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Difference between revisions of "Wild Cannon Spike"
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|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | *{{IconLink|Air Steiner}} Level | + | *'''Female:''' {{IconLink|Air Steiner}} Level 1 |
+ | *'''Male:''' {{IconLink|Air Steiner}}, {{IconLink|Rolling Spike}} Level 1 | ||
|Command={{Left}}{{Right}}{{C}} (In mid-air) | |Command={{Left}}{{Right}}{{C}} (In mid-air) | ||
|Description= | |Description= | ||
Line 27: | Line 28: | ||
|Attributes= | |Attributes= | ||
+ | {{tabs | ||
+ | |name=Attributes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|60}} | ||
+ | *{{CastTime|Dungeon=Instant}} | ||
+ | *{{Cooldown|Dungeon=45 sec|Arena=? sec}} | ||
+ | *{{CubeCost|2}} | ||
+ | *{{Command Reduction|MP=2%|Cooldown=1%}} | ||
+ | *{{SkillAttribute|Number of Hits|Dungeon=6}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
*{{CastTime|Dungeon=Instant}} | *{{CastTime|Dungeon=Instant}} | ||
Line 33: | Line 46: | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{Command Reduction|MP=2%|Cooldown=1%}} | *{{Command Reduction|MP=2%|Cooldown=1%}} | ||
− | *{{SkillAttribute|Number of Hits|Dungeon= | + | *{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}} |
+ | }} | ||
|Notes= | |Notes= | ||
− | |||
*The user stays in super armor during the explosion. | *The user stays in super armor during the explosion. | ||
*Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion. | *Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion. | ||
*If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted. | *If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted. | ||
===Gender Differences=== | ===Gender Differences=== | ||
− | Although similar to the Grappler's | + | Although similar to the Female Grappler's Wild Cannon Spike, the male variant has a few key differences: |
*M.Grappler's WCS doesn't drag enemies after the initial impact, nor does it have the same explosive finish. | *M.Grappler's WCS doesn't drag enemies after the initial impact, nor does it have the same explosive finish. | ||
− | *You can control the direction of the M.Grappler's | + | *You can control the direction of the M.Grappler's Wild Cannon Spike; this is used to direct the angle at which the M.Grappler comes down. |
*VERY high damaging attack; deals even more damage to Ungrabbable enemies. | *VERY high damaging attack; deals even more damage to Ungrabbable enemies. | ||
− | *M.Grappler's | + | *M.Grappler's Wild Cannon Spike is heavily Percent-based as opposed to the Grappler's Wild Cannon Spike which is purely Fixed. |
− | * | + | *The Male variant deals less hits, although it makes up for this with considerably more damage. |
|SkillGrowth= | |SkillGrowth= |
Revision as of 19:35, 12 April 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 45 |
Prerequisite Skills: |
|
Description
Quickly dropping from the sky, grabs an enemy along with any surrounding enemies, then thrusts them onto the ground. The thrust's impact causes a Shockwave that inflicts damage, drags enemies to deliver multiple damage, and shatters a giant rock to inflict damage one last time while casting the Super Armor status on you.
Attributes
- SP per level: 60
- Casting Time: Instant
- Cooldown: 45 sec (? sec in Arena )
- This skill consumes 2 Clear Cube Fragments.
- MP -2% Cooldown -1% on Command
- Number of Hits: 6
Notes
- The user stays in super armor during the explosion.
- Almost any enemy that moves is able to be grabbed by this attack, even if they are normally ungrabbable. Immobile and ungrabbable enemies, along with some bosses are the only enemies who are exempt from this rule under most circumstances, and they can still be hit by the punch and the final explosion.
- If the user misses or lands on a target that can't be thrown, only the shockwave damage is inflicted.
Gender Differences
Although similar to the Female Grappler's Wild Cannon Spike, the male variant has a few key differences:
- M.Grappler's WCS doesn't drag enemies after the initial impact, nor does it have the same explosive finish.
- You can control the direction of the M.Grappler's Wild Cannon Spike; this is used to direct the angle at which the M.Grappler comes down.
- VERY high damaging attack; deals even more damage to Ungrabbable enemies.
- M.Grappler's Wild Cannon Spike is heavily Percent-based as opposed to the Grappler's Wild Cannon Spike which is purely Fixed.
- The Male variant deals less hits, although it makes up for this with considerably more damage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP cost | 1st Shockwave Physical Attack Strength | Dragging Splashed Physical Attack Strength | 1st Finishing Shockwave Physical Attack Strength | 2nd Finishing Shockwave Physical Attack Strength | Shockwave Expansion Rate | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grabbed Enemy | Surrounding Enemies | Grabbed Enemy | Surrounding Enemies | Grabbed Enemy | Surrounding Enemies | Grabbed Enemy | Surrounding Enemies | |||||
1 | 45 | 60 | 360 | 5.60 | 3.36 | 1.87 | 1.12 | 7.41 | 8.45 | 20.01 | 12.01 | 100% |
2 | 47 | 396 | 6.18 | 3.71 | 2.06 | 1.24 | 8.18 | 4.91 | 22.09 | 13.25 | ||
3 | 49 | 433 | 6.76 | 4.06 | 2.25 | 1.35 | 8.94 | 5.37 | 24.16 | 14.49 | ||
4 | 51 | 470 | 7.34 | 4.40 | 2.45 | 1.47 | 9.71 | 5.83 | 26.23 | 15.74 | ||
5 | 53 | 506 | 7.92 | 4.75 | 2.64 | 1.58 | 10.48 | 6.29 | 28.30 | 16.98 | ||
6 | 55 | 543 | 8.50 | 5.10 | 2.83 | 1.70 | 11.25 | 6.75 | 30.37 | 18.22 | ||
7 | 57 | 580 | 9.14 | 5.45 | 3.03 | 1.82 | 12.01 | 7.21 | 32.44 | 19.46 | ||
8 | 59 | 617 | 9.66 | 5.79 | 3.22 | 1.93 | 12.78 | 7.67 | 34.51 | 20.71 | ||
9 | 61 | 653 | 10.23 | 6.14 | 3.41 | 2.05 | 13.55 | 8.13 | 36.58 | 21.95 | ||
10 | 63 | 690 | 10.81 | 6.49 | 3.60 | 2.16 | 14.31 | 8.59 | 38.65 | 23.19 | ||
11 | 65 | 727 | 11.39 | 6.84 | 3.80 | 2.28 | 15.08 | 9.05 | 40.72 | 24.43 | ||
12 | 67 | 764 | 11.97 | 7.18 | 3.99 | 2.39 | 15.85 | 9.51 | 42.79 | 25.67 | ||
13 | 69 | 800 | 12.55 | 7.53 | 4.18 | 2.51 | 16.62 | 9.97 | 44.86 | 26.92 | ||
14 | 71 | 837 | 13.13 | 7.88 | 4.38 | 2.63 | 17.38 | 10.43 | 46.93 | 28.16 |
General TP Skills | |
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Basic Training Upgrade |