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Difference between revisions of "Cross Fire"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
|Command={{Right}}{{Right}}{{Z}} | |Command={{Right}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description= Crosses arms and fires, inflicting multi-hit damage on a broad area in front.<br> |
− | + | The attribute of the bullets shot follows your current {{IconLink|Overcharge}} element. | |
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | * | + | *{{SkillAttribute|Master Level|50}} |
− | * | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Instant Cast}} |
− | *{{ | + | *{{Cooldown|8 sec.}} |
*{{Command Reduction|MP=2.0|Cooldown=1.0}} | *{{Command Reduction|MP=2.0|Cooldown=1.0}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Multi-hit Count|3}} | ||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display:none">{{</span><small> |
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
+ | !Target Immobility<br>Duration Rate | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
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{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|377|36}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1295|5893|36}}% |
+ | {{!}} <!--Immobility Dur.--> {{Calc|{{#var:i}}|12|26.7|36|1|1}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
+ | !Target Immobility<br>Duration Rate | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|70|377|36}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|67|305|36}}% |
+ | {{!}} <!--Immobility Dur.--> {{Calc|{{#var:i}}|10.8|20.6|36|1|1}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}}</small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:01, 5 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | Overcharge Lv1 |
Description
Crosses arms and fires, inflicting multi-hit damage on a broad area in front.
The attribute of the bullets shot follows your current Overcharge element.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0 Cooldown -1.0 on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 3
Notes
- Cannot be cast without Overcharge.
- Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
- Can be improved with Cross Fire Upgrade, increasing its attack power.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Target Immobility Duration Rate |
---|---|---|---|---|
1 | 25 | 70 | 1295% | 12% |
2 | 27 | 79 | 1426% | 12.4% |
3 | 29 | 88 | 1558% | 12.8% |
4 | 31 | 96 | 1689% | 13.3% |
5 | 33 | 105 | 1820% | 13.7% |
6 | 35 | 114 | 1952% | 14.1% |
7 | 37 | 123 | 2083% | 14.5% |
8 | 39 | 131 | 2215% | 14.9% |
9 | 41 | 140 | 2346% | 15.4% |
10 | 43 | 149 | 2477% | 15.8% |
11 | 45 | 158 | 2609% | 16.2% |
12 | 47 | 166 | 2740% | 16.6% |
13 | 49 | 175 | 2871% | 17% |
14 | 51 | 184 | 3003% | 17.5% |
15 | 53 | 193 | 3134% | 17.9% |
16 | 55 | 202 | 3266% | 18.3% |
17 | 57 | 210 | 3397% | 18.7% |
18 | 59 | 219 | 3528% | 19.1% |
19 | 61 | 228 | 3660% | 19.6% |
20 | 63 | 237 | 3791% | 20% |
21 | 65 | 245 | 3922% | 20.4% |
22 | 67 | 254 | 4054% | 20.8% |
23 | 69 | 263 | 4185% | 21.2% |
24 | 71 | 272 | 4317% | 21.7% |
25 | 73 | 281 | 4448% | 22.1% |
26 | 75 | 289 | 4579% | 22.5% |
27 | 77 | 298 | 4711% | 22.9% |
28 | 79 | 307 | 4842% | 23.3% |
29 | 81 | 316 | 4973% | 23.8% |
30 | 83 | 324 | 5105% | 24.2% |
31 | 85 | 333 | 5236% | 24.6% |
32 | 87 | 342 | 5368% | 25% |
33 | 89 | 351 | 5499% | 25.4% |
34 | 91 | 359 | 5630% | 25.9% |
35 | 93 | 368 | 5762% | 26.3% |
36 | 95 | 377 | 5893% | 26.7% |
37 | 97 | 386 | 6024% | 27.1% |
38 | 99 | 395 | 6156% | 27.5% |
39 | 101 | 403 | 6287% | 28% |
40 | 103 | 412 | 6418% | 28.4% |
41 | 105 | 421 | 6550% | 28.8% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |