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Difference between revisions of "Firearm Mastery"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |||
− | |||
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
|Type=Passive | |Type=Passive | ||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
− | | | + | |Description= |
− | | | + | {{tabs |
− | | | + | |name=Descriptions |
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | |tab2=Female | ||
+ | |contents2=Applies Independent Atk. to Basic attacks. Increases Physical/Magical/Independent Atk., Attack Speed, and loading speed for [[Musket]]s and [[Bowgun]]s. Increases Muskets/Bowguns' precision and aerial fire recoil. Decreases cooldown for Advanced skills (except 1st/2nd Awakening skills). | ||
+ | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|10}} | *{{SP per level|10}} | ||
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|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
− | |contents1=<span style="display: none;">{{</span> | + | |contents1=<span style="display: none;">{{</span><small> |
{{tabs | {{tabs | ||
|name=Skill Growths1 | |name=Skill Growths1 | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | |||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | |||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
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!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Attack Speed | + | !Attack Speed |
− | !Physical/Magical/Independent Atk. | + | !Physical/Magical/Independent Atk. |
− | !Advanced Skill Cooldown Reduction | + | !Advanced Skill<br>Cooldown Reduction |
− | !Loading Speed | + | !Loading Speed |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | |||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--AtkSpd--> {{#expr: 10+2*({{#var:i}}-1)}}% | + | {{!}} <!--AtkSpd--> +{{#expr: 10+2*({{#var:i}}-1)}}% |
− | {{!}} <!--Atk.--> {{#expr: 1+1*({{#var:i}}-1)}}% | + | {{!}} <!--Atk.--> +{{#expr: 1+1*({{#var:i}}-1)}}% |
{{!}} <!--CD--> {{#expr: 1+1*({{#var:i}}-1)}}% | {{!}} <!--CD--> {{#expr: 1+1*({{#var:i}}-1)}}% | ||
− | {{!}} <!--Loading--> {{#expr: 1+1*({{#var:i}}-1)}}% | + | {{!}} <!--Loading--> +{{#expr: 1+1*({{#var:i}}-1)}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Attack Speed | + | !Attack Speed |
− | !Loading Speed | + | !Loading Speed |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | |||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--AtkSpd--> {{#expr: 1+1*({{#var:i}}-1)}}% | + | {{!}} <!--AtkSpd--> +{{#expr: 1+1*({{#var:i}}-1)}}% |
− | {{!}} <!--Loading--> {{Calc|{{#var:i}}|1|5.5|10|1|2}}% | + | {{!}} <!--Loading--> +{{Calc|{{#var:i}}|1|5.5|10|1|2}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}}</small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:38, 11 January 2020
Seria says: "Nothing should be as mysterious as I am!"
Unknown male values. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
Notes
- The Physical/Magical/Independent Atk. increase and advanced skill cooldown reduction do not take affect in Arena.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |