Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Neck Snap"
(Added skill level scaling/Max value/Max contract value/debuff duration column) |
m (added note about bosses/named enemies) |
||
Line 31: | Line 31: | ||
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
*As long as the enemy is hit, Neck Snap can interrupt any action. | *As long as the enemy is hit, Neck Snap can interrupt any action. | ||
− | + | *The immobility duration is reduced on bosses and named enemies. | |
|SkillGrowth= | |SkillGrowth= |
Revision as of 16:24, 13 April 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.
Attributes
- SP per level: 25
- Casting Time: Instant
- Cooldown: 7.7 sec (10 sec in Arena )
- Basic Attack Cancelable Skill
- Number of Hits: 1
Notes
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
- The immobility duration is reduced on bosses and named enemies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP cost | Additional Crit Chance | Crit Debuff Duration | Immobility Duration | Physical Weapon Attack | |
---|---|---|---|---|---|---|---|---|
PvE | PvP | |||||||
1 | 20 | 25 | 28 | 20% | 3.5 | 3.5s | 1140% | 99% |
+1 | +2 | +4.9 | +1.5% | +0.1s | +115.7% | +10.25% | ||
33 | 84 | 185 | 68% | 6.7s | 4843% | 427% | ||
36 (Contract) | 90 | 200 | 72.5% | 7s | 5190% | 457% |
General TP Skills | |
---|---|
Basic Training Upgrade |