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Difference between revisions of "Category:Raids"
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Introduced within the Global Client back in 2016, Raids featured in ''Dungeon Fighter Online'' are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivibility or overall strength of those parties. Each Raid implentented has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide) modes by certain time limits. | Introduced within the Global Client back in 2016, Raids featured in ''Dungeon Fighter Online'' are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivibility or overall strength of those parties. Each Raid implentented has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide) modes by certain time limits. | ||
− | With the exeception of Fiend War, most Raid Dungeons tend to be heavily focused around the [[Apostles]] who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various | + | With the exeception of Fiend War, most Raid Dungeons tend to be heavily focused around the [[Apostles]] who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various items in their inventory which mainly involves; {{Item|Undaunted Determination}}s, [[Monster Card]]s, or Materials required to further enhance their Equipment to become more powerful. |
In some cases, Raids can be removed and downgraded into a "Subjugation"-like Dungeon if their contents are considered obsolete and no longer required to enter. | In some cases, Raids can be removed and downgraded into a "Subjugation"-like Dungeon if their contents are considered obsolete and no longer required to enter. |
Revision as of 09:16, 23 June 2023
Introduced within the Global Client back in 2016, Raids featured in Dungeon Fighter Online are generally depicted as high-scaled, endgame content that comes in several different phases that eventually culminates with boss fights, and introduces multiple mechanics to test the survivibility or overall strength of those parties. Each Raid implentented has prerequisites which are needed to be fulfilled before gaining access to it's Channels with either a group of 12 ~ 16 players to coordinate with one another, or optionally preferring to run solo (Guide) modes by certain time limits.
With the exeception of Fiend War, most Raid Dungeons tend to be heavily focused around the Apostles who play a major role in DFO's storyline. When participating in Raids and successfully clearing them, players are rewarded with various items in their inventory which mainly involves; Undaunted Determinations, Monster Cards, or Materials required to further enhance their Equipment to become more powerful.
In some cases, Raids can be removed and downgraded into a "Subjugation"-like Dungeon if their contents are considered obsolete and no longer required to enter.
Currently Active Raids
Dungeon Name | Level | Active | |
---|---|---|---|
Fiend War | 95 - 110 | April 2019 - Present | |
Prey-Isys Raid | 95 - 110 | September 2019 - Present | |
Sirocco the Intangible Raid | 100 - 110 | October 2020 - Present | |
Ozma of Chaos Raid | 100 - 110 | October 2021 - Present | |
The Machine Revolution: Total War | 110 | February 2023 - Present | |
The Machine Revolution: Bakal Raid | 110 | April 2023 - Present |
Inactive Raids
- Anton Raid: September 2016 - June 2019
- Luke Raid: September 2017 - April 2020
Pages in category "Raids"
The following 6 pages are in this category, out of 6 total.