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Difference between revisions of "G-38ARG Reactive Grenade"
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{{SkillPage | {{SkillPage | ||
− | |Name=G-38ARG | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: G-38ARG 반응류탄 | ||
|Video=mWGwLlrXDBs | |Video=mWGwLlrXDBs | ||
|Gender=Male | |Gender=Male | ||
Line 8: | Line 8: | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Command={{Right}}{{Left}}{{Right}}{{Z}} | + | |PrerequisiteSkill={{IconLink|G-14 Buster}} Lv1 |
− | |Description=Throws a grenade | + | |Command={{Right}}{{Left}}{{Right}}+{{Z}} |
+ | |Description=Throws a grenade that attaches itself to a target and reacts actively to your attacks.<br> | ||
+ | The Reactive Grenade attaches itself to the strongest target in its range upon landing.<br> | ||
+ | The grenade lasts for a certain duration, reacting to your attack attribute to inflict a set of attacks of the same attribute. | ||
+ | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|90}} |
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|40 sec.}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Duration|40}} | ||
+ | *{{SkillAttribute|Max Reaction Count|10}} | ||
+ | |||
|Notes= | |Notes= | ||
*Once thrown, attaches to the nearest enemy, prioritizing bosses, then named monsters. | *Once thrown, attaches to the nearest enemy, prioritizing bosses, then named monsters. | ||
Line 22: | Line 31: | ||
*Once the max duration or reactions is reached, the grenade explodes. | *Once the max duration or reactions is reached, the grenade explodes. | ||
*If a target dies while the grenade is attached, it will seek out the next nearest enemy automatically. Duration is reset upon falling off a target as well as when attaching to a new target but remaining reactions are not. | *If a target dies while the grenade is attached, it will seek out the next nearest enemy automatically. Duration is reset upon falling off a target as well as when attaching to a new target but remaining reactions are not. | ||
+ | *Originally, this skill had different damage/effects depending on which bullet type it was hit with. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Reaction Atk. |
− | + | !Explosion Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 80+2*({{#var:i}}-1)}} |
− | |-{{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|580|4500|40}} |
− | + | {{!}} <!--Reaction Atk.--> {{Calc|{{#var:i}}|3842|19046|40}}% | |
− | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|16468|81625|40}}% | |
− | | | + | {{!}}- |
− | + | }} | |
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 03:57, 17 May 2021
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 80 |
Prerequisite Skills: | G-14 Buster Lv1 |
Alternate Names: | Korean: G-38ARG 반응류탄 |
Description
Throws a grenade that attaches itself to a target and reacts actively to your attacks.
The Reactive Grenade attaches itself to the strongest target in its range upon landing.
The grenade lasts for a certain duration, reacting to your attack attribute to inflict a set of attacks of the same attribute.
Attributes
- SP per level: 90
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 40 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Duration: 40
- Max Reaction Count: 10
Notes
- Once thrown, attaches to the nearest enemy, prioritizing bosses, then named monsters.
- Reacts when the Marshal attacks the enemy it is attached, triggering explosions.
- Once the max duration or reactions is reached, the grenade explodes.
- If a target dies while the grenade is attached, it will seek out the next nearest enemy automatically. Duration is reset upon falling off a target as well as when attaching to a new target but remaining reactions are not.
- Originally, this skill had different damage/effects depending on which bullet type it was hit with.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Reaction Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 80 | 580 | 3842% | 16468% |
2 | 82 | 681 | 4232% | 18139% |
3 | 84 | 781 | 4622% | 19809% |
4 | 86 | 882 | 5012% | 21480% |
5 | 88 | 982 | 5401% | 23151% |
6 | 90 | 1083 | 5791% | 24821% |
7 | 92 | 1183 | 6181% | 26492% |
8 | 94 | 1284 | 6571% | 28163% |
9 | 96 | 1384 | 6961% | 29834% |
10 | 98 | 1485 | 7351% | 31504% |
11 | 100 | 1585 | 7740% | 33175% |
12 | 102 | 1686 | 8130% | 34846% |
13 | 104 | 1786 | 8520% | 36516% |
14 | 106 | 1887 | 8910% | 38187% |
15 | 108 | 1987 | 9300% | 39858% |
16 | 110 | 2088 | 9690% | 41528% |
17 | 112 | 2188 | 10080% | 43199% |
18 | 114 | 2289 | 10469% | 44870% |
19 | 116 | 2389 | 10859% | 46540% |
20 | 118 | 2490 | 11249% | 48211% |
21 | 120 | 2590 | 11639% | 49882% |
22 | 122 | 2691 | 12029% | 51553% |
23 | 124 | 2791 | 12419% | 53223% |
24 | 126 | 2892 | 12808% | 54894% |
25 | 128 | 2992 | 13198% | 56565% |
26 | 130 | 3093 | 13588% | 58235% |
27 | 132 | 3193 | 13978% | 59906% |
28 | 134 | 3294 | 14368% | 61577% |
29 | 136 | 3394 | 14758% | 63247% |
30 | 138 | 3495 | 15148% | 64918% |
31 | 140 | 3595 | 15537% | 66589% |
32 | 142 | 3696 | 15927% | 68259% |
33 | 144 | 3796 | 16317% | 69930% |
34 | 146 | 3897 | 16707% | 71601% |
35 | 148 | 3997 | 17097% | 73272% |
36 | 150 | 4098 | 17487% | 74942% |
37 | 152 | 4198 | 17876% | 76613% |
38 | 154 | 4299 | 18266% | 78284% |
39 | 156 | 4399 | 18656% | 79954% |
40 | 158 | 4500 | 19046% | 81625% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |