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Difference between revisions of "Ice Chain"
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Revision as of 17:49, 11 November 2015
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage. The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when the Ice Chain is cast, all the rings will be withdrawn after the small ice rings are cast.
- Level 3: Increases the ice ring count.
- Level 6: The giant ice ring pulls enemies. Atk. is lowered.
- Level 9: Decreases the giant ice ring's hit interval and Explosion Atk.
Attributes
- SP per level: 0
- Casting Time: Instant Cast
- Cooldown: 160 sec (Beginning Cooldown: 600 sec in Arena)
- This skill consumes 5 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
Notes
- The Glacial Master has Super Armor throughout the entire duration of the skill.
- This skill consists of 3 parts:
- Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
- Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. This hits 10 times.
- Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. This process hits 13 times and has 1 finishing attack.
- Thrown rotation hit count changes from 13 hits to 17 hits at Lv. 9.
- If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
- The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality, when the small ice rings come back together.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Small Ice Ring | Large Ice Ring | |||
---|---|---|---|---|---|---|---|
Multi-Hit Atk. | Count | Multi-Hit Atk. | Hit Interval | Explosion Atk. | |||
1 | 50 | 1200 | 378% x 10 | 3 | 832% | 0.08 sec | 2362% |
2 | 55 | 1381 | 466% x 10 | 1024% | 2909% | ||
3 | 60 | 1562 | 553% x 10 | 5 | 1218% | 3457% | |
4 | 65 | 1743 | 641% x 10 | 1411% | 4004% | ||
5 | 70 | 1924 | 730% x 10 | 1603% | 4552% | ||
6 | 75 | 2106 | 817% x 10 | 6 | 1797% | 5101% | |
7 | 80 | 2287 | 905% x 10 | 1990% | 5648% | ||
8 | 85 | 2468 | 992% x 10 | 2182% | 6196% | ||
9 | 90 | 2649 | 1080% x 10 | 7 | 2376% | 0.05 sec | 6743% |
10 | 95 | 2831 | 1167% x 10 | 2568% | 7291% |
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |