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Difference between revisions of "Sparrow Factory"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: 스패로우 팩토리 |
+ | |Video=5GTH7ukCXEg | ||
|Gender=Both | |Gender=Both | ||
|Class=Mechanic | |Class=Mechanic | ||
|Type=Active | |Type=Active | ||
+ | |Type2=Togglable | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
− | |Description= | + | |Command={{up}}{{down}}{{down}}+{{Z}} |
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Genderdif | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | Deploys a '''Sparrow Factory''' that produces Sparrows. | ||
+ | |||
+ | The Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well. | ||
+ | |||
+ | The Factory produces a Sparrow at regular intervals to replace the ones that are destroyed. | ||
+ | {{IconLink|Detonation}} makes Sparrows fly to the highest-grade monster within range and explode with it. | ||
+ | |||
+ | The Sparrow Factory has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena. | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | Installs a Sparrow factory and produces Sparrows, inflicting damage on enemies within range.<br> | ||
+ | This Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well.<br> | ||
+ | The Sparrow factory has certain portions of your HP and Def. | ||
+ | |||
+ | Separate HP and Def. are applied inside the Arena.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - The Sparrow Factory explodes after a while, sending the remaining Sparrows flying to enemies and destroying themselves along with them.<br> | ||
+ | - The Sparrow Factory has portions of your HP and Def. | ||
+ | }} | ||
|Attributes= | |Attributes= | ||
*{{SP per level|60}} | *{{SP per level|60}} | ||
− | *{{CastTime|0.4 sec}} | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|45 sec}} | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|0.4 sec.}} | ||
+ | *{{Cooldown|45 sec.}} | ||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{SkillAttribute|Sparrow Level|Character Level}} | ||
+ | *{{SkillAttribute|Sparrow Factory HP|500% of your HP}} | ||
+ | *{{SkillAttribute|Sparrow Factory Def.|500% of your Def.}} | ||
+ | *{{SkillAttribute|Duration|5 sec.}} | ||
+ | *{{SkillAttribute|Max Sparrow Summon Count|6}} | ||
+ | *{{SkillAttribute|Target Range|800 px}} | ||
− | |||
|Notes=*Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot. | |Notes=*Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot. | ||
*Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents. | *Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents. | ||
*The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic. | *The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic. | ||
− | *Can be improved with {{IconLink|Sparrow Factory Upgrade}} | + | *Can be toggled ON/OFF to be affected by {{IconLink|Detonation}}. |
+ | *Can be improved with {{IconLink|Sparrow Factory Upgrade}}. | ||
+ | *Can be converted into a single striking attack with {{IconLink|Solar Module System}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | ||
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Sparrow Self-destruction Atk. |
− | ! | + | !Solar Module System Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|1748|24}} | |
− | | | + | {{!}} <!--Sparrow Self-destruction Atk.--> {{Calc|{{#var:i}}|2710|9036|24}}% |
− | + | {{!}} <!--Solar Module System Atk.--> {{Calc|{{#var:i}}|23348|77829|24}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Female | |tab2=Female | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | ||
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Bullet Atk. |
− | ! | + | !Sparrow Self-destruction Atk. |
− | + | !Solar Module System Atk. | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|3780|60}} |
− | + | {{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|160|1122|60}}% | |
− | + | {{!}} <!--Sparrow Self-destruction Atk.--> {{Calc|{{#var:i}}|1205|8422|60}}% | |
− | + | {{!}} <!--Solar Module System Atk.--> {{Calc|{{#var:i}}|21171|147895|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:00, 12 April 2022
Togglable Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 스패로우 팩토리 |
Description
Deploys a Sparrow Factory that produces Sparrows.
The Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well.
The Factory produces a Sparrow at regular intervals to replace the ones that are destroyed.
Detonation makes Sparrows fly to the highest-grade monster within range and explode with it.
The Sparrow Factory has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: 0.4 sec.
- Cooldown: 45 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Sparrow Level: Character Level
- Sparrow Factory HP: 500% of your HP
- Sparrow Factory Def.: 500% of your Def.
- Duration: 5 sec.
- Max Sparrow Summon Count: 6
- Target Range: 800 px
Notes
- Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot.
- Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents.
- The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic.
- Can be toggled ON/OFF to be affected by Detonation.
- Can be improved with Sparrow Factory Upgrade.
- Can be converted into a single striking attack with Solar Module System.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Sparrow Self-destruction Atk. | Solar Module System Atk. |
---|---|---|---|---|
1 | 45 | 450 | 2710% | 23348% |
2 | 47 | 506 | 2985% | 25717% |
3 | 49 | 563 | 3260% | 28085% |
4 | 51 | 619 | 3535% | 30454% |
5 | 53 | 676 | 3810% | 32823% |
6 | 55 | 732 | 4085% | 35192% |
7 | 57 | 789 | 4360% | 37560% |
8 | 59 | 845 | 4635% | 39929% |
9 | 61 | 901 | 4910% | 42298% |
10 | 63 | 958 | 5185% | 44667% |
11 | 65 | 1014 | 5460% | 47035% |
12 | 67 | 1071 | 5735% | 49404% |
13 | 69 | 1127 | 6011% | 51773% |
14 | 71 | 1184 | 6286% | 54142% |
15 | 73 | 1240 | 6561% | 56510% |
16 | 75 | 1297 | 6836% | 58879% |
17 | 77 | 1353 | 7111% | 61248% |
18 | 79 | 1409 | 7386% | 63617% |
19 | 81 | 1466 | 7661% | 65985% |
20 | 83 | 1522 | 7936% | 68354% |
21 | 85 | 1579 | 8211% | 70723% |
22 | 87 | 1635 | 8486% | 73092% |
23 | 89 | 1692 | 8761% | 75460% |
24 | 91 | 1748 | 9036% | 77829% |
25 | 93 | 1804 | 9311% | 80198% |
26 | 95 | 1861 | 9586% | 82566% |
27 | 97 | 1917 | 9861% | 84935% |
28 | 99 | 1974 | 10136% | 87304% |
29 | 101 | 2030 | 10411% | 89673% |
30 | 103 | 2087 | 10686% | 92041% |
31 | 105 | 2143 | 10961% | 94410% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |