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Difference between revisions of "G-38ARG Reactive Grenade"
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
− | |Description=Throws a grenade in front that responds to attacks the | + | |Description=Throws a grenade in front that responds to attacks the Marshal makes against it. |
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
− | *{{Cooldown| | + | *{{Cooldown|40 sec}} |
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
|Command={{Right}}{{Left}}{{Right}}{{Z}} | |Command={{Right}}{{Left}}{{Right}}{{Z}} | ||
− | |Notes=*Will react depending on the | + | |Notes= |
+ | *Once thrown, attaches to the nearest enemy. | ||
+ | *Will react depending on the Element of the attack with a few exceptions. | ||
+ | **Attacking with neutral, light, water, or fire will trigger an appropriate explosion. | ||
+ | **Attacking with {{IconLink|Neil the Sniper}}, {{IconLink|Armor-piercing Bullets}}, {{IconLink|Crossmore}}, or {{IconLink|Buster Shot}} with armor-piercing bullets active triggers a flurry of 10 armor-piercing bullets in all directions. These bullets pierce and all 10 will hit the target the grenade is attached to. | ||
+ | **Does not react to shots made without any bullets active. | ||
+ | *Once the max duration or reactions is reached, the grenade explodes. | ||
+ | *If a target dies while the grenade is attached, it will seek out the next nearest enemy automatically. Duration is reset upon falling off a target as well as when attaching to a new target but remaining reactions are not. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
{{tabs | {{tabs | ||
Line 22: | Line 31: | ||
!Lv | !Lv | ||
!Lv Req | !Lv Req | ||
− | ! | + | !MP |
− | + | !Duration | |
− | ! | ||
!Maximum # of Reactions | !Maximum # of Reactions | ||
− | !Bullets Reaction Physical Attack Power | + | !Armor-piercing Bullets Reaction Physical Attack Power |
− | !Fire, Water, and | + | !Fire, Water, Light, and Neutral Reaction Magic Attack Power |
!Last Explosion Physical Attack Power | !Last Explosion Physical Attack Power | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||75 | + | | 1||75||580||10s||10 times||569%||5,692%||17,077% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2||77||636||11s||12 times||570%||5,700%||17,100% | | 2||77||636||11s||12 times||570%||5,700%||17,100% |
Revision as of 22:03, 29 August 2015
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Throws a grenade in front that responds to attacks the Marshal makes against it.
Attributes
- SP per level: 80
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
Notes
- Once thrown, attaches to the nearest enemy.
- Will react depending on the Element of the attack with a few exceptions.
- Attacking with neutral, light, water, or fire will trigger an appropriate explosion.
- Attacking with Neil the Sniper, Armor-piercing Bullets, Crossmore, or Buster Shot with armor-piercing bullets active triggers a flurry of 10 armor-piercing bullets in all directions. These bullets pierce and all 10 will hit the target the grenade is attached to.
- Does not react to shots made without any bullets active.
- Once the max duration or reactions is reached, the grenade explodes.
- If a target dies while the grenade is attached, it will seek out the next nearest enemy automatically. Duration is reset upon falling off a target as well as when attaching to a new target but remaining reactions are not.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Duration | Maximum # of Reactions | Armor-piercing Bullets Reaction Physical Attack Power | Fire, Water, Light, and Neutral Reaction Magic Attack Power | Last Explosion Physical Attack Power |
---|---|---|---|---|---|---|---|
1 | 75 | 580 | 10s | 10 times | 569% | 5,692% | 17,077% |
2 | 77 | 636 | 11s | 12 times | 570% | 5,700% | 17,100% |
3 | 79 | 693 | 12s | 14 times | 571% | 5,706% | 17,118% |
4 | 81 | 675 | 13s | 16 times | 572% | 5,711% | 17,134% |
5 | 83 | 807 | 14s | 18 times | 573% | 5,716% | 17,148% |
6 | 85 | 864 | 15s | 20 times | 574% | 5,720% | 17,160% |
7 | 87 | 920 | 16s | 22 times | 575% | 5,723% | 17,170% |
8 | 89 | 977 | 17s | 24 times | 576% | 5,727% | 17,180% |
9 | 91 | 1,034 | 18s | 26 times | 577% | 5,729% | 17,188% |
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |