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Difference between revisions of "Thrust"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=0UVFzS7fWOQ | |Video=0UVFzS7fWOQ | ||
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|Class=Male Slayer | |Class=Male Slayer | ||
|Type=Active | |Type=Active | ||
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|Command=(While Casting a Dash Attack) {{X}} | |Command=(While Casting a Dash Attack) {{X}} | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | |||
|Description= | |Description= | ||
− | + | Pressing the Attack key during a Dash attack attempts an additional stabbing attack.<br> | |
− | {{IconLink| | + | Consumes MP each time the key is pressed. Additional stabbing attacks increase {{IconLink|Hit Rate}} and knock their target backward.<br> |
− | + | {{IconLink|Frenzy}} changes this skill to {{IconLink|Independent Atk.}} for the [[Berserker]].<br> | |
+ | This skill's damage is affected by {{IconLink|Basic Training}}. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|6}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|1 sec}} | *{{Cooldown|1 sec}} | ||
|Notes= | |Notes= | ||
+ | *[[Ghostblade]]s will lose this skill upon advancement. | ||
*May only be performed after a dash attack with one exception: [[Blade Master]]s may perform this skill after using {{IconLink|Flowing Stance - Clash}}. | *May only be performed after a dash attack with one exception: [[Blade Master]]s may perform this skill after using {{IconLink|Flowing Stance - Clash}}. | ||
*This skill gains additional hits and {{IconLink|Electrocution (Status)}} effect for [[Blade Master]]s with {{IconLink|Lightsabre Mastery}} level 3+. | *This skill gains additional hits and {{IconLink|Electrocution (Status)}} effect for [[Blade Master]]s with {{IconLink|Lightsabre Mastery}} level 3+. | ||
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{{tabs | {{tabs | ||
|name=SkillGrowths | |name=SkillGrowths | ||
− | |tab1= | + | |tab1=Percentage |
− | |contents1= | + | |contents1=<span style="display:none">{{</span> |
− | <span style="display:none">{{</span> | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | <!-- START: TABLE HEADERS --> | |
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk. | + | !Physical Weapon Atk. |
!Hit Rate | !Hit Rate | ||
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}} | |
− | + | {{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|227|367|6}}% | |
− | + | {{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|0|5|6}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |tab2= | + | |tab2=Independent Atk. |
− | |contents2= | + | |contents2=<span style="display:none">{{</span> |
− | <span style="display:none">{{</span> | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | <!-- START: TABLE HEADERS --> | |
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk. | + | !Physical Weapon Atk. |
!Hit Rate | !Hit Rate | ||
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}} | |
− | + | {{!}} <!--Physical Atk.--> {{Calc2|{{#var:i}}|2116|154|249|6}} | |
− | + | {{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|0|5|6}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Revision as of 00:14, 24 July 2019
Active Skill | |
Class: | |
Command: | (While Casting a Dash Attack) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Pressing the Attack key during a Dash attack attempts an additional stabbing attack.
Consumes MP each time the key is pressed. Additional stabbing attacks increase Hit Rate and knock their target backward.
Frenzy changes this skill to Independent Atk. for the Berserker.
This skill's damage is affected by Basic Training.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 6
- Casting Time: Instant Cast
- Cooldown: 1 sec
Notes
- Ghostblades will lose this skill upon advancement.
- May only be performed after a dash attack with one exception: Blade Masters may perform this skill after using Flowing Stance - Clash.
- This skill gains additional hits and Electrocution (Status) effect for Blade Masters with Lightsabre Mastery level 3+.
- Can be improved with Thrust Upgrade.
- Affected by Basic Training Upgrade
- Mastered at Level 1.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Weapon Atk. | Hit Rate |
---|---|---|---|---|
1 | 5 | 8 | 227% | 0% |
2 | 7 | 20 | 255% | 1% |
3 | 9 | 33 | 283% | 2% |
4 | 11 | 45 | 311% | 3% |
5 | 13 | 58 | 339% | 4% |
6 | 15 | 70 | 367% | 5% |
General TP Skills | |
---|---|
Basic Training Upgrade |