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Difference between revisions of "Obedient Ghost"
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− | [[ | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 복종하는 사령 | ||
+ | |Video=QJUvftI8YJc | ||
+ | |Class=Necromancer | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=20 | ||
+ | |PrerequisiteSkill={{IconLink|Nicholas Rapport}} Lv2 | ||
+ | |Command={{Right}}+{{Space}} | ||
+ | |Description=Changes {{IconLink|Nicholas}}'s combat mode. After casting this skill, use the direction keys to change to Melee (Right), Ranged (Left), or Guard (Up). | ||
+ | *'''Combat Modes:''' | ||
+ | **[[File:Obedient Ghost Melee.png]] '''Melee:''' Nicholas engages in close quarters combat. This mode adds the Spider Cutter pattern and significantly increases his Def. | ||
+ | **[[File:Obedient Ghost Ranged.png]] '''Ranged:''' Nicholas attacks enemies from a distance. This mode significantly increases Atk. for Spider Spin and Aracloso attacks. | ||
+ | **[[File:Obedient Ghost Guard.png]] '''Guard:''' Nicholas stops attacking, increases his Abnormal Status Tolerances, and starts circling around you in Invincible mode. Also increases your Def. | ||
+ | ::Guard mode's Invincibility feature is replaced by Super Armor inside the Arena. | ||
+ | <br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Direction key commands after casting this skill | ||
+ | :Right: Melee stance | ||
+ | :Left: Ranged stance | ||
+ | :Up: Guard stance | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|1 sec.}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
+ | *Originally, there were four stances available with this skill. The basic stance was called [[File:Obedient Ghost Default.png]] '''Default:''' Fights in the Melee mode, and then switches to Ranged as his HP lowers. This mode increases Defense for Nicholas and Atk. for Spider Spin and Aracloso attacks. | ||
+ | *The chosen stance is saved even after Nicholas disappears or the Necromancer logs out. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | == | + | {|{{SkillTableHeader}} |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !colspan=2|Melee Mode | |
− | + | !Ranged Mode | |
− | + | !Guard Mode | |
− | + | |- | |
− | + | !Spider Cutter Atk.||Nicholas Physical/Magical Def. | |
− | + | !Spider Spin/Aracloso Atk. | |
− | * | + | !Your Physical/Magical Def. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | = | + | {{!}} <!--Level--> {{#var:i}} |
+ | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|100|20}} | ||
+ | <!-- Melee Mode --> | ||
+ | {{!}} <!--Spider Cutter Atk.--> {{Calc|{{#var:i}}|777|4203|20}}% | ||
+ | {{!}} <!--Nicholas Physical/Magical Def.--> +{{Calc|{{#var:i}}|20|400|20}}% | ||
+ | <!-- --> | ||
+ | <!-- Ranged Mode --> | ||
+ | {{!}} <!--Spider Spin/Aracloso Atk.--> +{{Calc|{{#var:i}}|4|80|20}}% | ||
+ | <!-- --> | ||
+ | <!-- Melee Mode --> | ||
+ | {{!}} <!--Your Physical/Magical Def.--> +{{Calc|{{#var:i}}|960|30600|20}} | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 06:05, 10 March 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | Nicholas Rapport Lv2 |
Alternate Names: | Korean: 복종하는 사령 |
Description
Changes Nicholas's combat mode. After casting this skill, use the direction keys to change to Melee (Right), Ranged (Left), or Guard (Up).
- Combat Modes:
- Melee: Nicholas engages in close quarters combat. This mode adds the Spider Cutter pattern and significantly increases his Def.
- Ranged: Nicholas attacks enemies from a distance. This mode significantly increases Atk. for Spider Spin and Aracloso attacks.
- Guard: Nicholas stops attacking, increases his Abnormal Status Tolerances, and starts circling around you in Invincible mode. Also increases your Def.
- Guard mode's Invincibility feature is replaced by Super Armor inside the Arena.
[Special Function]
- Direction key commands after casting this skill
- Right: Melee stance
- Left: Ranged stance
- Up: Guard stance
Attributes
- SP per level: 15
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 1 sec.
- Basic Attack Cancelable Skill
Notes
- Originally, there were four stances available with this skill. The basic stance was called Default: Fights in the Melee mode, and then switches to Ranged as his HP lowers. This mode increases Defense for Nicholas and Atk. for Spider Spin and Aracloso attacks.
- The chosen stance is saved even after Nicholas disappears or the Necromancer logs out.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Melee Mode | Ranged Mode | Guard Mode | |
---|---|---|---|---|---|---|
Spider Cutter Atk. | Nicholas Physical/Magical Def. | Spider Spin/Aracloso Atk. | Your Physical/Magical Def. | |||
1 | 25 | 10 | 777% | +20% | +4% | +960 |
2 | 28 | 15 | 957% | +40% | +8% | +2520 |
3 | 31 | 19 | 1138% | +60% | +12% | +4080 |
4 | 34 | 24 | 1318% | +80% | +16% | +5640 |
5 | 37 | 29 | 1498% | +100% | +20% | +7200 |
6 | 40 | 34 | 1679% | +120% | +24% | +8760 |
7 | 43 | 38 | 1859% | +140% | +28% | +10320 |
8 | 46 | 43 | 2039% | +160% | +32% | +11880 |
9 | 49 | 48 | 2220% | +180% | +36% | +13440 |
10 | 52 | 53 | 2400% | +200% | +40% | +15000 |
11 | 55 | 57 | 2580% | +220% | +44% | +16560 |
12 | 58 | 62 | 2760% | +240% | +48% | +18120 |
13 | 61 | 67 | 2941% | +260% | +52% | +19680 |
14 | 64 | 72 | 3121% | +280% | +56% | +21240 |
15 | 67 | 76 | 3301% | +300% | +60% | +22800 |
16 | 70 | 81 | 3482% | +320% | +64% | +24360 |
17 | 73 | 86 | 3662% | +340% | +68% | +25920 |
18 | 76 | 91 | 3842% | +360% | +72% | +27480 |
19 | 79 | 95 | 4023% | +380% | +76% | +29040 |
20 | 82 | 100 | 4203% | +400% | +80% | +30600 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |