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Difference between revisions of "Sparrow Factory"

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[[Category:Skills]][[Category:Male Mechanic Skills]][[Category:Female Mechanic Skills]]
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{{SkillPage
[[Category:Active Skills]]
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|Name={{PAGENAME}}
{{youtube tn|UoeAPXu8imQ}}
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|AltName=Korean: 스패로우 팩토리
 +
|Video=5GTH7ukCXEg
 +
|Gender=Both
 +
|Class=Mechanic
 +
|Type=Active
 +
|Type2=Togglable
 +
|PrerequisiteLevel=45
 +
|Command={{up}}{{down}}{{down}}+{{Z}}
 +
|Description=
 +
{{tabs
 +
|name=Genderdif
 +
|tab1=Male
 +
|contents1=
 +
Deploys a '''Sparrow Factory''' that produces Sparrows.
  
== Description ==
+
The Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well.
  
[[Image:Sparrow Factory.png|left]] Assemble a miniature factory for sparrow. Once produced, sparrow flies around the target and constantly inflict non-elemental magical damage. Sparrows explode on the spot upon [[Robot Detonation]], and manufactured for certain interval should it gets destroyed. Factory itself explodes after the duration or once its HP reaches 0. At that point, all sparrows on the field will disappear along with the factory.
+
The Factory produces a Sparrow at regular intervals to replace the ones that are destroyed.
  
== Details ==
+
{{IconLink|Detonation}} makes Sparrows fly to the highest-grade monster within range and explode with it.
  
*Command Input: {{up}}{{down}}{{down}}{{Z}}
+
The Sparrow Factory has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.
*Cast Time: 0.4 Seconds
+
|tab2=Female
*Cooldown Time: 45 Seconds
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|contents2=
 +
Installs a Sparrow factory and produces Sparrows, inflicting damage on enemies within range.<br>
 +
This Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well.<br>
 +
The Sparrow factory has certain portions of your HP and Def.
 +
 
 +
Separate HP and Def. are applied inside the Arena.<br><br>
 +
'''[Special Function]'''<br>
 +
- The Sparrow Factory explodes after a while, sending the remaining Sparrows flying to enemies and destroying themselves along with them.<br>
 +
- The Sparrow Factory has portions of your HP and Def.
 +
}}
 +
|Attributes=
 +
*{{SP per level|60}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.4 sec.}}
 +
*{{Cooldown|45 sec.}}
 +
*{{CubeCost|2}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
*<font color="Red">This skill consumes '''2''' clear cube fragments.</font>
+
*{{SkillAttribute|Sparrow Level|Character Level}}
*Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot.
+
*{{SkillAttribute|Sparrow Factory HP|500% of your HP}}
 +
*{{SkillAttribute|Sparrow Factory Def.|500% of your Def.}}
 +
*{{SkillAttribute|Duration|5 sec.}}
 +
*{{SkillAttribute|Max Sparrow Summon Count|6}}
 +
*{{SkillAttribute|Target Range|800 px}}
 +
 
 +
|Notes=*Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot.
 
*Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents.
 
*Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents.
 
*The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic.
 
*The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic.
*Can be improved with [[Sparrow Factory Upgrade]]
+
*Can be toggled ON/OFF to be affected by {{IconLink|Detonation}}.
 
+
*Can be improved with {{IconLink|Sparrow Factory Upgrade}}.
== Skill Growth ==
+
*Can be converted into a single striking attack with {{IconLink|Solar Module System}}.
 +
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
 
|name=Gender
 
|name=Gender
 
|tab1=Male
 
|tab1=Male
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths1
 
|tab1=PvE
 
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
|-
+
!Level
!rowspan="2"|Level
+
!Lv Req
!rowspan="2"|Lv Req
+
!MP
!rowspan="2"|SP
+
!Sparrow Self-destruction Atk.
!rowspan="2"|MP
+
!Solar Module System Atk.
!rowspan="2"|Duration
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Factory HP
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Sparrow Level
+
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!colspan="2"|Weapon Magical Attack
+
{{!}} <!--Level--> {{#var:i}}
!colspan="4"|Sparrows
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|1748|24}}
|Bullet<br> Magic Atk.||Factory<br> Explosion Atk.
+
{{!}} <!--Sparrow Self-destruction Atk.--> {{Calc|{{#var:i}}|2710|9036|24}}%
|Max Sparrows||Target<br>Range||Attack Interval||Sparrow Shots<br>per fire
+
{{!}} <!--Solar Module System Atk.--> {{Calc|{{#var:i}}|23348|77829|24}}%
|-{{SkillRow}}
+
{{!}}-
| 1||45||rowspan="21"|60||450||rowspan="21"|15 sec.||90000||Lv. 46||70%||842%||rowspan="21"|6||rowspan="21"|800px||rowspan="21"|0.7 Seconds||rowspan="21"|2 shots
+
}}
|-{{SkillRow}}
 
| 2||47||498||104380||Lv. 48||78%||930%
 
|-{{SkillRow}}
 
| 3||49||546||118750||Lv. 50||85%||1017%
 
|-{{SkillRow}}
 
| 4||51||594||133130||Lv. 52||92%||1105%
 
|-{{SkillRow}}
 
| 5||53||643||147500||Lv. 54||100%||1191%
 
|-{{SkillRow}}
 
| 6||55||691||161880||Lv. 56||107%||1278%
 
|-{{SkillRow}}
 
| 7||57||739||176250||Lv. 58||114%||1365%
 
|-{{SkillRow}}
 
| 8||59||787||190630||Lv. 60||122%||1452%
 
|-{{SkillRow}}
 
| 9||61||836||205000||Lv. 62||127%||1539%
 
|-{{SkillRow}}
 
| 10||63||884||219380||Lv. 64||135%||1628%
 
|-{{SkillRow}}
 
| 11||65||932||233750||Lv. 66||143%||1715%
 
|-{{SkillRow}}
 
| 12||67||980||248130||Lv. 68||150%||1801%
 
|-{{SkillRow}}
 
| 13||69||1029||262500||Lv. 70||157%||1888%
 
|-{{SkillRow}}
 
| 14||71||1077||276880||Lv. 72||165%||1975%
 
|-{{SkillRow}}
 
| 15||73||1125||291250||Lv. 74||172%||2062%
 
|-{{SkillRow}}
 
| 16||75||1173||305630||Lv. 76||179%||2150%
 
|-{{SkillRow}}
 
| 17||77||1222||320000||Lv. 78||186%||2237%
 
|-{{SkillRow}}
 
| 18||79||1270||334380||Lv. 80||194%||2324%
 
|-{{SkillRow}}
 
| 19||81||1318||348750||Lv. 82||202%||2412%
 
|-{{SkillRow}}
 
| 20||83||1366||363130||Lv. 84||208%||2497%
 
|-{{SkillRow}}
 
| 21||85||1415||377500||Lv. 86||216%||2584%
 
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=PvP
 
|contents2=<span style="display: none;">{{</span>
 
{{Missing Info}}
 
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
|tab2=Female
 
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths2
 
|tab1=PvE
 
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
|-
+
!Level
!rowspan="2"|Level
+
!Lv Req
!rowspan="2"|Lv Req
+
!MP
!rowspan="2"|SP
+
!Bullet Atk.
!rowspan="2"|MP
+
!Sparrow Self-destruction Atk.
!rowspan="2"|Duration
+
!Solar Module System Atk.
!rowspan="2"|Factory HP
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Sparrow Level
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!colspan="2"|Weapon Magical Attack
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
!colspan="4"|Sparrows
+
{{!}} <!--Level--> {{#var:i}}
|-
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|Bullet<br> Magic Atk.||Factory<br> Explosion Atk.
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|3780|60}}
|Max Sparrows||Target<br>Range||Attack Interval||Sparrow Shots<br>per fire
+
{{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|160|1122|60}}%
|-{{SkillRow}}
+
{{!}} <!--Sparrow Self-destruction Atk.--> {{Calc|{{#var:i}}|1205|8422|60}}%
| 1||45||rowspan="21"|60||450||rowspan="21"|15 sec.||108000||Lv. 46||65%||778%||rowspan="21"|6||rowspan="21"|800px||rowspan="21"|0.7 Seconds||rowspan="21"|2 shots
+
{{!}} <!--Solar Module System Atk.--> {{Calc|{{#var:i}}|21171|147895|60}}%
|-{{SkillRow}}
+
{{!}}-
| 2||47||498||125260||Lv. 48||72%||858%
+
}}
|-{{SkillRow}}
 
| 3||49||546||142500||Lv. 50||78%||938%
 
|-{{SkillRow}}
 
| 4||51||594||159760||Lv. 52||85%||1020%
 
|-{{SkillRow}}
 
| 5||53||643||177000||Lv. 54||92%||1099%
 
|-{{SkillRow}}
 
| 6||55||691||194260||Lv. 56||98%||1180%
 
|-{{SkillRow}}
 
| 7||57||739||211500||Lv. 58||106%||1260%
 
|-{{SkillRow}}
 
| 8||59||787||228760||Lv. 60||113%||1340%
 
|-{{SkillRow}}
 
| 9||61||836||246000||Lv. 62||118%||1421%
 
|-{{SkillRow}}
 
| 10||63||884||263260||Lv. 64||125%||1502%
 
|-{{SkillRow}}
 
| 11||65||932||280500||Lv. 66||132%||1583%
 
|-{{SkillRow}}
 
| 12||67||980||297760||Lv. 68||138%||1662%
 
|-{{SkillRow}}
 
| 13||69||1029||315000||Lv. 70||145%||1742%
 
|-{{SkillRow}}
 
| 14||71||1077||332260||Lv. 72||152%||1823%
 
|-{{SkillRow}}
 
| 15||73||1125||349500||Lv. 74||158%||1903%
 
|-{{SkillRow}}
 
| 16||75||1173||366760||Lv. 76||166%||1985%
 
|-{{SkillRow}}
 
| 17||77||1222||384000||Lv. 78||172%||2065%
 
|-{{SkillRow}}
 
| 18||79||1270||401260||Lv. 80||179%||2146%
 
|-{{SkillRow}}
 
| 19||81||1318||418500||Lv. 82||186%||2226%
 
|-{{SkillRow}}
 
| 20||83||1366||435760||Lv. 84||192%||2305%
 
|-{{SkillRow}}
 
| 21||85||1415||453000||Lv. 86||199%||2386%
 
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=PvP
 
|contents2=<span style="display: none;">{{</span>
 
{{Missing Info}}
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
<span style="display: none;">}}</span>
+
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}
{{NavSkillsFMechanic|open|closed}}
 
{{NavSkillsMechanic|open|closed}}
 

Latest revision as of 20:00, 12 April 2022


Sparrow Factory.png Sparrow Factory

Togglable Active Skill
Class:

Male Mechanic
Female Mechanic

Command: Upkey.pngDownkey.pngDownkey.png+Z.png
Prerequisite Level: 45
Prerequisite Skills: None
Alternate Names: Korean: 스패로우 팩토리

Description

Deploys a Sparrow Factory that produces Sparrows.

The Sparrow factory explodes after a while, and the remaining Sparrows fly to enemies before exploding as well.

The Factory produces a Sparrow at regular intervals to replace the ones that are destroyed.

Detonation.png Detonation makes Sparrows fly to the highest-grade monster within range and explode with it.

The Sparrow Factory has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.

Attributes

  • SP per level: 60
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.4 sec.
  • Cooldown: 45 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Sparrow Level: Character Level
  • Sparrow Factory HP: 500% of your HP
  • Sparrow Factory Def.: 500% of your Def.
  • Duration: 5 sec.
  • Max Sparrow Summon Count: 6
  • Target Range: 800 px

Notes

  • Downed target technically becomes unable to move when all the sparrows stun lock the target on the spot.
  • Sparrow's bullet has piercing property with certain chance, which proves to be very effective against group of opponents.
  • The user may wish to avoid using this skill along with other mechanic skills during party play; the screen becomes very chaotic.
  • Can be toggled ON/OFF to be affected by Detonation.png Detonation.
  • Can be improved with Sparrow Factory Upgrade.png Sparrow Factory Upgrade.
  • Can be converted into a single striking attack with Solar Module System.png Solar Module System.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Sparrow Self-destruction Atk. Solar Module System Atk.
1 45 450 2710% 23348%
2 47 506 2985% 25717%
3 49 563 3260% 28085%
4 51 619 3535% 30454%
5 53 676 3810% 32823%
6 55 732 4085% 35192%
7 57 789 4360% 37560%
8 59 845 4635% 39929%
9 61 901 4910% 42298%
10 63 958 5185% 44667%
11 65 1014 5460% 47035%
12 67 1071 5735% 49404%
13 69 1127 6011% 51773%
14 71 1184 6286% 54142%
15 73 1240 6561% 56510%
16 75 1297 6836% 58879%
17 77 1353 7111% 61248%
18 79 1409 7386% 63617%
19 81 1466 7661% 65985%
20 83 1522 7936% 68354%
21 85 1579 8211% 70723%
22 87 1635 8486% 73092%
23 89 1692 8761% 75460%
24 91 1748 9036% 77829%
25 93 1804 9311% 80198%
26 95 1861 9586% 82566%
27 97 1917 9861% 84935%
28 99 1974 10136% 87304%
29 101 2030 10411% 89673%
30 103 2087 10686% 92041%
31 105 2143 10961% 94410%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Female Mechanic Skills
Active:Air Bomb Mech- Gale Force.png Air Bomb Mech: Gale Force Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor G-Magnetic.png G-Magnetic Hold & Go.png Hold & Go Mech Drop.png Mech Drop Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Backup Land Runner.png Backup Land Runner High Technology.png High Technology Solar Module System.png Solar Module System Transformation.png Transformation
Awakening:Frisbee.png Frisbee G-0 Battleroid.png G-0 Battleroid G-Extension.png G-Extension HS-12 Plasma.png HS-12 Plasma
2nd Awakening:G-Operator.png G-Operator G-SP Falcon.png G-SP Falcon High-mobile Mech- Volt MX.png High-mobile Mech: Volt MX Magnetic Field.png Magnetic Field
Neo: Awakening:G-X Stardust.png G-X Stardust Hyperflare.png Hyperflare Micro-control.png Micro-control

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism