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Difference between revisions of "Steyr AMR"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 슈타이어 대전차포 | ||
+ | |Video=6n8JKlniB74 | ||
+ | |Video2=MZNopI5bdjQ | ||
+ | |NameTab=Male | ||
+ | |NameTab2=Female | ||
+ | |Gender=Both | ||
+ | |Class=Launcher | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=20 | ||
+ | |Command={{Left}}{{Right}}+{{Z}} | ||
− | + | |Description= | |
− | {{ | + | {{tabs |
− | == | + | |name=Desc |
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | Fires a bullet that embeds itself in a target and explodes.<br> | ||
+ | This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies. | ||
− | + | '''{{IconLink|Interlock Satellite}} Effects:'''<br> | |
+ | Changes to a piercing bullet shot from a railgun.<br> | ||
+ | This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Interlock Satellite Effect]<br> | ||
+ | - Increases bullet speed.<br> | ||
+ | - Guiding feature deleted<br> | ||
+ | - Pulls enemies along the y-axis.<br> | ||
+ | - Changes to a piercing bullet that doesn't explode. | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | Fires a shell that inflicts damage to enemies upon contact, then explodes to deal extra splash damage. | ||
+ | }} | ||
− | === | + | |Attributes= |
− | * | + | *{{SP per level|25}} |
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|6 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Male Explosion Size Ratio|180%}} | ||
+ | *{{SkillAttribute|Male Explosion Count|1}} | ||
+ | *{{SkillAttribute|Female Explosion Size Ratio|140%}} | ||
+ | *{{SkillAttribute|Female Explosion Count|3}} | ||
+ | |Notes= | ||
+ | *The AMR in the title may refer to [https://en.wikipedia.org/wiki/Anti-materiel_rifle Anti-materiel rifle]. | ||
+ | *Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions. | ||
+ | *The Launcher will be pushed back slightly due to recoil. | ||
+ | *The target will also be knocked back when hit by the initial impact and explosion(s). | ||
+ | *The projectile has a slight homing property. | ||
+ | *The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack. | ||
+ | *If used alongside with {{IconLink|Sub Weapon Crusher}}, the hit from the Heavy Weapon and the projectile will give a very significant knockback. | ||
+ | *Can be improved with {{IconLink|Steyr AMR Upgrade}}. | ||
− | === | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growth | |
− | + | |tab1=Male | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | == | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Collision Atk. | |
− | == | + | !rowspan=2|Explosion Atk. |
− | + | !rowspan=2|Weapon-drawing Time | |
− | + | !Interlock Satellite Effects | |
− | + | |- | |
− | + | !Piercing Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}} | ||
+ | {{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|490|3427|60}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|1963|13711|60}}% | ||
+ | {{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec. | ||
+ | <!-- Interlock Satellite --> | ||
+ | {{!}} <!--Piercing Atk.--> {{Calc|{{#var:i}}|2453|17138|60}}% | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !MP | |
− | !MP | + | !Collision Atk. |
− | ! | + | !Explosion Atk. |
− | !Explosion | + | !Weapon-drawing Time |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}} | |
− | + | {{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|144|1004|60}}% | |
− | | | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|750|5243|60}}% |
− | + | {{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec. | |
− | + | {{!}}- | |
− | + | }} | |
− | | | + | |} |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
− | + | {{TableNote}} | |
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
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Latest revision as of 15:14, 13 December 2024
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 슈타이어 대전차포 |
Description
Fires a bullet that embeds itself in a target and explodes.
This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies.
Interlock Satellite Effects:
Changes to a piercing bullet shot from a railgun.
This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.
[Special Function]
[Interlock Satellite Effect]
- Increases bullet speed.
- Guiding feature deleted
- Pulls enemies along the y-axis.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Male Explosion Size Ratio: 180%
- Male Explosion Count: 1
- Female Explosion Size Ratio: 140%
- Female Explosion Count: 3
Notes
- The AMR in the title may refer to Anti-materiel rifle.
- Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions.
- The Launcher will be pushed back slightly due to recoil.
- The target will also be knocked back when hit by the initial impact and explosion(s).
- The projectile has a slight homing property.
- The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack.
- If used alongside with Sub Weapon Crusher, the hit from the Heavy Weapon and the projectile will give a very significant knockback.
- Can be improved with Steyr AMR Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Collision Atk. | Explosion Atk. | Weapon-drawing Time | Interlock Satellite Effects |
---|---|---|---|---|---|---|
Piercing Atk. | ||||||
1 | 20 | 40 | 490% | 1963% | 0.4 sec. | 2453% |
2 | 22 | 46 | 540% | 2162% | 0.3 sec. | 2702% |
3 | 24 | 52 | 590% | 2361% | 0.3 sec. | 2951% |
4 | 26 | 58 | 639% | 2560% | 0.3 sec. | 3200% |
5 | 28 | 64 | 689% | 2759% | 0.3 sec. | 3449% |
6 | 30 | 70 | 739% | 2959% | 0.3 sec. | 3697% |
7 | 32 | 76 | 789% | 3158% | 0.3 sec. | 3946% |
8 | 34 | 82 | 838% | 3357% | 0.3 sec. | 4195% |
9 | 36 | 88 | 888% | 3556% | 0.3 sec. | 4444% |
10 | 38 | 94 | 938% | 3755% | 0.3 sec. | 4693% |
11 | 40 | 100 | 988% | 3954% | 0.3 sec. | 4942% |
12 | 42 | 106 | 1038% | 4153% | 0.3 sec. | 5191% |
13 | 44 | 112 | 1087% | 4352% | 0.3 sec. | 5440% |
14 | 46 | 118 | 1137% | 4552% | 0.3 sec. | 5689% |
15 | 48 | 124 | 1187% | 4751% | 0.3 sec. | 5938% |
16 | 50 | 129 | 1237% | 4950% | 0.2 sec. | 6186% |
17 | 52 | 135 | 1286% | 5149% | 0.2 sec. | 6435% |
18 | 54 | 141 | 1336% | 5348% | 0.2 sec. | 6684% |
19 | 56 | 147 | 1386% | 5547% | 0.2 sec. | 6933% |
20 | 58 | 153 | 1436% | 5746% | 0.2 sec. | 7182% |
21 | 60 | 159 | 1486% | 5945% | 0.2 sec. | 7431% |
22 | 62 | 165 | 1535% | 6144% | 0.2 sec. | 7680% |
23 | 64 | 171 | 1585% | 6344% | 0.2 sec. | 7929% |
24 | 66 | 177 | 1635% | 6543% | 0.2 sec. | 8178% |
25 | 68 | 183 | 1685% | 6742% | 0.2 sec. | 8427% |
26 | 70 | 189 | 1734% | 6941% | 0.2 sec. | 8675% |
27 | 72 | 195 | 1784% | 7140% | 0.2 sec. | 8924% |
28 | 74 | 201 | 1834% | 7339% | 0.2 sec. | 9173% |
29 | 76 | 207 | 1884% | 7538% | 0.2 sec. | 9422% |
30 | 78 | 213 | 1934% | 7737% | 0.2 sec. | 9671% |
31 | 80 | 219 | 1983% | 7937% | 0.1 sec. | 9920% |
32 | 82 | 225 | 2033% | 8136% | 0.1 sec. | 10169% |
33 | 84 | 231 | 2083% | 8335% | 0.1 sec. | 10418% |
34 | 86 | 237 | 2133% | 8534% | 0.1 sec. | 10667% |
35 | 88 | 243 | 2183% | 8733% | 0.1 sec. | 10916% |
36 | 90 | 249 | 2232% | 8932% | 0.1 sec. | 11164% |
37 | 92 | 255 | 2282% | 9131% | 0.1 sec. | 11413% |
38 | 94 | 261 | 2332% | 9330% | 0.1 sec. | 11662% |
39 | 96 | 267 | 2382% | 9530% | 0.1 sec. | 11911% |
40 | 98 | 273 | 2431% | 9729% | 0.1 sec. | 12160% |
41 | 100 | 279 | 2481% | 9928% | 0.1 sec. | 12409% |
42 | 102 | 285 | 2531% | 10127% | 0.1 sec. | 12658% |
43 | 104 | 291 | 2581% | 10326% | 0.1 sec. | 12907% |
44 | 106 | 297 | 2631% | 10525% | 0.1 sec. | 13156% |
45 | 108 | 303 | 2680% | 10724% | 0.1 sec. | 13405% |
46 | 110 | 308 | 2730% | 10923% | 0.1 sec. | 13653% |
47 | 112 | 314 | 2780% | 11122% | 0.1 sec. | 13902% |
48 | 114 | 320 | 2830% | 11322% | 0.1 sec. | 14151% |
49 | 116 | 326 | 2879% | 11521% | 0.1 sec. | 14400% |
50 | 118 | 332 | 2929% | 11720% | 0.1 sec. | 14649% |
51 | 120 | 338 | 2979% | 11919% | 0.1 sec. | 14898% |
52 | 122 | 344 | 3029% | 12118% | 0.1 sec. | 15147% |
53 | 124 | 350 | 3079% | 12317% | 0.1 sec. | 15396% |
54 | 126 | 356 | 3128% | 12516% | 0.1 sec. | 15645% |
55 | 128 | 362 | 3178% | 12715% | 0.1 sec. | 15894% |
56 | 130 | 368 | 3228% | 12915% | 0.1 sec. | 16142% |
57 | 132 | 374 | 3278% | 13114% | 0.1 sec. | 16391% |
58 | 134 | 380 | 3327% | 13313% | 0.1 sec. | 16640% |
59 | 136 | 386 | 3377% | 13512% | 0.1 sec. | 16889% |
60 | 138 | 392 | 3427% | 13711% | 0.1 sec. | 17138% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |