor page. I don't think having it all on a single page is a good idea, Scythe is already super long (and that's without chronicle gear!), and that times 5 is... kinda insane.
Actually, is there any need to have these pages as two separate pages? Since I'm already doing overlay images with the map segments and NPC icons, it seems to me that I can just overlay the NPC icons on top of the map segments. Since there's not much ways to get to the NPCs Map page aside from the Main Page link, whereas every single NPC points back to the town they are at, which in turn can link back to the Town Maps. If anything, I can also overlay NPC icons on top of each individual town's maps. I think this would work better than what we have right now.
If you're okay with this, then I will go ahead and start making these changes, which will lead to eventually migrating everything off the NPCs Map page and then deleting it.
I can even use tabs on the Towns page so that there is an NPC-less version and a with-NPC version map for each Town Map, so that people can choose whether they want to click on locations or NPCs.
Actually, I always envisioned having images overlaid on a bigger map image. I haven't had the time to figure it out, so this is great. Whichever one you are currently working on, you can mark the other page for deletion. Make sure you fix the links as well.
For tabs, I don't think it would be a good idea. Just have the images overlaid. It will make it easier for users to click on the map right away.
I actually figured this out by looking at how the wiki already had overlaid Blank images over the dungeon location map screenshots on each of the older towns. I just took that idea and instead of overlaying a blank image (which is silly anyways because the size is never accurate) I overlay the actual dungeon banners that we already have: the way DFO does it in-game. Since that worked out, I took that to the next level and tried it on the NPC MiniMapIcons we already have and overlaid it on the Town Maps. And ta-da~ it can be done :D
Is it possible to increase the value of $smwgQMaxSize? Even after some optimization, the default value of 12 makes it currently hard to search for certain things using the Equipment query — the default size for every query is 4, the most expensive filter Armor (without specifying slot or weight) bumps the size up to 10, which makes it impossible to further filter by stats (+2 to 3), skill bonuses/alterations (+3 to 5) or all skill bonuses (+3 to 7). Setting $smwgQMaxSize to 17 should probably be enough since there shouldn't be a reason to specify the search much further and unlike Armor, the other category filters only have a size of 2.
The site owner had finals this week. She said she would try to change it this weekend. How do we know if the size has been updated, without her confirmation? Do we just run a query?
Pretty much.
{{#ask: {{#arraymap:1,2,3,4,5,6,7,8,9,10,11,12|,|@@@|[[@@@]]|}} |format = debug}}
If you preview that, it will explicitly tell you the size of the query. You can just try appending more numbers and if you get an error and the query size doesn't increase anymore, you've reached the current maximum size.
Hi Dfoplayer. Sorry to bother you but can you change Abunova to Abnova on the main page? It has been bothering me for quite a while now XD Thanks!
You can actually change it through Template:Newmenu. I can do it right now, however.
Hey Dfoplayer. I'd like your opinion on the Epic Quest format for Vilmark - Area 50 (Epic Quests). I added the Hidden Text Template to the dialogue to minimize space. I also added a section for Dungeon Maps for scenario dungeons (if necessary). How does it look? Does it look too clunky? Is it user friendly? Is it too overwhelming? I was thinking about surrounding the quests in the Hidden Text Template, but some of my friends said it was gratuitous.
Anyway, I'm just concerned on what the standard should look like before I start editing on a large scale. I have most of the information ready to input from Abnova to Time Gate. I'll probably have Power Station information ready in two weeks.
It's good to minimize space, and I would just leave it like the way you have it. I'm not sure if we need the dungeon map for the non-noted quests, such as "To Prevent Another Incident" or "Collecting Terranite."
I understand your point. However, I only add notes about Quest Item drop rates, APCs, or helpful hints/strategies. I feel there could be certain scenarios where the notes would be unnecessary such as straightforward clear the dungeon quests. The dungeon map still may be necessary for completion.
In the cases of Vilmark - Area 50, City of Noire Ferra, and Reshpon Village of Pain, the dungeon map pretty much stays the same, so it seems a bit redundant. But in actuality, it may differ from the actual dungeon. (<- I may have to review my notes on the quests.) Special Dungeons are an exception to this. I could remove the maps on those two aforementioned quests and put a note stating that the map does not change for the rest of the quest line; if that helps.
However, in most major epic quest lines, scenario dungeons alter the map to fit the objective. Most don't require notes. For the most part, I recommend that we should keep the maps for consistency reasons.
For consistency reasons, I see your point.
If we start to use the table method of dungeon maps, we should think about a template. Over at Mabinogi Wiki, they place everything in Data Templates, which is then used in DataFormat Templates. This allows them to reuse the data in any page. Someone here does not like in-line css.
Makes sense. Manually using the table method could result in some pretty messy and extraneous code.
As a suggestion for the template, it could take in as parameters the number of rows and columns. Then it could fill in spaces with image files of corresponding map sections from the given tuples locations. These images probably would include:
Hey Dfoplayer. I was wondering if there was an existing "Back to Top of Page" template on the wiki. I think it would be pretty nifty to have; especially with long pages such as Antwer Canyon (Epic Quests).
Yup. It's possible. I'll look into it.
EDIT: I added a floating css "back to the top" on my talk page on bottom right hand corner. How does it look? Need color changes? background color? Feel free to experiment in "inspect element" of firefox or chrome.
Yeah, that looks great! Thanks. I'll test for color/background changes later. I'll probably look into putting a small box with a border around it with 25% Transparency to make it slightly easier to see. I'm still looking for a good color, one that doesn't look to bland or too bright to be distracting. I'll probably go with Beige #f5f5dc or WhiteSmoke #f5f5f5 or Lavender #e6e6fa to match the wiki's colors.
Yea, what we could do is use this example. The box is on the bottom right.
Once we decide the formatting, I suggest we make a template called {{BackToTop}} and we place that into any long pages.
Maybe we can use a format similar to this: Clickable Button Template
Alright. We are now live. Template:BackToTop. Go ahead and place {{BackToTop}}
where ever you see fit.
Hey Dfoplayer, do we keep removed skills such as Massive Countdown or Twin Gunblade on the Class Skills Template or do we change the class name to something like N/A on the Skill Page Template to make them not appear or just place the Removed Content Template? I'm worried that keeping old skills on the class skill pages may confuse users.
I just implemented the new SkillPageTest. Check it out on Massive Countdown. Any thoughts?
Well, the reason why Category:Cube Skill and Category:Cancelable Skills shows up is because we are using the template in "Attributes" section. The rest of the categories can be seen in the infobox on top right, and SkillPage would auto fill in the wiki code for us.
Personally, I think we just need Category:Removed Content. Otherwise, if the someone were to navigate to Male Mechanic Skills Category, they would see Massive Countdown.
oh I see.
Personally, this category was long needed. It's good to have them around still for nostalgia's sake, I just wish we could've saved the older skills instead of deleting them.
Not necessary. If the webmaster did not clear out cache, then I can restore some pages from mediawiki's recycle bin. I just need to look through the deletion logs, which could take sometime due to the old icons floods...
Hello, I have no idea how to change these skill names since DFOG has the different name on these same skills. Can you tell me how to do it? :/
On the very top of the page, there is a drop down arrow near "view history". Hover your mouse over it and there are more options, including "move" button. Use that to change the skill names.
Hello again, I do know how to move pages to change the skill name but however I have a issue that it couldn't allow me to move the page under new name. Any idea why what wrong it is?
Why you can not move any pages is beyond me. Sorry. But it seems like you were able to move Raining Sky to Cave-in recently.
Likely another page with the same name already exists. I have this issue right now where Neople changed red rose to bloody rose but there is already a weapon with that name so now the skill has a weapon beside instead of the right icon. What to do?
Could you change the page to Bloody Rose (Skill)? We may need a Disambiguation page for those conflicts.
Yeah I just realized I put wrong name on Reason for move instead the name itself. Wasn't paying attention where I typed it in.
Hello Dfoplayer. There are no clear policies about CSS files of user pages up to now. Are the CSS files of user pages allowed here?
I'm not sure if they are enabled. If you checkout Everspace's User:Everspace/CssTomfoolery, you can see Everspace entered
{{#css:User:Everspace/CssTomfoolery.css}}
in the page.
Could you try that?
What Albert Skills are we talking about? Like in Male Ranger, "Albert Quest Skills; Secret Land Runner; Freezing Bullet; Steyr AMR" ?
Yea, we used to have them on the older skill pages, perhaps there's a way to integrate them in?
They are already in the skill template? Unless you are talking about sending them to the "male ranger" category, I'd have to look into that.
Ah. Gotcha. So, we want those skills to be in the nav bar of Male rangers/slayer/fighter, but under the column title "Albert quest skills"?
I just finished my finals, so I'm on winter break. It shouldn't take me long to figure out the skill template if that's what we want.
Could someone make a list of them? You need to visit the history of the page to find the skills. Like such:
Soul Bender's skills: Flip Side Counter; Blood Lust; Spirit Crescent
Well, if they were not compatible, they are now.
To use the albert quest, just enter the parameter "|AlbertQuest=Yes".
Tagging the male fighters doesn't do anything, but adds them to the female fighter's category.
What's this Apply Poison? It belongs to Female Fighter, but Altair says "Apply Poison is exchanged for Poison Throw."
Does that mean, Apply Poison is now a Male Fighter skill after Albert Quest? I have a small gender solution, tested on Apply Poison and Poison Throw. But in this case, we need to think it out.
- Scenario 1: If an Albert Skill applies to one gender, just mark |AlbertQuest=Yes, and the template will auto fill in one gender.
- Scenario 2: If an Albert Skill applies to both genders, just mark |AlbertQuest=Yes, and the template will auto fill in Female and Male.
- Scenario 3: If a skill is on one gender, but when marked with AlbertQuest, it applies to the opposite gender of another skill. We may need another flag to determine which class.
- EX: Poison Throw is not acquired through Albert, but rather Apply Poison is. Therefore, Apply Poison should have |AlbertQuest=Yes and |AlbertQuestExtraClass=Male Fighter.
Yeah sorry... I probably should have worded that better. For the Fighter, when I stated "Xskill is exchanged for Yskill," I meant that the female skill is exchanged for the male associated skill. Meaning that the male class receives its male associated skill, not the female's.
Fighter Albert Quest Skills:
Female Fighter | Male Fighter | |
---|---|---|
Nen Master | Suplex Thunder | Lightning Knee Kick |
Striker | Crushing Fist | Torpedo |
Grappler | Neck Snap | Neck Snap |
Brawler | Apply Poison | Poison Throw |
Gunner Albert Quest Skills:
Male Gunner | Female Gunner | |
---|---|---|
Ranger | Fastest Gun | Fastest Gun |
Mechanic | Secret Land Runner | Backup Land Runner |
Launcher | Steyr AMR | Steyr AMR |
Spitfire | Freezing Bullet | Freezing Bullet |
I apologize for the inconvenience I have caused.
Hey Dfoplayer. I was wondering on your opinion if I should color code the Epic Quests page. I was thinking we could do the following to make the page more navigable/visually appealing to users:
- Add an icon or color code for a quest line name that grants an EXP Potion as a reward.
- Add an icon or color code for a quest line name that requires a prerequisite.
- Change certain quest line names to orange of some sort to match the no level restriction quests in game.
- I don't think the EXP reward is that necessary. Are we trying to point out, that these xx quests give you EXP potions?
- A prerequisite color would be nice. Especially when you are over leveled and can not start a two level deep quest chain.
- That, I don't mind it. I work on epic quests that are in the quest book, so I assumed any quest in there is for and under my level.
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