Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Broken Arrow"

From DFO World Wiki
Jump to: navigation, search
m
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 브로큰 애로우
 
|Video=WVpCN1eAIXU
 
|Video=WVpCN1eAIXU
 
|Class=Glacial Master
 
|Class=Glacial Master
Line 7: Line 8:
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
 
|PrerequisiteSkill={{IconLink|Windmill Spear}} Lv1
 
|PrerequisiteSkill={{IconLink|Windmill Spear}} Lv1
|Command={{Up}}{{Up}}{{Z}}
+
|Command={{Up}}{{Up}}+{{Z}}
|Description=Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear.
+
|Description=Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear.</br></br>
 
+
Performing finish attack is disabled when taking damage while firing arrows in Arena.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|30}}
 
*{{SP per level|30}}
Line 15: Line 16:
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=8 sec.}}
+
*{{Cooldown|8 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*{{SkillAttribute|Duration for Finishing Attack|Dungeon=1 sec|Arena=0.7 sec}}
 
*{{SkillAttribute|Duration for Finishing Attack|Dungeon=1 sec|Arena=0.7 sec}}
Line 26: Line 27:
 
**The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location.  
 
**The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location.  
 
**[[Broken Arrow]] has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation.
 
**[[Broken Arrow]] has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation.
**Performing finish attack is disabled when taking damage while firing arrows in the Arena.
 
 
*The Glacial Master gains {{IconLink|Super Armor (Status)}} upon initiating the final attack.
 
*The Glacial Master gains {{IconLink|Super Armor (Status)}} upon initiating the final attack.
 
*Can be upgraded with {{IconLink|Broken Arrow Upgrade}}.
 
*Can be upgraded with {{IconLink|Broken Arrow Upgrade}}.
Line 33: Line 33:
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 46: Line 42:
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
Line 55: Line 51:
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Arrow Atk.
 
!Finishing Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|60|323|33}}
 
{{!}} <!--Arrow--> {{Calc|{{#var:i}}|30|114|28}}%
 
{{!}} <!--Finishing--> {{Calc|{{#var:i}}|94|356|28}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 09:43, 24 July 2020


Broken Arrow.png Broken Arrow

Active Skill
Class:

Glacial Master

Command: Upkey.pngUpkey.png+Z.png
Prerequisite Level: 30
Prerequisite Skills: Windmill Spear.png Windmill Spear Lv1
Alternate Names: Korean: 브로큰 애로우

Description

Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear.

Performing finish attack is disabled when taking damage while firing arrows in Arena.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec.
  • Basic Attack Cancelable Skill
  • Duration for Finishing Attack: 1 sec (0.7 sec in Arena )

Notes

  • The number of arrows is 3 across all levels.
  • While the arrows still persist in the target, there is a maximum delay time of 1 second (0.7 seconds in PvP) in which the Glacial Master can neutral attack and/or combo with a skill before pressing the skill again to trigger the Finishing Attack.
  • When activating the Finishing Attack, the Glacial Master dashes to the target last hit by the arrows.
    • The player cannot dash to enemies outside of the visible screen range unless the enemies were initially in that screen range.
    • The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location.
    • Broken Arrow has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation.
  • The Glacial Master gains Super Armor (Status).png Super Armor (Status) upon initiating the final attack.
  • Can be upgraded with Broken Arrow Upgrade.png Broken Arrow Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Arrow Atk. Finishing Atk.
1 30 60 1365% 2068%
2 32 68 1504% 2278%
3 34 76 1642% 2488%
4 36 85 1781% 2698%
5 38 93 1919% 2908%
6 40 101 2058% 3117%
7 42 109 2196% 3327%
8 44 118 2335% 3537%
9 46 126 2473% 3747%
10 48 134 2612% 3957%
11 50 142 2750% 4167%
12 52 150 2889% 4377%
13 54 159 3027% 4587%
14 56 167 3166% 4796%
15 58 175 3304% 5006%
16 60 183 3443% 5216%
17 62 192 3582% 5426%
18 64 200 3720% 5636%
19 66 208 3859% 5846%
20 68 216 3997% 6056%
21 70 224 4136% 6266%
22 72 233 4274% 6475%
23 74 241 4413% 6685%
24 76 249 4551% 6895%
25 78 257 4690% 7105%
26 80 265 4828% 7315%
27 82 274 4967% 7525%
28 84 282 5105% 7735%
29 86 290 5244% 7945%
30 88 298 5382% 8154%
31 90 307 5521% 8364%
32 92 315 5659% 8574%
33 94 323 5798% 8784%
34 96 331 5937% 8994%
35 98 339 6075% 9204%
36 100 348 6214% 9414%
37 102 356 6352% 9624%
38 104 364 6491% 9833%
39 106 372 6629% 10043%
40 108 381 6768% 10253%
41 110 389 6906% 10463%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism