Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Venom Mine"
(Dfoplayer moved page Venom Mine to Venom Mine (disambiguation): Correct wiki title) |
m (Scaled chart info in accordance to formatting guidelines.) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | # | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=8_5lsE9mP1E | ||
+ | |Video2=kb1TZKFeKOo | ||
+ | |Gender=Both | ||
+ | |Class=Brawler | ||
+ | |DiffIcon=Yes | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=40 | ||
+ | |Command={{Down}}{{Down}}{{Z}} | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1=Tosses a venom mine and detonates it by causing an earthquake. The mine releases plumes of poisonous smoke, attacking and [[File: Poison (Status).png]] [[Status Effects#Poison|Poisoning]] enemies within its range. While in dungeons, you can use this skill in the middle of Basic attacks and cancel it with the Jump key. | ||
+ | |tab2=Male | ||
+ | |contents2=Throws a poison grenade in the air and then kicks at it, detonating it. This grenade shoots a plume of poison, attacking and [[File: Poison (Status).png]] [[Status Effects#Poison|Poisoning]] enemies in front. | ||
+ | }} | ||
+ | |||
+ | |Attributes= | ||
+ | {{tabs | ||
+ | |name=Attributes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|40}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant}} | ||
+ | *{{Cooldown|24 sec.}} | ||
+ | *'''Arena Beginning Cooldown''': 20 sec. | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Chance|100%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Duration|Dungeon=3 sec.|Arena=5 sec.}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *{{SP per level|40}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant}} | ||
+ | *{{Cooldown|24 sec.}} | ||
+ | *'''Arena Beginning Cooldown''': 20 sec. | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Chance|100%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Duration|Dungeon=3 sec.|Arena=5 sec.}} | ||
+ | }} | ||
+ | |||
+ | |Notes= | ||
+ | {{tabs | ||
+ | |name=Notes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | * 5 mines are thrown in Dungeons by default. | ||
+ | ** Only 3 mines are thrown in the Arena. | ||
+ | * {{IconLink|Super Armor (Status)}} until the last mine explodes. | ||
+ | * Has same animation as {{IconLink|Mount}}. The speed of mine explosion depends on the attack speed of user. | ||
+ | * Can be interrupted right after the throwing mines. | ||
+ | *Can be improved with {{IconLink|Venom Mine Upgrade}}. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *You have {{IconLink|Super Armor (Status)}} while using this move. | ||
+ | *Enemies hit by the venom pillar get knocked down. | ||
+ | *The Venom Pillar can go through barriers. | ||
+ | *When you use this skill, you get pushed back a short distance. You can use this push back to get through barriers you normally wouldn't be able to pass. | ||
+ | **Ex: You can pass through the gate in [[Shrouded Heiz]] that is opened by hitting the wheel a certain number of times by putting your back to the gate wall and using Venom Mine. This is not very useful, as you won't be able to effectively hit the wheel from across the wall, but it is neat to know. | ||
+ | *Can be improved with [[File:Venom Mine Upgrade (Male).png]] [[Venom Mine Upgrade]]. | ||
+ | }} | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span><small> | ||
+ | {{tabs | ||
+ | |name=Gender | ||
+ | |tab1=Female | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !{{IconLink|Poison (Status)}} Plume Magical Atk. | ||
+ | !Shock Wave Magical Atk. | ||
+ | !{{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | !Attack Speed | ||
+ | !{{IconLink|Apply Poison}} Shock Wave<br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|180|857|31}} | ||
+ | {{!}} <!--Poison Plume--> {{Calc|{{#var:i}}|765|3039|31}}% | ||
+ | {{!}} <!--Shock Wave Magical Atk.--> {{Calc|{{#var:i}}|383|1546|31}}% | ||
+ | {{!}} <!--Poison--> {{Calc|{{#var:i}}|283|1146|31}}% | ||
+ | {{!}} <!--Attack Speed--> {{Calc|{{#var:i}}|75|193|31}}% | ||
+ | {{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|131|537|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !{{IconLink|Poison (Status)}} Plume Atk. | ||
+ | !{{IconLink|Poison (Status)}} Atk. | ||
+ | !Attack Speed | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|180|857|31}} | ||
+ | {{!}} <!--Poison Plume--> {{Calc|{{#var:i}}|107|439|31}}% | ||
+ | {{!}} <!--Poison--> {{Calc|{{#var:i}}|28|115|31}}% | ||
+ | {{!}} <!--Attack Speed--> {{Calc|{{#var:i}}|38|97|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |tab2=Male | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !{{IconLink|Poison (Status)}} Plume Atk. | ||
+ | !{{IconLink|Poison (Status)}} Atk. | ||
+ | !Kick Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|180|857|31}} | ||
+ | {{!}} <!--Poison Plume--> {{Calc|{{#var:i}}|6646|26873|31}}% | ||
+ | {{!}} <!--Poison--> {{Calc|{{#var:i}}|1672|6760|31}}% | ||
+ | {{!}} <!--Kick--> {{Calc|{{#var:i}}|3386|13690|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !{{IconLink|Poison (Status)}} Plume Atk. | ||
+ | !{{IconLink|Poison (Status)}} Atk. | ||
+ | !Kick Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|180|857|31}} | ||
+ | {{!}} <!--Poison Plume--> {{Calc|{{#var:i}}|272|1116|31}}% | ||
+ | {{!}} <!--Poison--> {{Calc|{{#var:i}}|171|701|31}}% | ||
+ | {{!}} <!--Kick--> {{Calc|{{#var:i}}|54|223|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 15:41, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | None |
Description
Tosses a venom mine and detonates it by causing an earthquake. The mine releases plumes of poisonous smoke, attacking and Poisoning enemies within its range. While in dungeons, you can use this skill in the middle of Basic attacks and cancel it with the Jump key.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 24 sec.
- Arena Beginning Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Poison (Status) Chance: 100%
- Poison (Status) Duration: 3 sec. (5 sec. in Arena )
Notes
- 5 mines are thrown in Dungeons by default.
- Only 3 mines are thrown in the Arena.
- Super Armor (Status) until the last mine explodes.
- Has same animation as Mount. The speed of mine explosion depends on the attack speed of user.
- Can be interrupted right after the throwing mines.
- Can be improved with Venom Mine Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Poison (Status) Plume Magical Atk. | Shock Wave Magical Atk. | Poison (Status) Atk. (Magical) | Attack Speed | Apply Poison Shock Wave Poison (Status) Atk. (Magical) |
---|---|---|---|---|---|---|---|
1 | 40 | 180 | 765% | 383% | 283% | 75% | 131% |
2 | 42 | 203 | 841% | 422% | 312% | 79% | 145% |
3 | 44 | 225 | 917% | 461% | 341% | 83% | 158% |
4 | 46 | 248 | 992% | 499% | 369% | 87% | 172% |
5 | 48 | 270 | 1068% | 538% | 398% | 91% | 185% |
6 | 50 | 293 | 1144% | 577% | 427% | 95% | 199% |
7 | 52 | 315 | 1220% | 616% | 456% | 99% | 212% |
8 | 54 | 338 | 1296% | 654% | 484% | 103% | 226% |
9 | 56 | 361 | 1371% | 693% | 513% | 106% | 239% |
10 | 58 | 383 | 1447% | 732% | 542% | 110% | 253% |
11 | 60 | 406 | 1523% | 771% | 571% | 114% | 266% |
12 | 62 | 428 | 1599% | 809% | 599% | 118% | 280% |
13 | 64 | 451 | 1675% | 848% | 628% | 122% | 293% |
14 | 66 | 473 | 1750% | 887% | 657% | 126% | 307% |
15 | 68 | 496 | 1826% | 926% | 686% | 130% | 320% |
16 | 70 | 519 | 1902% | 965% | 715% | 134% | 334% |
17 | 72 | 541 | 1978% | 1003% | 743% | 138% | 348% |
18 | 74 | 564 | 2054% | 1042% | 772% | 142% | 361% |
19 | 76 | 586 | 2129% | 1081% | 801% | 146% | 375% |
20 | 78 | 609 | 2205% | 1120% | 830% | 150% | 388% |
21 | 80 | 631 | 2281% | 1158% | 858% | 154% | 402% |
22 | 82 | 654 | 2357% | 1197% | 887% | 158% | 415% |
23 | 84 | 676 | 2433% | 1236% | 916% | 162% | 429% |
24 | 86 | 699 | 2508% | 1275% | 945% | 165% | 442% |
25 | 88 | 722 | 2584% | 1313% | 973% | 169% | 456% |
26 | 90 | 744 | 2660% | 1352% | 1002% | 173% | 469% |
27 | 92 | 767 | 2736% | 1391% | 1031% | 177% | 483% |
28 | 94 | 789 | 2812% | 1430% | 1060% | 181% | 496% |
29 | 96 | 812 | 2887% | 1468% | 1088% | 185% | 510% |
30 | 98 | 834 | 2963% | 1507% | 1117% | 189% | 523% |
31 | 100 | 857 | 3039% | 1546% | 1146% | 193% | 537% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |