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Difference between revisions of "Triple Clutch"
(Using tabs; Updated Description; Using SkillAttribute; Updated SkillGrowth) |
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|Gender=Both | |Gender=Both | ||
|Class=Ranger | |Class=Ranger | ||
+ | |RemovedSkill=Yes | ||
|Type=Passive | |Type=Passive | ||
|Type2= | |Type2= | ||
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!{{IconLink|Windmill}}<br>Atk. Increase | !{{IconLink|Windmill}}<br>Atk. Increase | ||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | |1 (M)||20||+10%||+15%||+15%||7.0 sec||+10%||+ | + | |1 (M)||20||+10%||+15%||+15%||7.0 sec||+10%||+30%||+30% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | |2||21||+12%||+18%||+18%||7.7 sec||+15%||+ | + | |2||21||+12%||+18%||+18%||7.7 sec||+15%||+35%||+35% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | |3||22||+14%||+21%||+21%||8.4 sec||+20%||+ | + | |3||22||+14%||+21%||+21%||8.4 sec||+20%||+40%||+40% |
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> |
Latest revision as of 17:45, 8 April 2018
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This article contains content that was removed. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: |
|
Description
Windmill can be cancelled to quickly give way to
Mach Kick and into
Rising Shot.
Rising Shot can be replaced with
Headshot.
The chained Mach Kick,
Rising Shot, and
Headshot achieve higher Atk.
Stylish Passive increases Physical Critical with a successful combo attack.
![Stylish.png](/images/4/40/Stylish.png)
![Windmill.png](/images/6/68/Windmill.png)
![Mach Kick.png](/images/2/22/Mach_Kick.png)
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
Notes
- Can be connected with
Rising Windmill.
- Hitting a full combo with
Stylish will give +10% critical hit rate for 7 seconds.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Effects added by ![]() | |||||
---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
Physical Critical Buff Duration |
Physical Critical Increase |
![]() Atk. Increase |
![]() Atk. Increase | ||
1 (M) | 20 | +10% | +15% | +15% | 7.0 sec | +10% | +30% | +30% |
2 | 21 | +12% | +18% | +18% | 7.7 sec | +15% | +35% | +35% |
3 | 22 | +14% | +21% | +21% | 8.4 sec | +20% | +40% | +40% |