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Difference between revisions of "Zombie Rapport"
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|PrerequisiteSkill={{IconLink|Nicholas Rapport}} Lv2 | |PrerequisiteSkill={{IconLink|Nicholas Rapport}} Lv2 | ||
|Command={{Up}}{{Up}}{{Right}}{{Z}} | |Command={{Up}}{{Up}}{{Right}}{{Z}} | ||
− | |Description=Commands {{IconLink|Nicholas}} to summon a | + | |Description=Commands {{IconLink|Nicholas}} to summon a Zombie mob, who bite enemies and then disappear in a Shadow explosion. Bitten enemies have a Chance to be Cursed. When a Cursed enemy ides, a Zombie of the same level as the original Zombie is summoned. |
+ | *Zombie Bite's cooldown is increased in Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=8 sec| | + | *{{Cooldown|Dungeon=8 sec.}} |
− | * | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
− | + | *{{SkillAttribute|Zombie Level|Scales with Character Level}} | |
− | + | *{{SkillAttribute|Zombie Duration|20 sec.}} | |
− | + | *{{SkillAttribute|Zombie Max Bites|3}} | |
− | + | *{{SkillAttribute|Curse Duration|5 sec.}} | |
− | + | *{{SkillAttribute|Curse Damage Interval|0.8 sec.}} | |
*{{SkillAttribute|Max Zombie Summon Count|5}} | *{{SkillAttribute|Max Zombie Summon Count|5}} | ||
− | *{{ | + | *'''Arena:''' |
+ | **{{SkillAttribute|Zombie Bite Atk. Cooldown|- sec.}} | ||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | |||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:hp|1646,1900,2176,2476,2802,3155,3534,3942,4379,4846,5345,5876,6440,7039,7673,8342,9049,9796,10580,11405,12271,13180,14131,15127,16168,17255,18389,19572,20803,22085,23418,24803,26240,27733,29281,30884,32545,34264,36041,37879,39779,41740,43764,45852,48005,50224,52511,54865,57288,59782,50867,52016,53165,54315,55464,56613,57762,58911,60060,61209}} |
− | !rowspan= | + | {{#arraydefine:catk|17,17,20,20,20,23,23,23,28,28,33,33,33,37,37,40,40,40,45,45,45,48,48,53,53,53,56,56,63,63,63,65,65,65,68,68,73,73,73,79,79,81,81,81,84,84,84,88,88,96,96,96,99,99,99,101,101,104,104,107}} |
− | !rowspan= | + | {|{{SkillTableHeader}} |
− | !rowspan= | + | !rowspan=2|Level |
− | !colspan= | + | !rowspan=2|Lv Req |
− | !colspan= | + | !rowspan=2|MP |
− | + | !colspan=4|Zombie | |
− | |- | + | !colspan=2|Curse Effect |
− | + | |- | |
− | !HP | + | !HP||Bite Atk.||Finish Bite Atk.||Explosion Atk. |
− | + | !Chance||Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|32|343|60}} |
− | + | <!-- Zombie --> | |
− | + | {{!}} <!--HP--> {{#arrayindex:hp| {{#expr: {{#var:i}}-1 }} }} | |
− | + | {{!}} <!--Bite Atk.--> {{Calc|{{#var:i}}|57|376|60}}% | |
− | |- | + | {{!}} <!--Finish Bite Atk. --> {{Calc|{{#var:i}}|106|754|60}}% |
− | + | {{!}} <!--Explosion Atk. --> {{Calc|{{#var:i}}|403|2808|60}}% | |
− | + | <!-- --> | |
− | + | <!-- Curse Effect --> | |
− | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|10|33.6|60|1|1}}% | |
− | + | {{!}} <!--Atk.--> {{#arrayindex:catk| {{#expr: {{#var:i}}-1 }} }}% | |
− | + | <!-- --> | |
− | + | {{!}}- | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:30, 9 June 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | Nicholas Rapport Lv2 |
Description
Commands Nicholas to summon a Zombie mob, who bite enemies and then disappear in a Shadow explosion. Bitten enemies have a Chance to be Cursed. When a Cursed enemy ides, a Zombie of the same level as the original Zombie is summoned.
- Zombie Bite's cooldown is increased in Arena.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0% Cooldown -1.0% on Command
- Zombie Level: Scales with Character Level
- Zombie Duration: 20 sec.
- Zombie Max Bites: 3
- Curse Duration: 5 sec.
- Curse Damage Interval: 0.8 sec.
- Max Zombie Summon Count: 5
- Arena:
- Zombie Bite Atk. Cooldown: - sec.
Notes
- Requires Nicholas to be summoned in order to use.
- Can be improved with Zombie Rapport Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Zombie | Curse Effect | ||||
---|---|---|---|---|---|---|---|---|
HP | Bite Atk. | Finish Bite Atk. | Explosion Atk. | Chance | Atk. | |||
1 | 20 | 32 | 1646 | 57% | 106% | 403% | 10% | 17% |
2 | 22 | 37 | 1900 | 62% | 117% | 444% | 10.4% | 17% |
3 | 24 | 43 | 2176 | 68% | 128% | 485% | 10.8% | 20% |
4 | 26 | 48 | 2476 | 73% | 139% | 525% | 11.2% | 20% |
5 | 28 | 53 | 2802 | 79% | 150% | 566% | 11.6% | 20% |
6 | 30 | 58 | 3155 | 84% | 161% | 607% | 12% | 23% |
7 | 32 | 64 | 3534 | 89% | 172% | 648% | 12.4% | 23% |
8 | 34 | 69 | 3942 | 95% | 183% | 688% | 12.8% | 23% |
9 | 36 | 74 | 4379 | 100% | 194% | 729% | 13.2% | 28% |
10 | 38 | 79 | 4846 | 106% | 205% | 770% | 13.6% | 28% |
11 | 40 | 85 | 5345 | 111% | 216% | 811% | 14% | 33% |
12 | 42 | 90 | 5876 | 116% | 227% | 851% | 14.4% | 33% |
13 | 44 | 95 | 6440 | 122% | 238% | 892% | 14.8% | 33% |
14 | 46 | 101 | 7039 | 127% | 249% | 933% | 15.2% | 37% |
15 | 48 | 106 | 7673 | 133% | 260% | 974% | 15.6% | 37% |
16 | 50 | 111 | 8342 | 138% | 271% | 1014% | 16% | 40% |
17 | 52 | 116 | 9049 | 144% | 282% | 1055% | 16.4% | 40% |
18 | 54 | 122 | 9796 | 149% | 293% | 1096% | 16.8% | 40% |
19 | 56 | 127 | 10580 | 154% | 304% | 1137% | 17.2% | 45% |
20 | 58 | 132 | 11405 | 160% | 315% | 1177% | 17.6% | 45% |
21 | 60 | 137 | 12271 | 165% | 326% | 1218% | 18% | 45% |
22 | 62 | 143 | 13180 | 171% | 337% | 1259% | 18.4% | 48% |
23 | 64 | 148 | 14131 | 176% | 348% | 1300% | 18.8% | 48% |
24 | 66 | 153 | 15127 | 181% | 359% | 1341% | 19.2% | 53% |
25 | 68 | 159 | 16168 | 187% | 370% | 1381% | 19.6% | 53% |
26 | 70 | 164 | 17255 | 192% | 381% | 1422% | 20% | 53% |
27 | 72 | 169 | 18389 | 198% | 392% | 1463% | 20.4% | 56% |
28 | 74 | 174 | 19572 | 203% | 403% | 1504% | 20.8% | 56% |
29 | 76 | 180 | 20803 | 208% | 414% | 1544% | 21.2% | 63% |
30 | 78 | 185 | 22085 | 214% | 425% | 1585% | 21.6% | 63% |
31 | 80 | 190 | 23418 | 219% | 435% | 1626% | 22% | 63% |
32 | 82 | 195 | 24803 | 225% | 446% | 1667% | 22.4% | 65% |
33 | 84 | 201 | 26240 | 230% | 457% | 1707% | 22.8% | 65% |
34 | 86 | 206 | 27733 | 235% | 468% | 1748% | 23.2% | 65% |
35 | 88 | 211 | 29281 | 241% | 479% | 1789% | 23.6% | 68% |
36 | 90 | 216 | 30884 | 246% | 490% | 1830% | 24% | 68% |
37 | 92 | 222 | 32545 | 252% | 501% | 1870% | 24.4% | 73% |
38 | 94 | 227 | 34264 | 257% | 512% | 1911% | 24.8% | 73% |
39 | 96 | 232 | 36041 | 262% | 523% | 1952% | 25.2% | 73% |
40 | 98 | 238 | 37879 | 268% | 534% | 1993% | 25.6% | 79% |
41 | 100 | 243 | 39779 | 273% | 545% | 2034% | 26% | 79% |
42 | 102 | 248 | 41740 | 279% | 556% | 2074% | 26.4% | 81% |
43 | 104 | 253 | 43764 | 284% | 567% | 2115% | 26.8% | 81% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |