Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "The Meister's Laboratory"
NoirGraves (talk | contribs) (→Gameplay & Progression) |
NoirGraves (talk | contribs) m |
||
Line 23: | Line 23: | ||
* '''Time Limit:''' 30 Minutes. | * '''Time Limit:''' 30 Minutes. | ||
* '''Entry Requirement:''' 30 Fatigue Points; 1 {{Item|The Meister's Laboratory Ticket}} (Normal, Expert or Master) | * '''Entry Requirement:''' 30 Fatigue Points; 1 {{Item|The Meister's Laboratory Ticket}} (Normal, Expert or Master) | ||
− | * Talk to [[Meister Curio]] in the lower Namenlos's waiting area to form a Advanced Dungeon Lobby regardless on which channel you're in. Once everything is prepared, speak with him again to begin the mission. | + | * Talk to [[Meister Curio]] in the lower section of Namenlos, which is the Meister Lab's waiting area to form a Advanced Dungeon Lobby regardless on which channel you're in. Once everything is prepared, speak with him again by clicking '''"Start Fighting Gaebolg"''' to begin the mission. |
==Restrictions== | ==Restrictions== | ||
Line 33: | Line 33: | ||
===Phase 1 - Deterrence Operation=== | ===Phase 1 - Deterrence Operation=== | ||
[[File:Gaebolg MeisterLab.gif|thumb|Gaebolg during Phase 1]] | [[File:Gaebolg MeisterLab.gif|thumb|Gaebolg during Phase 1]] | ||
− | When beginning The Meister's Lab, | + | When beginning The Meister's Lab, you'll begin at the Gaebolg Launch Pad, and the first task is to battle and neutralize [['Gaebolg' Project|Gaebolg]] that's under [[Gizel Logan|Gizel]]'s control by riding a EF-MK1 Vehicle during this side-scrolling segment by pressing the Z Key near it, as this consists of 1 driver, and 1 anti-aircraft gunner for 2 Vehicles each on 4-Player parties to manuver around. If playing solo, you'll only be driving while the A.I handles the shooting. Your character's (and party members') [[Adventurer Fame]] will also play a factor in the EF-MK1's overall performance in terms of Attack (Gunner) and Defense (Driver) long as they meet the dungeon's difficulty requirements. |
− | There are Green Boxes that recovers your vehicle's HP by 35%, while Red Boxes charges two Missles for Party-play only, but automatically fires them out by the A.I. during Solo mode. Eternal Flame members on Motocycles, | + | There are Green Boxes that recovers your vehicle's HP by 35%, while Red Boxes charges two Missles for Party-play only, but automatically fires them out by the A.I. during Solo mode. Eternal Flame members on Motocycles throwing Grenades, Land Mines, and oncoming rocks during the driving section can damage your vehicle. |
− | In terms of fighting the Gaebolg itself, there are four different parts to shoot at ranging from the Head, Body, Left and Right arms, while using several attacks | + | In terms of fighting the Gaebolg itself, there are four different parts to shoot at ranging from the Head, Body, Left and Right arms, while using several punching-based attacks, including firing Missles, a Flamethrower, and {{IconLink|Gaebolg Punch}} to deal damage towards your EF-MK1. If any of those parts that are attacked drop to 0%, Gaebolg is neutralized, and you'll be transported over to the Meister's Lab shortly. |
===Phase 2 - Infiltration Operation=== | ===Phase 2 - Infiltration Operation=== | ||
Line 56: | Line 56: | ||
'''Bosses''' | '''Bosses''' | ||
− | * {{Spawns|class=boss|GB-1 Haps}} | + | * {{Spawns|class=boss|GB-1 Haps}} (Gaebolg Platform) |
− | * {{Spawns|class=boss|GB-2 Identität}} | + | * {{Spawns|class=boss|GB-2 Identität}} (Auto-Response Center) |
− | * {{Spawns|class=boss|GB-3 Energie}} | + | * {{Spawns|class=boss|GB-3 Energie}} (Energy Production Room) |
− | * {{Spawns|class=boss|GB-4 Dirigent}} | + | * {{Spawns|class=boss|GB-4 Dirigent}} (Power Charging Room) |
− | * {{Spawns|class=boss|GB-5 Veloren Stark}} | + | * {{Spawns|class=boss|GB-5 Veloren Stark}} (Arsenal) |
==Rewards== | ==Rewards== | ||
Line 78: | Line 78: | ||
*Gold Flips will yield: | *Gold Flips will yield: | ||
** 1 {{Item|The Meister's Laboratory Ticket}} (Normal, Expert or Master) | ** 1 {{Item|The Meister's Laboratory Ticket}} (Normal, Expert or Master) | ||
+ | |||
+ | ==Trivia== | ||
+ | * "To the Battlefield"'s BGM track could likely be an [https://www.youtube.com/shorts/NyYR4KmxD34 arranged version] of [[Male Mechanic]]'s passive, {{IconLink|Last Fighting Will}}. | ||
+ | * The Meister Lab's overall design takes alot of inspiration from the Metal Slug games: | ||
+ | ** Gaebolg fight & Lab sections - [https://www.youtube.com/watch?v=hgKCq095RZE Metal Slug 5 - Final Mission]. | ||
+ | |||
+ | ==Media== | ||
+ | '''BGM:''' | ||
+ | <div class ="thumb"> | ||
+ | {{#ev:youtube|yNZFCuAehWM|300}} | ||
==References== | ==References== | ||
[[Category:Advanced Dungeons]] | [[Category:Advanced Dungeons]] |
Revision as of 09:22, 30 October 2022
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
The Meister's Laboratory | |
---|---|
Location | Namenlos |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | GB-1 Herz |
Contents
Rules & Requirements
- Availability: Meister's Laboratory is opened every day.
- Level Needed: 110.
- Adventurer Fame:
- 26,933 (Normal)
- 31,795 (Expert)
- 34,198 (Master)
- Player Amount: Can be entered solo or with a 4-person party.
- Quest Needed: Accept Giant's Weaknesses and through Where There's the Truth to gain access to this dungeon.
- Time Limit: 30 Minutes.
- Entry Requirement: 30 Fatigue Points; 1 The Meister's Laboratory Ticket (Normal, Expert or Master)
- Talk to Meister Curio in the lower section of Namenlos, which is the Meister Lab's waiting area to form a Advanced Dungeon Lobby regardless on which channel you're in. Once everything is prepared, speak with him again by clicking "Start Fighting Gaebolg" to begin the mission.
Restrictions
- Puppet-related items from Animator cannot be used.
- While there is no Life Token limitation, your current Skill Cooldowns will not be reset upon reviving.
- Choosing to retreat from Meister's Lab places everyone under a recovery time limit that accumulates from each retreat and cannot re-enter until it reaches zero. Selecting "Abandon Mission" counts as an automatic forefeit and any Admission Tickets depending on the difficulty will not be replenished.
Gameplay & Progression
Phase 1 - Deterrence Operation
When beginning The Meister's Lab, you'll begin at the Gaebolg Launch Pad, and the first task is to battle and neutralize Gaebolg that's under Gizel's control by riding a EF-MK1 Vehicle during this side-scrolling segment by pressing the Z Key near it, as this consists of 1 driver, and 1 anti-aircraft gunner for 2 Vehicles each on 4-Player parties to manuver around. If playing solo, you'll only be driving while the A.I handles the shooting. Your character's (and party members') Adventurer Fame will also play a factor in the EF-MK1's overall performance in terms of Attack (Gunner) and Defense (Driver) long as they meet the dungeon's difficulty requirements.
There are Green Boxes that recovers your vehicle's HP by 35%, while Red Boxes charges two Missles for Party-play only, but automatically fires them out by the A.I. during Solo mode. Eternal Flame members on Motocycles throwing Grenades, Land Mines, and oncoming rocks during the driving section can damage your vehicle.
In terms of fighting the Gaebolg itself, there are four different parts to shoot at ranging from the Head, Body, Left and Right arms, while using several punching-based attacks, including firing Missles, a Flamethrower, and Gaebolg Punch to deal damage towards your EF-MK1. If any of those parts that are attacked drop to 0%, Gaebolg is neutralized, and you'll be transported over to the Meister's Lab shortly.
Phase 2 - Infiltration Operation
Upon entering the Lab, Meister Curio will inform you about which part was destroyed, as this greatly weakens and debuffs a specific Boss Monster's overall fight (Excluding GB-1 Haps) when encountering them; (Head - Identität, Torso - Stark, Left Arm - Energie, Right Arm - Dirigent), though with one of each Arm part destroyed, you can obtain access to the Elevator on either side to make traversing the Lab much easier. Like with Destroyed Castle of the Dead, there is no specific order on which Boss needs to be defeated first as they'll stay in the same location regardless of each dungeon run. The main objective is to confront Gizel and take him down, thus completing the mission.
Security System
Whenever a Boss Monster is defeated, the Lab's security system will go off and increases the Monsters' overall attack by 1 level each. On either of the Lab's Mid - Upper levels, there are Warning (⚠) signs located where you're able to hack into a computer that's flashing red, and interacting with it starts up a hacking sequence which is very identical to Snow White Tagor's Berserk pattern from Pandemonium War.
Upon succesfully hacking, not only does the system's level go down by 1 stage, missles begin bombarding the room players are currently in, mobs are instantly killed, and this can also cause an Functional Error effect on Bosses in which, they also gain a Attack boost along with the trade-off for lowered Defenses. Failing a hack sequence does not cause any penalties.
Monsters
Mobs
Bosses
- GB-1 Herz (Gaebolg Platform)
- GB-2 Identität (Auto-Response Center)
- GB-3 Energie (Energy Production Room)
- GB-4 Dirigent (Power Charging Room)
- GB-5 Veloren Stark (Arsenal)
Rewards
- Upon defeating bosses, they'll drop the following items:
- 1 - 3 Abyss Batteries & High-efficiency Abyss Batteries
- Level 105 Epic Equipment (Fixed or Custom Options)
- Card Flip rewards will yield upon defeating GB-1 Haps:
- 3 - 20 Abyss Batteries & High-efficiency Abyss Batteries
- Flawless Golden Beryls
- Condensed Leiern Cores
- Radiant Harmonious Crystals
- Carbon-14 Crystalloids
- Level 105 Darkened Abyss Fragment Equipment
- Level 105 Legendary Equipment
- Gold Flips will yield:
- 1 The Meister's Laboratory Ticket (Normal, Expert or Master)
Trivia
- "To the Battlefield"'s BGM track could likely be an arranged version of Male Mechanic's passive, Last Fighting Will.
- The Meister Lab's overall design takes alot of inspiration from the Metal Slug games:
- Gaebolg fight & Lab sections - Metal Slug 5 - Final Mission.
Media
BGM: