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Difference between revisions of "Napalm"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video= | + | |Video= |
|Video2= | |Video2= | ||
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
− | |||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
|Command={{Left}}{{Down}}{{Right}}{{Z}} | |Command={{Left}}{{Down}}{{Right}}{{Z}} | ||
− | |Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br>The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles. | + | |Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br> |
+ | The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles.<br> | ||
+ | {{IconLink|Super Armor (Status)}} is disabled inside the Arena. | ||
|Attributes= | |Attributes= | ||
Line 18: | Line 18: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|20 sec | + | *{{Cooldown|20 sec.}} |
− | |||
− | |||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0|Cooldown=2.0}} | *{{Command Reduction|MP=4.0|Cooldown=2.0}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Tile Duration|Dungeon=3 sec.|Arena=4.8 sec.}} | ||
+ | *{{SkillAttribute|Tile Multi-hit Interval|Dungeon=0.2 sec.|Arena=1 sec.}} | ||
|Notes= | |Notes= | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
− | * | + | *Spitfire has {{IconLink|Super Armor (Status)}} during the firing part of the skill. |
*The firing process is significantly faster if cast in midair. | *The firing process is significantly faster if cast in midair. | ||
**This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground. | **This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display:none">{{</span><small> |
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 48: | Line 47: | ||
!MP | !MP | ||
!Explosion Atk. | !Explosion Atk. | ||
+ | !Tile Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|937|28}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|8730|32642|28}}% |
+ | {{!}} <!--Tile Atk.--> {{Calc|{{#var:i}}|46|170|28}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Explosion Atk. | !Explosion Atk. | ||
+ | !Tile Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|937|28}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|345|1290|28}}% |
+ | {{!}} <!--Tile Atk.--> {{Calc|{{#var:i}}|19|73|28}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}}</small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:58, 5 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | Overcharge Lv1 |
Description
Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.
The current Overcharge element is applied to the explosion and elemental tiles.
Super Armor (Status) is disabled inside the Arena.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0 Cooldown -2.0 on Command
- Basic Attack Cancelable Skill
- Tile Duration: 3 sec. (4.8 sec. in Arena )
- Tile Multi-hit Interval: 0.2 sec. (1 sec. in Arena )
Notes
- Cannot be cast without Overcharge active.
- Spitfire has Super Armor (Status) during the firing part of the skill.
- The firing process is significantly faster if cast in midair.
- This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. | Tile Atk. |
---|---|---|---|---|
1 | 40 | 200 | 8730% | 46% |
2 | 42 | 227 | 9616% | 51% |
3 | 44 | 255 | 10501% | 55% |
4 | 46 | 282 | 11387% | 60% |
5 | 48 | 309 | 12273% | 64% |
6 | 50 | 336 | 13158% | 69% |
7 | 52 | 364 | 14044% | 74% |
8 | 54 | 391 | 14929% | 78% |
9 | 56 | 418 | 15815% | 83% |
10 | 58 | 446 | 16701% | 87% |
11 | 60 | 473 | 17586% | 92% |
12 | 62 | 500 | 18472% | 97% |
13 | 64 | 528 | 19358% | 101% |
14 | 66 | 555 | 20243% | 106% |
15 | 68 | 582 | 21129% | 110% |
16 | 70 | 609 | 22014% | 115% |
17 | 72 | 637 | 22900% | 119% |
18 | 74 | 664 | 23786% | 124% |
19 | 76 | 691 | 24671% | 129% |
20 | 78 | 719 | 25557% | 133% |
21 | 80 | 746 | 26443% | 138% |
22 | 82 | 773 | 27328% | 142% |
23 | 84 | 801 | 28214% | 147% |
24 | 86 | 828 | 29099% | 152% |
25 | 88 | 855 | 29985% | 156% |
26 | 90 | 882 | 30871% | 161% |
27 | 92 | 910 | 31756% | 165% |
28 | 94 | 937 | 32642% | 170% |
29 | 96 | 964 | 33528% | 175% |
30 | 98 | 992 | 34413% | 179% |
31 | 100 | 1019 | 35299% | 184% |
32 | 102 | 1046 | 36185% | 188% |
33 | 104 | 1073 | 37070% | 193% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |