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Difference between revisions of "Flame Cut"

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[[Category: Skills]] [[Category: Thief Skills]] [[Category: Kunoichi Skills]]
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{{SkillPage
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|Name=Flame Cut
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|Video=xWivXTZbooQ
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|Class=Thief
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|Type=Active
 +
|PrerequisiteLevel=5
 +
|PrerequisiteSkill=None
 +
|Command={{Left}}{{Right}}{{Z}}
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|ElementAttribute=Fire
 +
|Description=A Fire Melee skill: concentrates the power of flames and hits an enemy with it, sending him flying.<br>This skill's skill affects its Atk., enemy-throwing power, Casting Speed, and range.<br>[ Additional Features for [[Kunoichi]]s ]
 +
*Causes [[File:Burn (Status).png]] [[Status Effects#Burn|Burned]] enemies to instantly combust in a Fire explosion.
  
__Toc__
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|Attributes=
 +
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|Dungeon=5 sec.|Arena=10 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
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*{{Cancelable}}
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*{{SkillAttribute|Activation Speed|Dungeon=+100%}}
  
==Description==
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|Notes=
 +
*Can be improved with {{IconLink|Flame Cut Upgrade}}, increasing the skill's Casting Speed and attack range.
  
[[Image:BlazingSlash.gif]] Gathers flames to launch an enemy back a set distance.
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|SkillGrowth=
 
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<span style="display:none">{{</span>
==Prerequisite==
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<small>
 
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{{tabs
Level 5+ Thief
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|name=Skill Growths
 
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|tab1=Dungeon
==Details==
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|contents1=<span style="display: none;">{{</span>
* Command Input:: {{left}}{{right}}{{z}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
* Knocks back and knocks down enemies.
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{|{{SkillTableHeader}}
* Activation speed increase per level.
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!Level
 
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!Lv Req
==Skill Growth==
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!MP
*Values taken from Lv65 Silver Moon
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!Atk.
*Fixed Damage Values will be inaccurate at Lv70
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!Launching Strength Rate
*Updated as of Act XV The Art of War
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!Range Rate
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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!Burning Explosion Dmg.
|- {{Bgblue}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|117|41}}
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|496|3412|46}}%
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{{!}} <!--Launching--> {{Calc|{{#var:i}}|100|146|41}}%
 +
{{!}} <!--Range--> {{Calc|{{#var:i}}|100|131|46}}%
 +
{{!}} <!--Burning--> {{Calc|{{#var:i}}|497|3413|46}}%
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{{!}}-
 +
}}
 +
|}
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<span style="display: none;">}}</span>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
 
!Level
 
!Level
!LV Req
+
!Lv Req
!SP Req
 
 
!MP
 
!MP
!Magical<br/>Attack Str
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!Atk.
!Launch Strength<br/>Ratio
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!Launching Strength Rate
!Skill Speed<br/>Increase
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!Range Rate
!Attack Range<br/>Ratio
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!Burning Explosion Dmg.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 5|| rowspan="31"| 15 || 13 || 110%+993 || 100% || 0% || 100%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 2|| 7 || 15 || 125%+1128 || 101% || 1% || 101%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 3|| 9 || 17 || 140%+1264 || 102.3% || 2% || 101%
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{{!}} <!--MP--> {{Calc|{{#var:i}}|15|117|41}}
|-{{SkillRow}}
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|69|503|41}}%
| 4|| 11 || 18 || 156%+1408 || 103.3% || 3% || 102%
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{{!}} <!--Launching--> {{Calc|{{#var:i}}|100|146|41}}%
|-{{SkillRow}}
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{{!}} <!--Range--> {{Calc|{{#var:i}}|95|119|41}}%
| 5|| 13 || 20|| 171%+1544 || 104.7% || 4% || 103%
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{{!}} <!--Burning--> {{Calc|{{#var:i}}|70|507|41}}%
|-{{SkillRow}}
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{{!}}-
| 6|| 15 || 22 || 186%+1679 || 105.7% || 5% || 103%
+
}}
|-{{SkillRow}}
 
| 7|| 17 || 24 || 201%+1815 || 107% || 6% || 104%
 
|-{{SkillRow}}
 
| 8|| 19 || 27 || 216%+1950 || 108% || 7% || 105%
 
|-{{SkillRow}}
 
| 9|| 21 || 28 || 231%+2085 || 109.3% || 8% || 106%
 
|-{{SkillRow}}
 
| 10|| 23 || 30 || 247%+2230 || 110.3% || 9% || 106%
 
|-{{SkillRow}}
 
| 11|| 25 || 32 || 262%+2365 || 111.3% || 10% || 107%
 
|-{{SkillRow}}
 
| 12|| 27 || 34 || 277%+2501 || 112.7% || 11% || 108%
 
|-{{SkillRow}}
 
| 13|| 29 || 36 || 292%+2636 || 113.7% || 12% || 108%
 
|-{{SkillRow}}
 
| 14|| 31 || 37 || 307%+2772 || 115% || 13% || 109%
 
|-{{SkillRow}}
 
| 15|| 33 || 40 || 322%+2907 || 116% || 14% || 110%
 
|-{{SkillRow}}
 
| 16|| 35 || 42 || 338%+3052 || 117.3% || 16% || 110%
 
|-{{SkillRow}}
 
| 17|| 37|| 44 || 353%+3187 || 118.3% || 17% || 111%
 
|-{{SkillRow}}
 
| 18|| 39 || 45 || 368%+3323 || 119.7% || 18% || 112%
 
|-{{SkillRow}}
 
| 19|| 41 || 47 || 383%3458 || 120.7% || 19% || 112%
 
|-{{SkillRow}}
 
| 20|| 43 || 49 || 398%+3593 || 122% || 20% || 113%
 
|-{{SkillRow}}
 
| 21|| 45 || 51 || 413%+3729 || 123% || 21% || 114%
 
|-{{SkillRow}}
 
| 22|| 47 || 54 || 429%+3875 || 124% || 22% || 114%
 
|-{{SkillRow}}
 
| 23|| 49 || 55 || 444%+4009 || 125.3% || 23% || 115%
 
|-{{SkillRow}}
 
| 24|| 51 || 57 || 459%+4144 || 126.3% || 24% || 116%
 
|-{{SkillRow}}
 
| 25|| 53 || 59 || 474%+4280 || 127.7% || 25% || 117%
 
|-{{SkillRow}}
 
| 26|| 55 || 61 || 489%+4415 || 128.7% || 26% || 117%
 
|-{{SkillRow}}
 
| 27|| 57 || 63 || 504%+4551 || 130% || 27% || 118%
 
|-{{SkillRow}}
 
| 28|| 59 || 64 || 520%+4695 || 131% || 28% || 119%
 
|-{{SkillRow}}
 
| 29|| 61 || 67 || 535%+4831 || 132.3% || 29% || 119%
 
|-{{MaxSkillRow}}
 
| 30|| 63 || 69 || 550%+4966 || 133.3% || 30% || 120%
 
|-{{SkillRow}}
 
| 31|| 65 || 71 || 565%+5105 || 134.3% || 31% || 121%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 08:56, 28 December 2019


Flame Cut.png Flame Cut

Active Skill
Class:

Thief

Command: Leftkey.pngRightkey.pngZ.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

A Fire Melee skill: concentrates the power of flames and hits an enemy with it, sending him flying.
This skill's skill affects its Atk., enemy-throwing power, Casting Speed, and range.
[ Additional Features for Kunoichis ]

  • Causes Burn (Status).png Burned enemies to instantly combust in a Fire explosion.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant
  • Cooldown: 5 sec. (10 sec. in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Activation Speed: +100%

Notes

  • Can be improved with Flame Cut Upgrade.png Flame Cut Upgrade, increasing the skill's Casting Speed and attack range.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Launching Strength Rate Range Rate Burning Explosion Dmg.
1 5 15 496% 100% 100% 497%
2 7 18 561% 101% 101% 562%
3 9 20 626% 102% 101% 627%
4 11 23 690% 103% 102% 691%
5 13 25 755% 105% 103% 756%
6 15 28 820% 106% 103% 821%
7 17 30 885% 107% 104% 886%
8 19 33 950% 108% 105% 951%
9 21 35 1014% 109% 106% 1015%
10 23 38 1079% 110% 106% 1080%
11 25 41 1144% 112% 107% 1145%
12 27 43 1209% 113% 108% 1210%
13 29 46 1274% 114% 108% 1275%
14 31 48 1338% 115% 109% 1339%
15 33 51 1403% 116% 110% 1404%
16 35 53 1468% 117% 110% 1469%
17 37 56 1533% 118% 111% 1534%
18 39 58 1598% 120% 112% 1599%
19 41 61 1662% 121% 112% 1663%
20 43 63 1727% 122% 113% 1728%
21 45 66 1792% 123% 114% 1793%
22 47 69 1857% 124% 114% 1858%
23 49 71 1922% 125% 115% 1923%
24 51 74 1986% 126% 116% 1987%
25 53 76 2051% 128% 117% 2052%
26 55 79 2116% 129% 117% 2117%
27 57 81 2181% 130% 118% 2182%
28 59 84 2246% 131% 119% 2247%
29 61 86 2310% 132% 119% 2311%
30 63 89 2375% 133% 120% 2376%
31 65 92 2440% 135% 121% 2441%
32 67 94 2505% 136% 121% 2506%
33 69 97 2570% 137% 122% 2571%
34 71 99 2634% 138% 123% 2635%
35 73 102 2699% 139% 123% 2700%
36 75 104 2764% 140% 124% 2765%
37 77 107 2829% 141% 125% 2830%
38 79 109 2894% 143% 125% 2895%
39 81 112 2958% 144% 126% 2959%
40 83 114 3023% 145% 127% 3024%
41 85 117 3088% 146% 128% 3089%
42 87 120 3153% 147% 128% 3154%
43 89 122 3218% 148% 129% 3219%
44 91 125 3282% 149% 130% 3283%
45 93 127 3347% 151% 130% 3348%
46 95 130 3412% 152% 131% 3413%
47 97 132 3477% 153% 132% 3478%
48 99 135 3542% 154% 132% 3543%
49 101 137 3606% 155% 133% 3607%
50 103 140 3671% 156% 134% 3672%
51 105 143 3736% 158% 134% 3737%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism