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Difference between revisions of "Detonation"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: 로봇 전폭 |
+ | |Video=_Lxqmz38Ql4 | ||
|Gender=Both | |Gender=Both | ||
|Class=Mechanic | |Class=Mechanic | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
− | |Description= ''' | + | |Command={{left}}{{right}}+{{Space}} |
− | + | |Description= '''Normal Detonation:''' Detonates all your RX-78 Land Runners and EZ-8 Time Bombs at once, inflicting damage on surrounding enemies. | |
+ | |||
+ | '''Aimed Detonation:''' Hold down the skill key to activate crosshairs. Move the crosshairs and release the skill key to let your robots charge in the selected direction and explode themselves.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Detonates all the robots within range when cast.<br> | ||
+ | - Hold down the skill key to create a targeting mark.<br> | ||
+ | - Move the mark with the direction keys to select a detonation location. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{CastTime|0.4 sec}} | + | *{{SkillAttribute|Master Level|5}} |
− | *{{ | + | *{{SkillAttribute|Max Level|20}} |
− | *{{ | + | *{{CastTime|0.4 sec.}} |
+ | *'''Male''' {{Cooldown|Dungeon=1 sec.}} | ||
+ | *'''Female''' {{Cooldown|Dungeon=3.5 sec.}} | ||
− | | | + | |Notes= |
− | + | *{{IconLink|Detonation}} increases the explosion damage of robots in range. | |
− | *{{IconLink|Air Combat Mech Tempester}}, {{IconLink|Air Bomb Mech Gale Force}}, {{IconLink|Sparrow Factory}} did not explode in the old version, but they also explode for mark down command. | + | *In prior versions, {{IconLink|EX-S Viper}} was also affected by this skill. |
− | * | + | *{{IconLink|Air Combat Mech: Tempester}}, {{IconLink|Air Bomb Mech: Gale Force}}, {{IconLink|Sparrow Factory}} did not explode in the old version, but they also explode for mark down command. |
+ | *Upon Detonation, {{IconLink|RX-78 Land Runner}} charges in with super armor while {{IconLink|EZ-8 Time Bomb}} springs itself to leap and explode on the marked down position. | ||
*Higher the skill level, farther the remote control signal. It's not necessary efficient to explode all mechas at once, the user may wish to keep the skill level intentionally low depending on preference. | *Higher the skill level, farther the remote control signal. It's not necessary efficient to explode all mechas at once, the user may wish to keep the skill level intentionally low depending on preference. | ||
− | + | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{ | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | |||
− | | | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Explosion Range | |
− | |-{{ | + | !Explosion Damage Change Rate |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: floor(10+((14-10)/(20-1))*({{#var:i}}-1))}} | |
− | + | {{!}} <!--Explosion Range--> {{#ifexpr:{{#var:i}} < 5|{{Calc|{{#var:i}}|365|605|5}}|{{Calc|{{#var:i}}|605|1130|20|5}} }} px | |
− | + | {{!}} <!--Explosion Damage Change Rate--> {{#ifexpr:{{#var:i}} < 5|{{Calc|{{#var:i}}|132|140|5}}|140}}% | |
− | | | + | {{!}}- |
− | | | + | }} |
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
− | + | {{TableNote}} | |
− | + | </small> | |
− | |||
− | {{ | ||
− | |||
− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:50, 12 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 로봇 전폭 |
Description
Normal Detonation: Detonates all your RX-78 Land Runners and EZ-8 Time Bombs at once, inflicting damage on surrounding enemies.
Aimed Detonation: Hold down the skill key to activate crosshairs. Move the crosshairs and release the skill key to let your robots charge in the selected direction and explode themselves.
[Special Function]
- Detonates all the robots within range when cast.
- Hold down the skill key to create a targeting mark.
- Move the mark with the direction keys to select a detonation location.
Attributes
- SP per level: 25
- Master Level: 5
- Max Level: 20
- Casting Time: 0.4 sec.
- Male Cooldown: 1 sec.
- Female Cooldown: 3.5 sec.
Notes
- Detonation increases the explosion damage of robots in range.
- In prior versions, EX-S Viper was also affected by this skill.
- Air Combat Mech: Tempester, Air Bomb Mech: Gale Force, Sparrow Factory did not explode in the old version, but they also explode for mark down command.
- Upon Detonation, RX-78 Land Runner charges in with super armor while EZ-8 Time Bomb springs itself to leap and explode on the marked down position.
- Higher the skill level, farther the remote control signal. It's not necessary efficient to explode all mechas at once, the user may wish to keep the skill level intentionally low depending on preference.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Range | Explosion Damage Change Rate |
---|---|---|---|---|
1 | 15 | 10 | 365 px | 132% |
2 | 18 | 10 | 425 px | 134% |
3 | 21 | 10 | 485 px | 136% |
4 | 24 | 10 | 545 px | 138% |
5 | 27 | 10 | 605 px | 140% |
6 | 30 | 11 | 640 px | 140% |
7 | 33 | 11 | 675 px | 140% |
8 | 36 | 11 | 710 px | 140% |
9 | 39 | 11 | 745 px | 140% |
10 | 42 | 11 | 780 px | 140% |
11 | 45 | 12 | 815 px | 140% |
12 | 48 | 12 | 850 px | 140% |
13 | 51 | 12 | 885 px | 140% |
14 | 54 | 12 | 920 px | 140% |
15 | 57 | 12 | 955 px | 140% |
16 | 60 | 13 | 990 px | 140% |
17 | 63 | 13 | 1025 px | 140% |
18 | 66 | 13 | 1060 px | 140% |
19 | 69 | 13 | 1095 px | 140% |
20 | 72 | 14 | 1130 px | 140% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |