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Difference between revisions of "Seismic Crash"

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[[Category: Skills]][[Category: Fighter Skills]][[Category: Grappler Skills]][[Category: Grappling]]
+
{{SkillPage
[[Category:M. Fighter Skills]]
+
|Name={{PAGENAME}}
[[Category:M. Grappler Skills]]
+
|AltName=Korean: 금강쇄
 +
|NameTab=Female
 +
|NameTab2=Male
 +
|Video=
 +
|Video2=
 +
|Gender=Both
 +
|Class=Fighter
 +
|Type=Active
 +
|PrerequisiteLevel=10
 +
|Command={{Right}}{{Up}}+{{Z}}
 +
|Description=
 +
'''Female Fighter Description:'''
 +
: Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
  
{{youtube_tn|SwLBF6oAMoM}}
+
: The punch can be aimed with the arrow keys.
== Description ==
 
  
[[Image:DiamondSmash.gif|left]] Jumps in front and smacks the ground to land impact on all nearby targets. The direction of impact can be adjusted with up and down arrow keys.  
+
: Any enemy directly on the spot where the punch lands also takes damage from the punch.
  
 +
:*Only Grapplers can use this skill in the middle of another skill/Basic Attack.
  
== Prerequisite ==
+
:*{{IconLink|Elbow Shock}} can be performed consecutively.
*Character Level 15
+
<br>
 +
:'''[Special Function]'''
 +
:[For Grapplers]
 +
:- Can be canceled into Basic attacks.
 +
:- Can be canceled by Elbow Shock.
  
 +
:[Intense Takedown Effect]
 +
:- Increases shock wave Atk.
  
== Details ==
+
'''Male Fighter Description:'''
 +
: Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
 +
: The attack can be aimed with the arrow keys.
 +
: Enemies in the center of this skill's range receive damage from the landing impact and the shock wave.
  
*Command Input: {{Right}}{{Up}}{{Z}}
+
: [Adv. Feature for Grappler]
 +
:- Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.<br>
 +
:- {{IconLink|Snap Shot}} can be used during this skill's post delay.
 +
<br>
 +
:'''[Special Function]'''<br>
 +
:- Use the direction keys to adjust attacking location.
  
*Launches targets upon impact
+
:[For Grapplers]<br>
*Any target hit by the center of the skill receives additional damage
+
:- Cancellable, and changes to an elbow strike.<br>
*After skill recovery becomes quicker as skill level increases
+
:- Can be canceled by Snap Shot during the post-casting delay.
*Travel speed and recovery time are affected by attack speed
 
  
== Stats ==  
+
|Attributes=
 +
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|5 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*'''Male Fighter Attributes:'''
 +
**{{SkillAttribute|Enemy-launching Strength|182.4%}}
 +
**{{SkillAttribute|Atk. against Downed Enemies|+50%}}
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|Notes=
|- {{Bgblue}}
+
*Can be improved with {{IconLink|Seismic Crash Upgrade}}.
!rowspan="1" width="75"|Lv
+
*Launches targets upon impact.
!rowspan="1" width="75"|Lv Req
+
*After skill recovery becomes quicker as skill level increases.
!rowspan="1" width="75"|SP
+
*Travel speed and recovery time are affected by attack speed.
 +
*For [[Male Fighter]]s, animation changes upon advancing to [[Male Grappler]].
 +
 
 +
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 +
{{tabs
 +
|name=Gender
 +
|tab1=Female
 +
|contents1=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Punch Atk.
 +
!Shock Wave Atk.
 +
!Launching Strength
 +
!Post-casting Delay
 +
!Range Expansion
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|206|60}}
 +
{{!}} <!--Punch--> {{Calc2|{{#var:i}}|100|214|1729|60|1|5.9}}
 +
{{!}} <!--Shockwave--> {{Calc2|{{#var:i}}|100|958|7782|60|1|5.9}}
 +
{{!}} <!--Launch--> {{Calc|{{#var:i}}|100|231.2|60|1|1}}%
 +
{{!}} <!--Post-cast--> {{#ifexpr: {{#var:i}} < 50 |{{Calc|{{#var:i}}|0.45|0.07|50|1|2}}|0.07}} sec.
 +
{{!}} <!--Range--> {{Calc|{{#var:i}}|100|176|60}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display:none">}}</span>
 +
|tab2=Male
 +
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 
!MP
 
!MP
! width="150"| Punch Physical Weapon<br> Attack Strength
+
!Kick Atk.
! width="150"| Shockwave<br>Attack Strength
+
!Shock Wave Atk.
! width="150"| Range Expansion
+
!Post-casting Delay
! width="150"| Launch Height
+
!Range Expansion
! width="150"| Post-Cast Delay
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
| 1|| 15 || rowspan="30" | 20 || 20 || 110% || 3.30 || 100% || 100.0% || 0.45s
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2|| 17 || 23 || 123% || 3.70 || 101% || 102.4% || 0.44s
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|206|60}}
| 3|| 19 || 26 || 137% || 4.10 || 103% || 104.4% || 0.43s
+
{{!}} <!--Kick--> {{Calc|{{#var:i}}|275|1932|60|1|0|10}}%
|-{{SkillRow}}
+
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|663|4644|60|1|0|10}}%
| 4|| 21 || 29 || 150% || 4.49 || 104% || 106.8% || 0.43s
+
{{!}} <!--Post-cast--> {{#ifexpr: {{#var:i}} < 48 |{{Calc|{{#var:i}}|0.23|0.04|48|1|2}}|0.04}} sec.
|-{{SkillRow}}
+
{{!}} <!--Range--> {{Calc|{{#var:i}}|100|176|60}}%
| 5|| 23 || 32 || 163% || 4.89 || 105% || 108.8% || 0.42s
+
{{!}}-
|-{{SkillRow}}
+
}}
| 6|| 25 || 35 || 176% || 5.29 || 106% || 111.2% || 0.41s
 
|-{{SkillRow}}
 
| 7|| 27 || 38 || 190% || 5.69 || 108% || 113.2% || 0.40s
 
|-{{SkillRow}}
 
| 8|| 29 || 41 || 203% || 6.09 || 109% || 115.6% || 0.40s
 
|-{{SkillRow}}
 
| 9|| 31 || 44 || 216% || 6.49 || 110% || 117.6% || 0.39s
 
|-{{SkillRow}}
 
| 10|| 33 || 47 || 229% || 6.88 || 112% || 120.0% || 0.38s
 
|-{{SkillRow}}
 
| 11|| 35 || 50 || 243% || 7.28 || 113% || 122.4% || 0.37s
 
|-{{SkillRow}}
 
| 12|| 37 || 53 || 256% || 7.68 || 114% || 124.4% || 0.36s
 
|-{{SkillRow}}
 
| 13|| 39 || 56 || 269% || 8.08 || 116% || 126.8% || 0.36s
 
|-{{SkillRow}}
 
| 14|| 41 || 59 || 283% || 8.48 || 117% || 128.8% || 0.35s
 
|-{{SkillRow}}
 
| 15|| 43 || 62 || 296% || 8.88 || 118% || 131.2% || 0.34s
 
|-{{SkillRow}}
 
| 16|| 45 || 65 || 309% || 9.27 || 119% || 133.2% || 0.33s
 
|-{{SkillRow}}
 
| 17|| 47 || 68 || 322% || 9.67 || 121% || 135.6% || 0.33s
 
|-{{SkillRow}}
 
| 18|| 49 || 72 || 336% || 10.07 || 122% || 137.6% || 0.32s
 
|-{{SkillRow}}
 
| 19|| 51 || 75 || 349% || 10.47 || 123% || 140.0% || 0.31s
 
|-{{SkillRow}}
 
| 20|| 53 || 78 || 362% || 10.87 || 125% || 142.4% || 0.30s
 
|-{{SkillRow}}
 
| 21|| 55 || 81 || 376% || 11.27 || 126% || 144.4% || 0.29s
 
|-{{SkillRow}}
 
| 22|| 57 || 84 || 389% || 11.66 || 127% || 146.8% || 0.29s
 
|-{{SkillRow}}
 
| 23|| 59 || 87 || 402% || 12.06 || 129% || 148.8% || 0.28s
 
|-{{SkillRow}}
 
| 24|| 61 || 90 || 415% || 12.46 || 130% || 151.2% || 0.27s
 
|-{{SkillRow}}
 
| 25|| 63 || 93 || 429% || 12.86 || 131% || 153.2% || 0.26s
 
|-{{SkillRow}}
 
| 26|| 65 || 96 || 442% || 13.26 || 132% || 155.6% || 0.26s
 
|-{{SkillRow}}
 
| 27|| 67 || 99 || 455% || 13.66 || 134% || 157.6% || 0.25s
 
|-{{MaxSkillRow}}
 
| 28|| 69 || 102 || 468% || 14.05 || 135% || 160% || 0.24s
 
|-{{SkillRow}}
 
| 29|| 71 || 105 || 482% || 14.45 || 136% || 162.4% || 0.23s
 
 
|}
 
|}
 +
<span style="display:none">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}
 +
[[Category:Future Update Skills]]

Latest revision as of 15:14, 25 April 2022


Seismic Crash.png Seismic Crash

No Video
Active Skill
Class:

Male Fighter
Female Fighter

Command: Rightkey.pngUpkey.png+Z.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 금강쇄

Description

Female Fighter Description:

Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
The punch can be aimed with the arrow keys.
Any enemy directly on the spot where the punch lands also takes damage from the punch.
  • Only Grapplers can use this skill in the middle of another skill/Basic Attack.


[Special Function]
[For Grapplers]
- Can be canceled into Basic attacks.
- Can be canceled by Elbow Shock.
[Intense Takedown Effect]
- Increases shock wave Atk.

Male Fighter Description:

Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
The attack can be aimed with the arrow keys.
Enemies in the center of this skill's range receive damage from the landing impact and the shock wave.
[Adv. Feature for Grappler]
- Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.
- Snap Shot.png Snap Shot can be used during this skill's post delay.


[Special Function]
- Use the direction keys to adjust attacking location.
[For Grapplers]
- Cancellable, and changes to an elbow strike.
- Can be canceled by Snap Shot during the post-casting delay.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Male Fighter Attributes:
    • Enemy-launching Strength: 182.4%
    • Atk. against Downed Enemies: +50%

Notes

  • Can be improved with Seismic Crash Upgrade.png Seismic Crash Upgrade.
  • Launches targets upon impact.
  • After skill recovery becomes quicker as skill level increases.
  • Travel speed and recovery time are affected by attack speed.
  • For Male Fighters, animation changes upon advancing to Male Grappler.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Punch Atk. Shock Wave Atk. Launching Strength Post-casting Delay Range Expansion
1 10 20
2.02
max-width:200px 100
9.05
max-width:200px 100
100% 0.45 sec. 100%
2 12 23
2.26
max-width:200px 100
10.14
max-width:200px 100
102.2% 0.44 sec. 101%
3 14 26
2.51
max-width:200px 100
11.23
max-width:200px 100
104.4% 0.43 sec. 103%
4 16 29
2.75
max-width:200px 100
12.32
max-width:200px 100
106.7% 0.43 sec. 104%
5 18 33
2.99
max-width:200px 100
13.41
max-width:200px 100
108.9% 0.42 sec. 105%
6 20 36
3.23
max-width:200px 100
14.51
max-width:200px 100
111.1% 0.41 sec. 106%
7 22 39
3.48
max-width:200px 100
15.6
max-width:200px 100
113.3% 0.4 sec. 108%
8 24 42
3.72
max-width:200px 100
16.69
max-width:200px 100
115.6% 0.4 sec. 109%
9 26 45
3.96
max-width:200px 100
17.78
max-width:200px 100
117.8% 0.39 sec. 110%
10 28 48
4.2
max-width:200px 100
18.88
max-width:200px 100
120% 0.38 sec. 112%
11 30 52
4.45
max-width:200px 100
19.97
max-width:200px 100
122.2% 0.37 sec. 113%
12 32 55
4.69
max-width:200px 100
21.06
max-width:200px 100
124.5% 0.36 sec. 114%
13 34 58
4.93
max-width:200px 100
22.15
max-width:200px 100
126.7% 0.36 sec. 115%
14 36 61
5.17
max-width:200px 100
23.24
max-width:200px 100
128.9% 0.35 sec. 117%
15 38 64
5.42
max-width:200px 100
24.34
max-width:200px 100
131.1% 0.34 sec. 118%
16 40 67
5.66
max-width:200px 100
25.43
max-width:200px 100
133.4% 0.33 sec. 119%
17 42 70
5.9
max-width:200px 100
26.52
max-width:200px 100
135.6% 0.33 sec. 121%
18 44 74
6.14
max-width:200px 100
27.61
max-width:200px 100
137.8% 0.32 sec. 122%
19 46 77
6.39
max-width:200px 100
28.71
max-width:200px 100
140% 0.31 sec. 123%
20 48 80
6.63
max-width:200px 100
29.8
max-width:200px 100
142.3% 0.3 sec. 124%
21 50 83
6.87
max-width:200px 100
30.89
max-width:200px 100
144.5% 0.29 sec. 126%
22 52 86
7.11
max-width:200px 100
31.98
max-width:200px 100
146.7% 0.29 sec. 127%
23 54 89
7.36
max-width:200px 100
33.07
max-width:200px 100
148.9% 0.28 sec. 128%
24 56 93
7.6
max-width:200px 100
34.17
max-width:200px 100
151.1% 0.27 sec. 130%
25 58 96
7.84
max-width:200px 100
35.26
max-width:200px 100
153.4% 0.26 sec. 131%
26 60 99
8.08
max-width:200px 100
36.35
max-width:200px 100
155.6% 0.26 sec. 132%
27 62 102
8.33
max-width:200px 100
37.44
max-width:200px 100
157.8% 0.25 sec. 133%
28 64 105
8.57
max-width:200px 100
38.53
max-width:200px 100
160% 0.24 sec. 135%
29 66 108
8.81
max-width:200px 100
39.63
max-width:200px 100
162.3% 0.23 sec. 136%
30 68 111
9.05
max-width:200px 100
40.72
max-width:200px 100
164.5% 0.23 sec. 137%
31 70 115
9.29
max-width:200px 100
41.81
max-width:200px 100
166.7% 0.22 sec. 139%
32 72 118
9.54
max-width:200px 100
42.9
max-width:200px 100
168.9% 0.21 sec. 140%
33 74 121
9.78
max-width:200px 100
44
max-width:200px 100
171.2% 0.2 sec. 141%
34 76 124
10.02
max-width:200px 100
45.09
max-width:200px 100
173.4% 0.19 sec. 143%
35 78 127
10.26
max-width:200px 100
46.18
max-width:200px 100
175.6% 0.19 sec. 144%
36 80 130
10.51
max-width:200px 100
47.27
max-width:200px 100
177.8% 0.18 sec. 145%
37 82 133
10.75
max-width:200px 100
48.36
max-width:200px 100
180.1% 0.17 sec. 146%
38 84 137
10.99
max-width:200px 100
49.46
max-width:200px 100
182.3% 0.16 sec. 148%
39 86 140
11.23
max-width:200px 100
50.55
max-width:200px 100
184.5% 0.16 sec. 149%
40 88 143
11.48
max-width:200px 100
51.64
max-width:200px 100
186.7% 0.15 sec. 150%
41 90 146
11.72
max-width:200px 100
52.73
max-width:200px 100
188.9% 0.14 sec. 152%
42 92 149
11.96
max-width:200px 100
53.83
max-width:200px 100
191.2% 0.13 sec. 153%
43 94 152
12.2
max-width:200px 100
54.92
max-width:200px 100
193.4% 0.12 sec. 154%
44 96 156
12.45
max-width:200px 100
56.01
max-width:200px 100
195.6% 0.12 sec. 155%
45 98 159
12.69
max-width:200px 100
57.1
max-width:200px 100
197.8% 0.11 sec. 157%
46 100 162
12.93
max-width:200px 100
58.19
max-width:200px 100
200.1% 0.1 sec. 158%
47 102 165
13.17
max-width:200px 100
59.29
max-width:200px 100
202.3% 0.09 sec. 159%
48 104 168
13.42
max-width:200px 100
60.38
max-width:200px 100
204.5% 0.09 sec. 161%
49 106 171
13.66
max-width:200px 100
61.47
max-width:200px 100
206.7% 0.08 sec. 162%
50 108 174
13.9
max-width:200px 100
62.56
max-width:200px 100
209% 0.07 sec. 163%
51 110 178
14.14
max-width:200px 100
63.65
max-width:200px 100
211.2% 0.07 sec. 164%
52 112 181
14.39
max-width:200px 100
64.75
max-width:200px 100
213.4% 0.07 sec. 166%
53 114 184
14.63
max-width:200px 100
65.84
max-width:200px 100
215.6% 0.07 sec. 167%
54 116 187
14.87
max-width:200px 100
66.93
max-width:200px 100
217.9% 0.07 sec. 168%
55 118 190
15.11
max-width:200px 100
68.02
max-width:200px 100
220.1% 0.07 sec. 170%
56 120 193
15.36
max-width:200px 100
69.12
max-width:200px 100
222.3% 0.07 sec. 171%
57 122 197
15.6
max-width:200px 100
70.21
max-width:200px 100
224.5% 0.07 sec. 172%
58 124 200
15.84
max-width:200px 100
71.3
max-width:200px 100
226.8% 0.07 sec. 173%
59 126 203
16.08
max-width:200px 100
72.39
max-width:200px 100
229% 0.07 sec. 175%
60 128 206
16.33
max-width:200px 100
73.48
max-width:200px 100
231.2% 0.07 sec. 176%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism