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Difference between revisions of "Intense Takedown"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 강렬한 테이크 다운 | ||
+ | |Video= | ||
+ | |DiffIcon=Yes | ||
+ | |Gender= Both | ||
+ | |Class= Grappler | ||
+ | |Type= Passive | ||
+ | |Type2= | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel= 15 | ||
+ | |PrerequisiteSkill= | ||
− | == | + | |Command= |
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | The shockwaves created by certain Grappler skills ({{IconLink|Suplex}}, {{IconLink|Fling}}, {{IconLink|Elbow Shock}}, {{IconLink|Air Steiner}}, {{IconLink|Spiral}}, {{IconLink|Cyclone Suplex}}, {{IconLink|Wild Cannon Spike}}, {{IconLink|Giant Twister}}, {{IconLink|Cyclone Attack}}, and {{IconLink|Air Clutch}}) reach a wider area and inflict greater damage. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Increases Atk. for {{IconLink|Seismic Crash}} and improves shockwave range and Atk. for {{IconLink|Knee Kick}} - Bottom Throw, {{IconLink|Fling}} - Bottom Downward Kick, {{IconLink|Break Down}}, {{IconLink|Snap Shot}}, {{IconLink|Air Steiner}}, {{IconLink|Slam Kick}}, {{IconLink|Magnumsault}}, {{IconLink|Rolling Spike}}, {{IconLink|Wild Cannon Spike}}, {{IconLink|Rhythmic Assault}}, {{IconLink|Focused Fury}}, {{IconLink|Black Tornado}}, and {{IconLink|Technique: Storm Diver}}. | ||
+ | }} | ||
− | + | |Attributes= | |
+ | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{SkillAttribute|Grabbing Indirect Atk.|+65%}} (Female only) | ||
+ | *{{SkillAttribute|Seismic Crash Shockwave Atk.|+65%}} (Female only) | ||
+ | |Notes= | ||
− | + | |SkillGrowth= | |
− | = | + | <span style="display:none">{{</span> |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | = | + | |tab1=Female |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !Surrounding Enemy<br>Attack Range | |
− | + | !Basic/Skill Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Attack Range--> {{Calc|{{#var:i}}|105|150|10}}% | |
− | | | + | {{!}} <!--Basic/Skill Atk.--> +{{#ifexpr: {{#var:i}} < 10 |{{#var:i}}|{{Calc|{{#var:i}}|10|30|20|10}} }}% |
− | + | {{!}}- | |
− | | | + | }} |
− | + | |} | |
− | | 4 | + | <span style="display:none">}}</span> |
− | | | + | |tab2=Male |
− | | | + | |contents2= |
− | |-{{ | + | <span style="display:none">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | |-{{ | + | !Lv Req |
− | | | + | !Attack Range Ratio |
− | + | !Seismic Crash/Grab Indirect Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Attack Range Ratio--> {{#expr: 105+((150-105)/(10-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Seismic Crash/Grab Indirect Atk.--> +{{#expr: 5+((50-5)/(10-1))*({{#var:i}}-1) round 0}}% | |
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 13:28, 14 September 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 강렬한 테이크 다운 |
Description
The shockwaves created by certain Grappler skills ( Suplex, Fling, Elbow Shock, Air Steiner, Spiral, Cyclone Suplex, Wild Cannon Spike, Giant Twister, Cyclone Attack, and Air Clutch) reach a wider area and inflict greater damage.
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Grabbing Indirect Atk.: +65% (Female only)
- Seismic Crash Shockwave Atk.: +65% (Female only)
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Surrounding Enemy Attack Range |
Basic/Skill Atk. |
---|---|---|---|
1 | 15 | 105% | +1% |
2 | 18 | 110% | +2% |
3 | 21 | 115% | +3% |
4 | 24 | 120% | +4% |
5 | 27 | 125% | +5% |
6 | 30 | 130% | +6% |
7 | 33 | 135% | +7% |
8 | 36 | 140% | +8% |
9 | 39 | 145% | +9% |
10 | 42 | 150% | +10% |
11 | 45 | 155% | +12% |
12 | 48 | 160% | +14% |
13 | 51 | 165% | +16% |
14 | 54 | 170% | +18% |
15 | 57 | 175% | +20% |
16 | 60 | 180% | +22% |
17 | 63 | 185% | +24% |
18 | 66 | 190% | +26% |
19 | 69 | 195% | +28% |
20 | 72 | 200% | +30% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |