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Difference between revisions of "Fire Art: Crimson Flare"
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|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
*'''Skill Level Interval''': Every 3 levels | *'''Skill Level Interval''': Every 3 levels | ||
*{{CastTime|Instant}} | *{{CastTime|Instant}} | ||
*{{Cooldown|5 sec}} | *{{Cooldown|5 sec}} | ||
*{{SkillAttribute|Duration|Infinite}} | *{{SkillAttribute|Duration|Infinite}} | ||
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*{{Cancelable}} | *{{Cancelable}} | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Basic/Skill Atk |
− | + | !Damage Reduction | |
− | !Damage Reduction | + | <!-- END: TABLE HEADERS --> |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: 45+21.222*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Basic/Skill Atk--> {{#expr: 25+2*({{#var:i}}-1)}}% | |
− | + | {{!}} <!--Damage Reduction--> {{#expr: 20.5+0.5*({{#var:i}}-1)}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:07, 28 February 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Creates flames that reinforce the Kunoichi's power.
These flames temporarily increase the Kunoichi's Basic/Skill Atk. while circling around her, decreasing incoming Physical/Magical Damage.
The Skill's Physical/Magical Damage reduction effect lasts throughout its duration
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Skill Level Interval: Every 3 levels
- Casting Time: Instant
- Cooldown: 5 sec
- Duration: Infinite
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Basic/Skill Atk | Damage Reduction |
---|---|---|---|---|
1 | 20 | 45 | 25% | 20.5% |
2 | 23 | 66 | 27% | 21% |
3 | 26 | 87 | 29% | 21.5% |
4 | 29 | 109 | 31% | 22% |
5 | 32 | 130 | 33% | 22.5% |
6 | 35 | 151 | 35% | 23% |
7 | 38 | 172 | 37% | 23.5% |
8 | 41 | 194 | 39% | 24% |
9 | 44 | 215 | 41% | 24.5% |
10 | 47 | 236 | 43% | 25% |
11 | 50 | 257 | 45% | 25.5% |
12 | 53 | 278 | 47% | 26% |
13 | 56 | 300 | 49% | 26.5% |
14 | 59 | 321 | 51% | 27% |
15 | 62 | 342 | 53% | 27.5% |
16 | 65 | 363 | 55% | 28% |
17 | 68 | 385 | 57% | 28.5% |
18 | 71 | 406 | 59% | 29% |
19 | 74 | 427 | 61% | 29.5% |
20 | 77 | 448 | 63% | 30% |
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |