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Difference between revisions of "Mech Drop"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 메카 드롭 | ||
+ | |Video=vaFX4hXMNLw | ||
+ | |Gender=Both | ||
+ | |Class=Mechanic | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=40 | ||
+ | |Command={{left}}{{down}}{{right}}+{{Z}} | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=GenderDesc | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | Summons a bomber, dropping Red Busters, Steel Smashers, Healing Radars, and Mana Relaxers within range. | ||
+ | The dropped robots have certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena. | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | Summons a bomber that drops Silver Busters onto a designated location, inflicting Explosion damage. | ||
+ | }} | ||
− | + | |Attributes= | |
− | + | *{{SP per level|50}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | + | *{{CastTime|0.7 sec.}} | |
− | + | *'''Male''' {{Cooldown|35 sec.}} | |
− | + | *'''Female''' {{Cooldown|40 sec.}} | |
− | + | *{{CubeCost|2}} | |
− | + | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | |
− | = | + | {{tabs |
− | + | |name=GenderAttr | |
− | + | |tab1=Male | |
− | * | + | |contents1= |
− | + | *{{SkillAttribute|Bombing Range|425 px}} | |
− | + | *{{SkillAttribute|Robot HP|200% of your HP}} | |
+ | *{{SkillAttribute|Robot Def.|200% of your Def.}} | ||
+ | *{{SkillAttribute|Robot Drop Count|20}} | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | *{{SkillAttribute|Drop Count|20}} | ||
+ | *{{SkillAttribute|Dropping Intervals|0.1 sec.}} | ||
+ | }} | ||
+ | |Notes= | ||
*Takes time from activation to actual attack. Be aware of its timing. | *Takes time from activation to actual attack. Be aware of its timing. | ||
− | *Special [[Land Runner | + | *Special [[Land Runner]]s have following property: |
− | :*Red Buster | + | :*'''Red/Silver Buster''' |
− | :: | + | ::The fastest, pinkish/grayish land runner with a larger explosion. Inflicts about 40% more damage than Raid Land Runners. |
− | :*Steel Smasher | + | :*'''Steel Smasher''' |
− | ::Round-headed land runner with ability to stun a target. Inflicts 3 | + | ::Round-headed land runner with ability to stun a target. Stun level is equal to the robot's level. Inflicts 3 headbutts and then explodes. Headbutts and the explosion deals the same damage as Raid Land Runners, but the headbutts are non-elemental. |
− | :*Mana Relaxer | + | :*'''Mana Relaxer''' |
− | ::Approaches an ally and heals | + | ::A green [[Land Runner]]. Approaches an ally and heals them. It only has 1 HP. |
− | :*Healing Radar | + | :*'''Healing Radar''' |
− | ::Approaches an ally and heals | + | ::A green [[Land Runner]]. Approaches an ally and heals them. It only has 1 HP. Sometimes heals entire party. |
+ | *Because of its strong visual effects (giant plane shadow and yellow targeting reticles) and slow movement of explosions, players very easily dodge this in PvP almost to the point that it's not even worth trying to use. | ||
+ | *Because Steel Smashers do not self destruct from time, it is possible to break Hell Mode if the skill is used so the Red Busters do not break open the gate. Not advised due to it being a potential bannable offence (abusing game mechanics) as well as the long time it takes to spawn enough Steel Smashers for the tactic to work (30+ minutes). | ||
+ | *Like normal land runners, Healing Radar and Mana Relaxer will not target an ally if they are invisible. | ||
+ | *Can be improved with {{IconLink|Mech Drop Upgrade}}. | ||
== Trivia == | == Trivia == | ||
− | The audio clip that plays with this attack (''"In the pipe, five by five"'') is taken from the game [http://www.youtube.com/watch?v=9yHekZp2yx0 ''Starcraft''], with a very slight audio change. | + | *The audio clip that plays with this attack (''"In the pipe, five by five"'') is taken from the game [http://www.youtube.com/watch?v=9yHekZp2yx0 ''Starcraft''], with a very slight audio change. |
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | |-{{ | + | |name=Gender |
− | + | |tab1=Male | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | | | + | !Lv Req |
− | | | + | !MP |
− | | | + | !Robot Explosion Atk. |
− | | | + | !Steel Smasher Header Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} |
− | | 7 | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|1278|27}} |
− | | | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|718|2613|27}}% |
− | + | {{!}} <!--Steel Smasher Header Atk.--> {{Calc|{{#var:i}}|479|1742|27}}% | |
− | |-{{ | + | {{!}}- |
− | + | }} | |
− | + | |} | |
− | | | + | <span style="display: none;">}}</span> |
− | + | |tab2=Female | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | | | + | !Lv Req |
− | + | !MP | |
− | | | + | !Explosion Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|2520|60}} | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|912|6377|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 19:50, 12 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 메카 드롭 |
Description
Summons a bomber, dropping Red Busters, Steel Smashers, Healing Radars, and Mana Relaxers within range.
The dropped robots have certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: 0.7 sec.
- Male Cooldown: 35 sec.
- Female Cooldown: 40 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Bombing Range: 425 px
- Robot HP: 200% of your HP
- Robot Def.: 200% of your Def.
- Robot Drop Count: 20
Notes
- Takes time from activation to actual attack. Be aware of its timing.
- Special Land Runners have following property:
- Red/Silver Buster
- The fastest, pinkish/grayish land runner with a larger explosion. Inflicts about 40% more damage than Raid Land Runners.
- Steel Smasher
- Round-headed land runner with ability to stun a target. Stun level is equal to the robot's level. Inflicts 3 headbutts and then explodes. Headbutts and the explosion deals the same damage as Raid Land Runners, but the headbutts are non-elemental.
- Mana Relaxer
- A green Land Runner. Approaches an ally and heals them. It only has 1 HP.
- Healing Radar
- A green Land Runner. Approaches an ally and heals them. It only has 1 HP. Sometimes heals entire party.
- Because of its strong visual effects (giant plane shadow and yellow targeting reticles) and slow movement of explosions, players very easily dodge this in PvP almost to the point that it's not even worth trying to use.
- Because Steel Smashers do not self destruct from time, it is possible to break Hell Mode if the skill is used so the Red Busters do not break open the gate. Not advised due to it being a potential bannable offence (abusing game mechanics) as well as the long time it takes to spawn enough Steel Smashers for the tactic to work (30+ minutes).
- Like normal land runners, Healing Radar and Mana Relaxer will not target an ally if they are invisible.
- Can be improved with Mech Drop Upgrade.
Trivia
- The audio clip that plays with this attack ("In the pipe, five by five") is taken from the game Starcraft, with a very slight audio change.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Robot Explosion Atk. | Steel Smasher Header Atk. |
---|---|---|---|---|
1 | 40 | 300 | 718% | 479% |
2 | 42 | 338 | 791% | 528% |
3 | 44 | 375 | 864% | 576% |
4 | 46 | 413 | 937% | 625% |
5 | 48 | 450 | 1010% | 673% |
6 | 50 | 488 | 1082% | 722% |
7 | 52 | 526 | 1155% | 770% |
8 | 54 | 563 | 1228% | 819% |
9 | 56 | 601 | 1301% | 868% |
10 | 58 | 639 | 1374% | 916% |
11 | 60 | 676 | 1447% | 965% |
12 | 62 | 714 | 1520% | 1013% |
13 | 64 | 751 | 1593% | 1062% |
14 | 66 | 789 | 1666% | 1111% |
15 | 68 | 827 | 1738% | 1159% |
16 | 70 | 864 | 1811% | 1208% |
17 | 72 | 902 | 1884% | 1256% |
18 | 74 | 939 | 1957% | 1305% |
19 | 76 | 977 | 2030% | 1353% |
20 | 78 | 1015 | 2103% | 1402% |
21 | 80 | 1052 | 2176% | 1451% |
22 | 82 | 1090 | 2249% | 1499% |
23 | 84 | 1128 | 2321% | 1548% |
24 | 86 | 1165 | 2394% | 1596% |
25 | 88 | 1203 | 2467% | 1645% |
26 | 90 | 1240 | 2540% | 1693% |
27 | 92 | 1278 | 2613% | 1742% |
28 | 94 | 1316 | 2686% | 1791% |
29 | 96 | 1353 | 2759% | 1839% |
30 | 98 | 1391 | 2832% | 1888% |
31 | 100 | 1428 | 2905% | 1936% |
32 | 102 | 1466 | 2977% | 1985% |
33 | 104 | 1504 | 3050% | 2033% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |