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Difference between revisions of "Danger Close"
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**{{Up}} triggers a Light element explosion that has a chance to inflict {{IconLink|Electrocution (Status)}} | **{{Up}} triggers a Light element explosion that has a chance to inflict {{IconLink|Electrocution (Status)}} | ||
**{{Down}} triggers a Neutral element explosion, dealing the most damage of the 4 explosions. | **{{Down}} triggers a Neutral element explosion, dealing the most damage of the 4 explosions. | ||
− | *Any attack made by the Marshal will trigger an explosion. This includes attacks not specifically made by the Marshall like {{IconLink|Neil the Sniper}} or {{IconLink|Special | + | *Any attack made by the Marshal will trigger an explosion. This includes attacks not specifically made by the Marshall like {{IconLink|Neil the Sniper}} or {{IconLink|Special Forces 'Black Roses'}} |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> |
Revision as of 02:02, 15 March 2016
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Seria says: "Nothing should be as mysterious as I am!"
Skill data may be outdated. |
2nd Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Allies launch artillery support at enemies from behind for a set duration.
Attributes
- SP per level: 100
- Casting Time: Instant Cast
- Cooldown: 45 sec
- This skill consumes 5
Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Duration: 45 sec
- Minimum time between each Support Shell: 1 sec
Notes
- By default physical, but affected by
Magical Attack Change
- Reactive explosion can be chosen by arrow keys upon casting the skill.
triggers a Water element explosion with a chance to inflict
Freeze (Status)
triggers a Fire element explosion that leaves behind burning ground that deals additional damage
triggers a Light element explosion that has a chance to inflict
Electrocution (Status)
triggers a Neutral element explosion, dealing the most damage of the 4 explosions.
- Any attack made by the Marshal will trigger an explosion. This includes attacks not specifically made by the Marshall like
Neil the Sniper or
Special Forces 'Black Roses'
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Fire Rate | Neutral Attribute | Fire/Light/Water Explosion Atk. |
Fire Attribute | Light Attribute | Water Attribute | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shell Atk. | Explosion Atk. | Flame Zone | Shock | Freeze | ||||||||||||
Multi-Hit Atk. | Hit Interval | Max Hit Count | Rate | Duration | Level | Atk. (Minimum) | Rate | Duration | Level | |||||||
1 | 80 | 800 | 26% | 0.9 max-width:200px 100 |
17.05 max-width:200px 100
|
13.46 max-width:200px 100
|
0.72 max-width:200px 100 |
0.5 sec | x6 | 50% | 7 sec | 82 | 4559 | 50% | 2 sec | 82 |
2 | 82 | 875 | 28% | 0.92 max-width:200px 100 |
17.44 max-width:200px 100
|
13.77 max-width:200px 100
|
0.73 max-width:200px 100
|
60% | 84 | 4660 | 60% | 84 | ||||
3 | 84 | 950 | 30% | 0.94 max-width:200px 100 |
17.78 max-width:200px 100
|
14.03 max-width:200px 100
|
0.75 max-width:200px 100
|
70% | 86 | 4756 | 70% | 86 | ||||
4 | 86 | 1026 | 32% | 0.95 max-width:200px 100 |
18.07 max-width:200px 100
|
14.27 max-width:200px 100
|
0.76 max-width:200px 100
|
80% | 88 | 4832 | 80% | 88 | ||||
5 | 88 | 1101 | 34% | 0.96 max-width:200px 100 |
18.33 max-width:200px 100
|
14.47 max-width:200px 100
|
0.77 max-width:200px 100
|
90% | 90 | 4902 | 90% | 90 | ||||
6 | 90 | 1176 | 36% | 0.98 max-width:200px 100 |
18.56 max-width:200px 100
|
14.66 max-width:200px 100
|
0.78 max-width:200px 100
|
100% | 92 | 4965 | 100% | 92 |
Male Spitfire TP Skills | |
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General TP Skills | |
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