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Difference between revisions of "Pistol Carbine"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 피스톨 카빈 | ||
|Video= | |Video= | ||
|Video2= | |Video2= | ||
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
− | |||
|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
− | |Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} | + | |Command={{Right}}{{Left}}{{Up}}{{Right}}+{{Z}} |
|Description=Lays down a barrage on a front area with a pistol carbine.<br>The attribute of the bullets shot follows your current {{IconLink|Overcharge}} element. | |Description=Lays down a barrage on a front area with a pistol carbine.<br>The attribute of the bullets shot follows your current {{IconLink|Overcharge}} element. | ||
|Attributes= | |Attributes= | ||
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*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Number of Hits|17}} | *{{SkillAttribute|Number of Hits|17}} | ||
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|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Pistol Carbine Upgrade}}. | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
*Male/Female Spitfire has {{IconLink|Super Armor (Status)}} for the whole duration of this skill. | *Male/Female Spitfire has {{IconLink|Super Armor (Status)}} for the whole duration of this skill. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span><small> | + | <span style="display:none">{{</span> |
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
− | |contents1= | + | |contents1= |
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− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|800| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1680|40}} |
− | {{!}} <!--Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1229|6089|40}}% |
{{!}}- | {{!}}- | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
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− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Atk.--> |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | {{TableNote}}</small> | + | {{TableNote}} |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 05:09, 17 May 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 70 |
Prerequisite Skills: | Overcharge Lv1 |
Alternate Names: | Korean: 피스톨 카빈 |
Description
Lays down a barrage on a front area with a pistol carbine.
The attribute of the bullets shot follows your current Overcharge element.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 30 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Number of Hits: 17
Notes
- Can be improved with Pistol Carbine Upgrade.
- Cannot be cast without Overcharge active.
- Male/Female Spitfire has Super Armor (Status) for the whole duration of this skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 70 | 800 | 1229% |
2 | 72 | 823 | 1354% |
3 | 74 | 845 | 1478% |
4 | 76 | 868 | 1603% |
5 | 78 | 890 | 1727% |
6 | 80 | 913 | 1852% |
7 | 82 | 935 | 1977% |
8 | 84 | 958 | 2101% |
9 | 86 | 981 | 2226% |
10 | 88 | 1003 | 2351% |
11 | 90 | 1026 | 2475% |
12 | 92 | 1048 | 2600% |
13 | 94 | 1071 | 2724% |
14 | 96 | 1093 | 2849% |
15 | 98 | 1116 | 2974% |
16 | 100 | 1138 | 3098% |
17 | 102 | 1161 | 3223% |
18 | 104 | 1184 | 3347% |
19 | 106 | 1206 | 3472% |
20 | 108 | 1229 | 3597% |
21 | 110 | 1251 | 3721% |
22 | 112 | 1274 | 3846% |
23 | 114 | 1296 | 3971% |
24 | 116 | 1319 | 4095% |
25 | 118 | 1342 | 4220% |
26 | 120 | 1364 | 4344% |
27 | 122 | 1387 | 4469% |
28 | 124 | 1409 | 4594% |
29 | 126 | 1432 | 4718% |
30 | 128 | 1454 | 4843% |
31 | 130 | 1477 | 4967% |
32 | 132 | 1499 | 5092% |
33 | 134 | 1522 | 5217% |
34 | 136 | 1545 | 5341% |
35 | 138 | 1567 | 5466% |
36 | 140 | 1590 | 5591% |
37 | 142 | 1612 | 5715% |
38 | 144 | 1635 | 5840% |
39 | 146 | 1657 | 5964% |
40 | 148 | 1680 | 6089% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |