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Difference between revisions of "Mana Shield"
m (This skill is not cancelable) |
(Updated Description; Updated Attributes; Using IconLink; Updated SkillGrowth; Added Arena info) |
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Line 1: | Line 1: | ||
− | |||
− | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 10: | Line 8: | ||
|Type2= | |Type2= | ||
|Type3= | |Type3= | ||
+ | |Command={{Down}}{{Up}}+{{Space}} | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |||
− | |||
|Description= | |Description= | ||
− | + | Creates a barrier that drains MP instead of HP for a certain percentage of damage taken.<br> | |
+ | -Press the Skill Hotkey again to deactivate.<br><br> | ||
+ | [Changes in Arena]<br> | ||
+ | MP damage rate is calculated before Arena balance adjustments. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
− | *{{CastTime| | + | *{{CastTime|1.0 sec}} |
− | *{{Cooldown| | + | *{{Cooldown|5 sec}} |
− | + | ||
− | |||
− | |||
|Notes= | |Notes= | ||
*HP to MP conversion in the Arena is determined by the old HP rate formula which was used prior to the newly implemented Scale System. | *HP to MP conversion in the Arena is determined by the old HP rate formula which was used prior to the newly implemented Scale System. | ||
*Once activated, it lasts until the user dies. To deactivate the skill, use it again. | *Once activated, it lasts until the user dies. To deactivate the skill, use it again. | ||
− | *Mana Shield counts as a buff magic. It can be disenchanted and disappear upon using '''Toy of the World''' | + | *Mana Shield counts as a buff magic. It can be disenchanted and disappear upon using '''Toy of the World'''. |
− | *Can be improved with | + | *Can be improved with {{IconLink|Mana Shield Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
+ | {{tabs | ||
+ | |name=SkillGrowths | ||
+ | |tab1=Dungeon | ||
+ | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Damage<br>Absorption |
− | + | !HP to MP<br>Conversion (1 HP) | |
− | ! | ||
− | ! | ||
− | |||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1|| 5 || rowspan= | + | | 1|| 5 || rowspan=5|10|| 10% || 2.50 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2|| 8 || 12% || 2.14 | | 2|| 8 || 12% || 2.14 | ||
Line 52: | Line 51: | ||
| 5|| 17 || 17% || 1.50 | | 5|| 17 || 17% || 1.50 | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6|| 20 || rowspan= | + | | 6|| 20 || rowspan=5|11|| 18% || 1.36 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 7|| 23 || 20% || 1.25 | | 7|| 23 || 20% || 1.25 | ||
Line 60: | Line 59: | ||
| 9|| 29 || 23% || 1.07 | | 9|| 29 || 23% || 1.07 | ||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 10|| 32 || 25% || 1. | + | |10 (M)|| 32 || 25% || 1.00 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 11|| | + | |11|| 35 || rowspan="5"|12|| 27% || 0.94 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 12|| 28% || 0.88 | + | |12|| 38 || 28% || 0.88 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 13|| | + | |13|| 41 || 30% || 0.83 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 14|| 32% || 0.79 | + | |14|| 44 || 32% || 0.79 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 15|| 33% || 0.75 | + | |15|| 47 || 33% || 0.75 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 16|| 13 || 35% || 0.71 | + | |16|| 50 || 13 || 35% || 0.71 |
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Damage<br>Absorption | ||
+ | !HP to MP<br>Conversion (1 HP) | ||
+ | |-{{SkillRow}} | ||
+ | | 1|| 5 || rowspan=5|10|| 8% || 2.50 | ||
+ | |-{{SkillRow}} | ||
+ | | 2|| 8 || rowspan=2|10% || 2.14 | ||
+ | |-{{SkillRow}} | ||
+ | | 3|| 11 || 1.88 | ||
+ | |-{{SkillRow}} | ||
+ | | 4|| 14 || 12% || 1.67 | ||
+ | |-{{SkillRow}} | ||
+ | | 5|| 17 || rowspan=2|14% || 1.50 | ||
+ | |-{{SkillRow}} | ||
+ | | 6|| 20 || rowspan=5|11|| 1.36 | ||
+ | |-{{SkillRow}} | ||
+ | | 7|| 23 || 16% || 1.25 | ||
+ | |-{{SkillRow}} | ||
+ | | 8|| 26 || rowspan=2|18% || 1.15 | ||
+ | |-{{SkillRow}} | ||
+ | | 9|| 29 || 1.07 | ||
+ | |-{{MaxSkillRow}} | ||
+ | |10 (M)|| 32 || 20% || 1.00 | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 16:24, 7 January 2016
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Creates a barrier that drains MP instead of HP for a certain percentage of damage taken.
-Press the Skill Hotkey again to deactivate.
[Changes in Arena]
MP damage rate is calculated before Arena balance adjustments.
Attributes
- SP per level: 20
- Casting Time: 1.0 sec
- Cooldown: 5 sec
Notes
- HP to MP conversion in the Arena is determined by the old HP rate formula which was used prior to the newly implemented Scale System.
- Once activated, it lasts until the user dies. To deactivate the skill, use it again.
- Mana Shield counts as a buff magic. It can be disenchanted and disappear upon using Toy of the World.
- Can be improved with Mana Shield Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Damage Absorption |
HP to MP Conversion (1 HP) |
---|---|---|---|---|
1 | 5 | 10 | 10% | 2.50 |
2 | 8 | 12% | 2.14 | |
3 | 11 | 13% | 1.88 | |
4 | 14 | 15% | 1.67 | |
5 | 17 | 17% | 1.50 | |
6 | 20 | 11 | 18% | 1.36 |
7 | 23 | 20% | 1.25 | |
8 | 26 | 22% | 1.15 | |
9 | 29 | 23% | 1.07 | |
10 (M) | 32 | 25% | 1.00 | |
11 | 35 | 12 | 27% | 0.94 |
12 | 38 | 28% | 0.88 | |
13 | 41 | 30% | 0.83 | |
14 | 44 | 32% | 0.79 | |
15 | 47 | 33% | 0.75 | |
16 | 50 | 13 | 35% | 0.71 |
General TP Skills | |
---|---|
Basic Training Upgrade |