Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Fatal Aim"
m |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name= {{PAGENAME}} | |Name= {{PAGENAME}} | ||
+ | |AltName=Korean: 급소 지정 | ||
|Gender= Both | |Gender= Both | ||
|Class= Striker | |Class= Striker | ||
|Type= Passive | |Type= Passive | ||
− | |Description= | + | |PrerequisiteLevel=30 |
+ | |Description= Pinpoints the weaknesses of your enemies to increase your Physical Critical Chance, Hit Rate, and the Atk. for Basic attacks, {{IconLink|Hammer Kick}}, {{IconLink|Low Kick}}, {{IconLink|Tornado Kick}}, and other Advanced skills.<br><br> | ||
+ | The Basic/Skill Atk. bonus is disabled inside the Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
|Notes= | |Notes= | ||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Female | |tab1=Female | ||
− | |contents1=<span style="display: none | + | |contents1= |
− | {{ | + | <span style="display:none">{{</span> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !Physical Critical Chance | |
− | ! | + | !Hit Rate |
− | ! | + | !Basic/Skill Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | |- | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|17.6|32|10|1|1}}% |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|9.7|17.6|10|1|1}}% | |
− | + | {{!}} <!--Basic/Skill Atk.--> +{{#ifexpr: {{#var:i}} < 10 |{{Calc|{{#var:i}}|2|11|10}}|{{Calc|{{#var:i}}|11|13|11|10}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | 10 || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Physical Critical Chance | ||
+ | !Hit Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Physical Critical Chance--> +{{#expr: 8+((26-8)/(10-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}} <!--Hit Rate--> +{{#expr: 1.8+((17.6-1.8)/(10-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}}- | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
− | |||
− | |||
}} | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 21:52, 13 September 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 급소 지정 |
Description
Pinpoints the weaknesses of your enemies to increase your Physical Critical Chance, Hit Rate, and the Atk. for Basic attacks, Hammer Kick,
Low Kick,
Tornado Kick, and other Advanced skills.
The Basic/Skill Atk. bonus is disabled inside the Arena.
Attributes
- SP per level: 15
- Master Level: 10
- Max Level: 20
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Critical Chance | Hit Rate | Basic/Skill Atk. |
---|---|---|---|---|
1 | 30 | +17.6% | +9.7% | +2% |
2 | 33 | +19.2% | +10.6% | +3% |
3 | 36 | +20.8% | +11.5% | +4% |
4 | 39 | +22.4% | +12.3% | +5% |
5 | 42 | +24% | +13.2% | +6% |
6 | 45 | +25.6% | +14.1% | +7% |
7 | 48 | +27.2% | +15% | +8% |
8 | 51 | +28.8% | +15.8% | +9% |
9 | 54 | +30.4% | +16.7% | +10% |
10 | 57 | +32% | +17.6% | +11% |
11 | 60 | +33.6% | +18.5% | +13% |
12 | 63 | +35.2% | +19.4% | +15% |
13 | 66 | +36.8% | +20.2% | +17% |
14 | 69 | +38.4% | +21.1% | +19% |
15 | 72 | +40% | +22% | +21% |
16 | 75 | +41.6% | +22.9% | +23% |
17 | 78 | +43.2% | +23.7% | +25% |
18 | 81 | +44.8% | +24.6% | +27% |
19 | 84 | +46.4% | +25.5% | +29% |
20 | 87 | +48% | +26.4% | +31% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
Male Striker TP Skills | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
General TP Skills | |
---|---|
![]() |