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Difference between revisions of "Danger Close"

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{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
|Name=Danger Close
+
|Name={{PAGENAME}}
 
|Video=WhxNgSfEHx0
 
|Video=WhxNgSfEHx0
 
|Gender=Male
 
|Gender=Male
Line 8: Line 7:
 
|Type2=2nd Awakening
 
|Type2=2nd Awakening
 
|PrerequisiteLevel=75
 
|PrerequisiteLevel=75
|Description=Launch an artillery barrage at a designated location
+
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1
 +
|Command={{Down}}{{Right}}{{Right}}{{Z}}
 +
|Description=Requests fire fire support onto a selected location to attack enemies within range. The current {{IconLink|Overcharge}} element is applied to the cannonballs.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|80}}
 
*{{SP per level|80}}
 +
*{{SkillAttribute|Master Level|30}}
 +
*{{SkillAttribute|Max Level|40}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|?? sec}}
+
*{{Cooldown|45 sec.}}
 
*{{CubeCost|3}}
 
*{{CubeCost|3}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{Cancelable}}
  
|Command={{Down}}{{Right}}{{Right}}{{Z}}
 
 
|Notes=
 
|Notes=
*Element is based of the element chosen by {{IconLink|Overcharge}}
+
 
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| {{SkillTableHeader}}
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<small>
!rowspan="3"|Lv
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="3"|Lv Req
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{|{{SkillTableHeader}}
!rowspan="3"|MP
+
!Level
!rowspan="3"|Fire Rate
+
!Lv Req
!colspan="2"|Neutral Attribute
+
!MP
!rowspan="3"|Fire/Light/Water<br>Explosion Atk.
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!Cannonball Atk.
!colspan="3"|Fire Attribute
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!colspan="4"|Light Attribute
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!colspan="3"|Water Attribute
+
{{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-
+
{{!}} <!--Level--> {{#var:i}}
!rowspan="2"|Shell Atk.||rowspan="2"|Explosion Atk.
+
{{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}}
!colspan="3"|Flame Zone
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|880|1053|8}}
!colspan="4"|Shock
+
{{!}} <!--Cannonball Atk.--> {{Calc|{{#var:i}}|4591|7851|8}}% x10
!colspan="3"|Freeze
+
{{!}}-
|-
+
}}
!Multi-Hit Atk.||Hit Interval||Max Hit Count
 
!Rate||Duration||Level||Atk. (Minimum)
 
!Rate||Duration||Level
 
|-{{SkillRow}}
 
|1||80||800||26%
 
|{{AbsoluteDamage|817|908}}||{{AbsoluteDamage|15481|908}}
 
|{{AbsoluteDamage|12221|908}}
 
|{{AbsoluteDamage|653|908}}||rowspan="6"|0.5 sec||rowspan="6"|x6
 
|50%||rowspan="6"|7 sec||82||4559
 
|50%||rowspan="6"|2 sec||82
 
 
 
|-{{SkillRow}}
 
|2||82||875||28%
 
|{{AbsoluteDamage|835|908}}||{{AbsoluteDamage|15835|908}}
 
|{{AbsoluteDamage|12503|908}}
 
|{{AbsoluteDamage|662|908}}
 
|60%||84||4660
 
|60%||84
 
 
 
|-{{SkillRow}}
 
|3||84||950||30%
 
|{{AbsoluteDamage|853|908}}||{{AbsoluteDamage|16144|908}}
 
|{{AbsoluteDamage|12739|908}}
 
|{{AbsoluteDamage|681|908}}
 
|70%||86||4756
 
|70%||86
 
 
 
|-{{SkillRow}}
 
|4||86||1026||32%
 
|{{AbsoluteDamage|862|908}}||{{AbsoluteDamage|16407|908}}
 
|{{AbsoluteDamage|12957|908}}
 
|{{AbsoluteDamage|690|908}}
 
|80%||88||4832
 
|80%||88
 
 
 
|-{{SkillRow}}
 
|5||88||1101||34%
 
|{{AbsoluteDamage|871|908}}||{{AbsoluteDamage|16643|908}}
 
|{{AbsoluteDamage|13138|908}}
 
|{{AbsoluteDamage|699|908}}
 
|90%||90||4902
 
|90%||90
 
 
 
|-{{SkillRow}}
 
|6||90||1176||36%
 
|{{AbsoluteDamage|889|908}}||{{AbsoluteDamage|16852|908}}
 
|{{AbsoluteDamage|13311|908}}
 
|{{AbsoluteDamage|708|908}}
 
|100%||92||4965
 
|100%||92
 
 
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 20:47, 4 November 2019


Danger Close.png Danger Close

2nd Awakening Active Skill
Class:

Male Spitfire

Command: Downkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 75
Prerequisite Skills: Overcharge.png Overcharge Lv1

Description

Requests fire fire support onto a selected location to attack enemies within range. The current Overcharge.png Overcharge element is applied to the cannonballs.

Attributes

  • SP per level: 80
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 45 sec.
  • This skill consumes 3 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Cannonball Atk.
1 75 880 4591% x10
2 77 905 5057% x10
3 79 929 5522% x10
4 81 954 5988% x10
5 83 979 6454% x10
6 85 1004 6920% x10
7 87 1028 7385% x10
8 89 1053 7851% x10
9 91 1078 8317% x10
10 93 1102 8782% x10
11 95 1127 9248% x10
12 97 1152 9714% x10
13 99 1177 10180% x10
14 101 1201 10645% x10
15 103 1226 11111% x10
16 105 1251 11577% x10

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism