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Difference between revisions of "Death Dragon Spirazzi"
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'''Phase 1 ~ 2''' | '''Phase 1 ~ 2''' | ||
− | *'''Contaminated Zone:''' One of Spirazzi's core patterns and similar to [[Ash Core]]'s ''Flame Zone'', each time he does any of his attack patterns, he'll spread out various amounts of green poison that not only contaminates the map, but inflicts a {{IconLink|Poison (Status)}} when stepping into one. | + | *'''Contaminated Zone:''' One of Spirazzi's core patterns and similar to [[Ash Core]]'s ''Flame Zone'', each time he does any of his attack patterns, he'll spread out various amounts of green poison puddles that not only contaminates the map, but inflicts a {{IconLink|Poison (Status)}} when stepping into one. |
*'''Blue Zombies → Blue Poison:''' (<span style="color:Red">'''Blue poison is seeping in...'''</span> | '''<span style="color:Green">Outgoing Damage +20%'''</span> | '''<span style="color:Green">Movement Speed +20%'''</span>) | *'''Blue Zombies → Blue Poison:''' (<span style="color:Red">'''Blue poison is seeping in...'''</span> | '''<span style="color:Green">Outgoing Damage +20%'''</span> | '''<span style="color:Green">Movement Speed +20%'''</span>) | ||
− | :Mobs that resemble {{Monster link|class=normal|Forest Zombie}}s covered in a blue substance, | + | :Mobs that resemble {{Monster link|class=normal|Forest Zombie}}s covered in a blue gooey substance, spawns throughout the map following players. Either through basic attacks or any of Spirazzi's patterns, killing Blue Zombies evaporates into a blue puddle that offers a temporary buff for 10 seconds when stepping onto and absorbing it, similar to [[Hismar]]'s scales, but this one instead shows off a blue tint on the screen, and allows players to clear out the Death Dragon's '''Contaminated Zones''' which both extends the buff duration and restores HP in return. This buff can be re-enabled at anytime as long as there's Blue Zombies roaming around. |
− | *'''Corroding Breath:''' | + | *'''Corroding Breath:''' He'll occasionally spew out damaging waves of poisonous gas from his mouth either around the left, right or upper centers of the map when moving around those specific locations. |
*'''Green Thorns:''' Spirazzi can protrude the ground with the thorns that comes out of his body to attacks players from beneath. | *'''Green Thorns:''' Spirazzi can protrude the ground with the thorns that comes out of his body to attacks players from beneath. | ||
− | *'''Poison Release ⇾ Miasma Eruption:''' When Spirazzi's HP prepares to enter Phase 2, all the '''Contaminated Zones''' vanishes, as he'll roar to summon hordes of green zombies in the form of {{Monster link|class=normal|Phantasmal Shambler}}s to chase after everyone, while he moves over to the map's background to attack players. In order to clear out this pattern successfully, hit those zombies with basic | + | *'''Poison Release ⇾ Miasma Eruption:''' When Spirazzi's HP prepares to enter Phase 2, all the '''Contaminated Zones''' vanishes, as he'll roar to summon hordes of green zombies in the form of {{Monster link|class=normal|Phantasmal Shambler}}s to chase after everyone, while he moves over to the map's background to attack players. In order to clear out this pattern successfully, hit those zombies with basic attacks that only pushes them back into a red zone where Spirazzi's attacking, as it results in transforming into poison orbs. |
:All party members must grab every single orb that's dropped on the floor before a ''Poison Release'' timer gauge empties out. Collecting all the orbs successfully has Spirazzi flying back and slam down into the middle area to prepare for his Phase 2 battle, while failing to meet those requirements causes him launching out an un-dodgeable fatal attack that may result towards a party wipe. | :All party members must grab every single orb that's dropped on the floor before a ''Poison Release'' timer gauge empties out. Collecting all the orbs successfully has Spirazzi flying back and slam down into the middle area to prepare for his Phase 2 battle, while failing to meet those requirements causes him launching out an un-dodgeable fatal attack that may result towards a party wipe. | ||
− | *'''Die Slowly | + | *'''Die Slowly:''' He'll charge up for a few seconds to spread out a volley of poisonous gas across the map, then body presses the floor to create more of them. |
− | *'''Writhe in Pain!:''' Spirazzi begins unleashing a series of room-wide miasma waves to attack players from top to bottom → then left to right in a narrow range. | + | *'''Writhe in Pain! → Annihilation:''' Spirazzi begins unleashing a series of room-wide poison miasma waves to attack players from top to bottom → then left to right in a narrow range. After this, he'll perform two body presses in the middle section, with the second one creating '''Green Thorns''' below, then prepares charging up for a AoE attack which can be preventable by repeatedly attacking him, which causes the red circle underneath Spirazzi to shrink down. |
− | |||
− | |||
===Move Set (Bakal Raid)=== | ===Move Set (Bakal Raid)=== | ||
'''Phase 1 ~ 2 | '''Phase 1 ~ 2 | ||
− | * '''Vengeful Poison:''' | + | * '''Vengeful Poison:''' Exclusive to his Bakal Raid battle, Spirazzi gains this ability gauge under his HP that only activates during '''Poison Discharge''' where, if any remaining '''<span style="color:darkgreen">Green Orbs</span>''' weren't picked up before the pattern ended, he'll absorb them to intensify his {{IconLink|Poison (Status)}} damage done towards players. |
'''<span style="color:red">Berserk</span>'''<br> | '''<span style="color:red">Berserk</span>'''<br> | ||
− | * '''Green Orbs ⇾ Poison Discharge:''' Similar to his Total War pattern, collecting '''<span style="color:darkgreen">Green Orbs</span>''' from killing the {{Monster link|class=normal|Phantasmal Shambler}}s during Spirazzi's Bakal Raid battle is far more crucial in either phase. Instead of one room, all party members are required to traverse through the out eight rooms to collect a total of | + | * '''Green Orbs ⇾ Poison Discharge:''' Similar to his Total War pattern, collecting '''<span style="color:darkgreen">Green Orbs</span>''' from killing the {{Monster link|class=normal|Phantasmal Shambler}}s during Spirazzi's Bakal Raid battle is far more crucial in either phase. Instead of one room, all party members are required to traverse through the out eight rooms to collect a total of 30 orbs quickly as possible that either spawn on the ground or defeated zombies before the timer ends. While this is going, Spirazzi will occasionally spew out a wave of '''Corroding Breath''' at certain intervals to disrupt players. Depending on how many orbs were collected, parties can receive a potential 100% 40-second Bonus Damage buff against Spirazzi. |
* '''Pending Death:''' A twist on '''Green Orbs ⇾ Poison Discharge''' where everyone is placed into a ''Pending Death'' status with their screen turning gray. During this suspended state of death, players cannot use consumables and their HP (or MP for Mana Shield) decreases, in turn they'll receive a buff to increase their speed and attack, plus ignore incoming hits from enemies. To return to a normal state, there are four pulsating '''<span style="color:red">Red Orbs</span>''' throughout the eight rooms that one of each player can absorb. | * '''Pending Death:''' A twist on '''Green Orbs ⇾ Poison Discharge''' where everyone is placed into a ''Pending Death'' status with their screen turning gray. During this suspended state of death, players cannot use consumables and their HP (or MP for Mana Shield) decreases, in turn they'll receive a buff to increase their speed and attack, plus ignore incoming hits from enemies. To return to a normal state, there are four pulsating '''<span style="color:red">Red Orbs</span>''' throughout the eight rooms that one of each player can absorb. | ||
===Notes & Strategy=== | ===Notes & Strategy=== | ||
+ | * For '''Vengeful Poison:''' | ||
+ | ** Any remaining Green Orbs that weren't picked during that pattern, increases the gauge by 20% in normal mode, and 50% in hard mode. | ||
+ | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
====Elemental Resist/Weakness==== | ====Elemental Resist/Weakness==== | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="wikitable" style="background-color: #ffffff; text-align:center;" | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
− | !{{IconLink|Fire | + | !{{IconLink|Fire Resist}} |
− | !{{IconLink|Water | + | !{{IconLink|Water Resist}} |
− | !{{IconLink|Light | + | !{{IconLink|Light Resist}} |
− | !{{IconLink|Shadow | + | !{{IconLink|Shadow Resist}} |
|- | |- | ||
|0 | |0 | ||
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==Quotes== | ==Quotes== | ||
'''Encounter''' | '''Encounter''' | ||
− | * "Did you come to meet your own death?"/"You must be suicidal." (Total War/Bakal Raid Encounter) | + | * "Did you come to meet your own death?"/ "You must be suicidal." (Total War/Bakal Raid Encounter) |
− | * "Insects trapped by death!"/"You insignificant mortal creatures!" (After landing) | + | * "Insects trapped by death!"/ "You insignificant mortal creatures!" (After landing) |
'''Corroding Breath''' | '''Corroding Breath''' | ||
Line 156: | Line 157: | ||
'''Phase 2''' | '''Phase 2''' | ||
− | * "You're only wasting your time! | + | * "You're only wasting your time! |
'''Defeat''' | '''Defeat''' |
Revision as of 11:37, 5 February 2024
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Death Dragon Spirazzi | |
---|---|
Age | Unknown |
Sex | Male |
Race | Dragon |
Affiliation | Bakal, Great Dragon Trio |
Occupation | N/A |
Alias | N/A |
Location | Aphelia (Original History) Death Dragon's Soul Palace (Distorted History) |
Foreign Name(s) | N/A |
Likeability | N/A |
Death Dragon Spirazzi (Korean: 사룡 스피라찌) is the second of Three Great Dragons that was sent down to the Arad Continent by Apostle Bakal, only to reside at the Aphelia Mountain in Fennes Kingdom, home of the Dark Elves and terrorized them for several years, yet his immortality prevented their various attempts at defeating him.
Spirazzi would originally serve as a boss for different dungeons, with one being his decapitated head inside The Catacombs, a younger form at Time Gate's Naissance, the unavailable Seal of the Death Dragon during the Metastasis era at Castaway Cave, and currently Death Dragon's Soul Palace during The Machine Revolution.
Contents
Lore
Character Biography:
(Official Localization)
Death Dragon Spirazzi
Male. Age unknown.
The second of the three dragon children of Bakal that was sent down to the Arad continent. It landed on Aphelia Mountain in Fennes, the kingdom of the dark elves.
It terrorized the dark elves for a long time, and their numerous attempts at subjugating it failed every time because of its immortality.
After Eread the Sage King officially declared war against Death Dragon Spirazzi, four dark elf mages successfully defeated it and sealed pieces of its body in the depths of Aphelia Mountain.
It is still confined deep inside Aphelia Mountain, dreaming of the day it can break out of its seal and get its revenge on the dark elves.— Source: DFU[1]
History
As an Enemy
- Type
- Family
- Dragon
Move Set (Total War)
Phase 1 ~ 2
- Contaminated Zone: One of Spirazzi's core patterns and similar to Ash Core's Flame Zone, each time he does any of his attack patterns, he'll spread out various amounts of green poison puddles that not only contaminates the map, but inflicts a Poison (Status) when stepping into one.
- Blue Zombies → Blue Poison: (Blue poison is seeping in... | Outgoing Damage +20% | Movement Speed +20%)
- Mobs that resemble Forest Zombies covered in a blue gooey substance, spawns throughout the map following players. Either through basic attacks or any of Spirazzi's patterns, killing Blue Zombies evaporates into a blue puddle that offers a temporary buff for 10 seconds when stepping onto and absorbing it, similar to Hismar's scales, but this one instead shows off a blue tint on the screen, and allows players to clear out the Death Dragon's Contaminated Zones which both extends the buff duration and restores HP in return. This buff can be re-enabled at anytime as long as there's Blue Zombies roaming around.
- Corroding Breath: He'll occasionally spew out damaging waves of poisonous gas from his mouth either around the left, right or upper centers of the map when moving around those specific locations.
- Green Thorns: Spirazzi can protrude the ground with the thorns that comes out of his body to attacks players from beneath.
- Poison Release ⇾ Miasma Eruption: When Spirazzi's HP prepares to enter Phase 2, all the Contaminated Zones vanishes, as he'll roar to summon hordes of green zombies in the form of Phantasmal Shamblers to chase after everyone, while he moves over to the map's background to attack players. In order to clear out this pattern successfully, hit those zombies with basic attacks that only pushes them back into a red zone where Spirazzi's attacking, as it results in transforming into poison orbs.
- All party members must grab every single orb that's dropped on the floor before a Poison Release timer gauge empties out. Collecting all the orbs successfully has Spirazzi flying back and slam down into the middle area to prepare for his Phase 2 battle, while failing to meet those requirements causes him launching out an un-dodgeable fatal attack that may result towards a party wipe.
- Die Slowly: He'll charge up for a few seconds to spread out a volley of poisonous gas across the map, then body presses the floor to create more of them.
- Writhe in Pain! → Annihilation: Spirazzi begins unleashing a series of room-wide poison miasma waves to attack players from top to bottom → then left to right in a narrow range. After this, he'll perform two body presses in the middle section, with the second one creating Green Thorns below, then prepares charging up for a AoE attack which can be preventable by repeatedly attacking him, which causes the red circle underneath Spirazzi to shrink down.
Move Set (Bakal Raid)
Phase 1 ~ 2
- Vengeful Poison: Exclusive to his Bakal Raid battle, Spirazzi gains this ability gauge under his HP that only activates during Poison Discharge where, if any remaining Green Orbs weren't picked up before the pattern ended, he'll absorb them to intensify his Poison (Status) damage done towards players.
Berserk
- Green Orbs ⇾ Poison Discharge: Similar to his Total War pattern, collecting Green Orbs from killing the Phantasmal Shamblers during Spirazzi's Bakal Raid battle is far more crucial in either phase. Instead of one room, all party members are required to traverse through the out eight rooms to collect a total of 30 orbs quickly as possible that either spawn on the ground or defeated zombies before the timer ends. While this is going, Spirazzi will occasionally spew out a wave of Corroding Breath at certain intervals to disrupt players. Depending on how many orbs were collected, parties can receive a potential 100% 40-second Bonus Damage buff against Spirazzi.
- Pending Death: A twist on Green Orbs ⇾ Poison Discharge where everyone is placed into a Pending Death status with their screen turning gray. During this suspended state of death, players cannot use consumables and their HP (or MP for Mana Shield) decreases, in turn they'll receive a buff to increase their speed and attack, plus ignore incoming hits from enemies. To return to a normal state, there are four pulsating Red Orbs throughout the eight rooms that one of each player can absorb.
Notes & Strategy
- For Vengeful Poison:
- Any remaining Green Orbs that weren't picked during that pattern, increases the gauge by 20% in normal mode, and 50% in hard mode.
Elemental Resist/Weakness
Abnormal Status Resist/Weakness
Shock (Status) | Burn (Status) | Bleed (Status) | Poison (Status) | Stun (Status) | Frozen (Status) | Slow Down (Status) | Confusion (Status) | Stone Curse (Status) | Curse (Status) | Blind (Status) | Bind (Status) |
---|---|---|---|---|---|---|---|---|---|---|---|
0% | -15% | -15% | 0% | 0% | 0% | -15% | 0% | 0% | -15% | -15% | 0% |
Quotes
Encounter
- "Did you come to meet your own death?"/ "You must be suicidal." (Total War/Bakal Raid Encounter)
- "Insects trapped by death!"/ "You insignificant mortal creatures!" (After landing)
Corroding Breath
- "Melt, all of you!"
- "I'll turn you into puddles!"
Poison Release ⇾ Miasma Eruption / Pending Death
- "Go. Go bring their lives to me!"
- "Do you really wish to die? Then, I'll grant your wish!
- "I'll give you one last chance."
Poison Discharge
- "Only death awaits you at the end..." (Orb Absorption)
- "Resistance is futile!" (Activated Vengeful Poison)
Phase 2
- "You're only wasting your time!
Defeat
- "My deathly energy will continue to assist my king." (Bakal Raid defeat)
Appearances
- Seal of the Death Dragon (Boss)
- The Machine Revolution: Bakal Raid (Boss)
- Death Dragon's Soul Palace (Boss)
- The Machine Revolution: Total War (Boss)
Drops
- Death Dragon's Bone Staff in Seal of the Death Dragon (all difficulties)
- Death Dragon's Dual Blades in Seal of the Death Dragon (all difficulties)
- Death Dragon's Horn Tachi in Seal of the Death Dragon (all difficulties)
- Sirkarion Auto Gun in Seal of the Death Dragon (all difficulties)
- Sirkarion Spike in Seal of the Death Dragon (all difficulties)