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Difference between revisions of "Rhythmic Assault"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |Video=Zh39AwWxFSU | ||
+ | |Gender=Male | ||
+ | |Class=Grappler | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |PrerequisiteLevel=50 | ||
+ | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
+ | |Description= | ||
+ | Generates a gust of wind, pulling and attacking enemies within range, and then jumps and strikes them downward. The downward strike sends forth a shockwave, attacking surrounding enemies.<br> | ||
+ | Press Jump during the attacking phase to skip the finishing attack. Hit Attack repeatedly to accelerate this skill's process (until it reaches the Downward Strike phase).<br> | ||
+ | If used in midair, this skill makes you jump and strike downward, activating as a non-Holding Attack skill. | ||
+ | When this skill reaches certain skill ranks it gains bonus properties: | ||
+ | *Level 3: Increases Grab/Attack range | ||
+ | *Level 6: Increased Atk. for the last shockwave | ||
+ | *Level 9: Increases attack count | ||
− | {{ | + | |Attributes= |
− | + | *{{SP per level|0}} | |
− | + | *{{SkillAttribute|Master Level|30}} | |
− | + | *{{SkillAttribute|Max Level|40}} | |
− | + | *{{CastTime|Instant Cast}} | |
− | + | *{{Cooldown|145 sec.}} | |
− | + | *{{CubeCost|5}} | |
− | + | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | |
− | + | *{{Cancelable}} | |
− | * | + | *{{SkillAttribute|Basic Strike Count|3}} |
− | + | **(if Level ≥ 9): {{SkillAttribute|Basic Strike Count|7}} | |
− | + | *{{SkillAttribute|Ground Version Shockwave Atk.|+10%}} | |
− | + | *{{SkillAttribute|Aerial Version Shockwave Atk.|+5%}} | |
− | *Command | ||
− | * | ||
− | * | ||
+ | |Notes= | ||
*Invincible during the attack | *Invincible during the attack | ||
+ | *For reasons unknown, this skill's Aerial Shockwave Atk. increases by 18.22486% after level 9. | ||
*Technically a grab, so it is necessary to be in very close proximity to your targets. | *Technically a grab, so it is necessary to be in very close proximity to your targets. | ||
− | * | + | *No grab cannon, it will do the full animation regardless of target's immobility or grab immunity. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |SkillGrowth= | |
− | | | + | <span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Lv |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | !Grab | + | !Basic Strike Atk. |
− | ! | + | !Final Front Kick Atk. |
− | ! | + | !Downward Strike<br>Shockwave Atk. |
− | + | !Aerial Downward<br>Strike Shockwave Atk. | |
− | + | !Grab/Attack Range | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|900|2436|10}} |
− | | | + | {{!}} <!--Basic Strike Atk.--> {{Calc|{{#var:i}}|1805|5575|10}}% |
− | | | + | {{!}} <!--Final Front Kick Atk.--> {{Calc|{{#var:i}}|8428|26021|10}}% |
− | | | + | {{!}} <!--Downward Strike Shockwave Atk.--> {{Calc|{{#var:i}}|17194|53081|10}}% |
− | | | + | {{!}} <!--Aerial Downward Strike Shockwave Atk.--> {{#ifexpr: {{#var:i}} < 9 |
− | | | + | |{{Calc|{{#var:i}}|24259|63642|8}} |
− | | | + | |{{Calc|{{#var:i}}|81892|88543|10|9}}}}% |
− | + | {{!}} <!--Grab/Attack Range--> {{#ifexpr: {{#var:i}} < 3 | 1 | {{Calc|{{#var:i}}|1.25|1.32|10|3|2}}x }} | |
− | + | {{!}}- | |
− | | | + | }} |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
− | {{ | + | {{TableNote}} |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 21:26, 9 December 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Generates a gust of wind, pulling and attacking enemies within range, and then jumps and strikes them downward. The downward strike sends forth a shockwave, attacking surrounding enemies.
Press Jump during the attacking phase to skip the finishing attack. Hit Attack repeatedly to accelerate this skill's process (until it reaches the Downward Strike phase).
If used in midair, this skill makes you jump and strike downward, activating as a non-Holding Attack skill.
When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: Increases Grab/Attack range
- Level 6: Increased Atk. for the last shockwave
- Level 9: Increases attack count
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Basic Strike Count: 3
- (if Level ≥ 9): Basic Strike Count: 7
- Ground Version Shockwave Atk.: +10%
- Aerial Version Shockwave Atk.: +5%
Notes
- Invincible during the attack
- For reasons unknown, this skill's Aerial Shockwave Atk. increases by 18.22486% after level 9.
- Technically a grab, so it is necessary to be in very close proximity to your targets.
- No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Basic Strike Atk. | Final Front Kick Atk. | Downward Strike Shockwave Atk. |
Aerial Downward Strike Shockwave Atk. |
Grab/Attack Range |
---|---|---|---|---|---|---|---|
1 | 50 | 900 | 1805% | 8428% | 17194% | 24259% | 1 |
2 | 55 | 1071 | 2224% | 10383% | 21181% | 29885% | 1 |
3 | 60 | 1241 | 2643% | 12338% | 25169% | 35511% | 1.25x |
4 | 65 | 1412 | 3062% | 14292% | 29156% | 41137% | 1.26x |
5 | 70 | 1583 | 3481% | 16247% | 33144% | 46764% | 1.27x |
6 | 75 | 1753 | 3899% | 18202% | 37131% | 52390% | 1.28x |
7 | 80 | 1924 | 4318% | 20157% | 41119% | 58016% | 1.29x |
8 | 85 | 2095 | 4737% | 22111% | 45106% | 63642% | 1.3x |
9 | 90 | 2265 | 5156% | 24066% | 49094% | 81892% | 1.31x |
10 | 95 | 2436 | 5575% | 26021% | 53081% | 88543% | 1.32x |
11 | 100 | 2607 | 5994% | 27976% | 57068% | 95194% | 1.33x |
12 | 105 | 2777 | 6413% | 29931% | 61056% | 101845% | 1.34x |
13 | 110 | 2948 | 6832% | 31885% | 65043% | 108496% | 1.35x |
14 | 115 | 3119 | 7251% | 33840% | 69031% | 115147% | 1.36x |
15 | 120 | 3289 | 7669% | 35795% | 73018% | 121798% | 1.37x |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |