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Difference between revisions of "Fling"

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(Grappler (PvE))
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[[Category: Skills]][[Category:Grappler Skills]][[Category:Grappling]]
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{{SkillPage
 +
|Name={{PAGENAME}}
 +
|AltName=Korean: 로플링
 +
|NameTab=Female
 +
|NameTab2=Male
 +
|Video=LDNe-Reu9Pw
 +
|Video2=Vjub9SZGhb0
 +
|DiffIcon=Yes
 +
|Gender=Both
 +
|Class=Grappler
 +
|Type=Active
 +
|PrerequisiteLevel=15
 +
|PrerequisiteSkill=
  
{{youtube_tn|LDNe-Reu9Pw}}
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|Command={{Up}}{{Right}}+{{Z}}
 +
|Description=
 +
{{tabs
 +
|name=Descriptions
 +
|tab1=Female
 +
|contents1=
 +
Grabs and throws an enemy far away.<br>
 +
The enemy flies through the air, splashing damage to other enemies in its path, and receives more damage upon hitting a wall or the ground.<br>
 +
After grabbing an enemy, press the skill key again to throw it. Use with a direction key to throw it in the selected direction.<br>
 +
The enemy can't receive damage again once it hits a wall.<br>
 +
Grab Decision: Super and Guard enemies can be grabbed. Certain enemies can't be grabbed.<br><br>
 +
Inside the Arena, this skill's grab duration increases at higher levels.
 +
|tab2=Male
 +
|contents2=
 +
Grabs and kicks an enemy.
  
== Description ==
+
The enemies receive damage when they come in contact with a wall or a ground, and inflicts indirect damage to enemies that collide with them.
  
[[Image:Ropling.png|left]] Grabs and forcefully throws an enemy far away. The thrown enemy inflicts splashed damages on other enemies in its way, then receives damage upon hitting a wall or the ground.
+
Enemies receive different amounts of damage from hitting walls and hitting the ground, and damage does not stack, if they hit the ground after hitting walls.
  
 
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After grabbing an enemy, you can use the direction keys to change your kicking direction.
== Details ==
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*Up: Kicks the enemy upward.
 
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*Down: Kicks the enemy downward.
*Command Input: {{up}}{{right}} + Z
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}}
*Cast Time: Instant
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|Attributes=
*<font color="red">Downtime: 7.00 sec</font>
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{{tabs
*After grabbing the opponent, press directional key to decide how to throw an opponent.
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|name=Attributes
 +
|tab1=Female
 +
|contents1=
 +
*{{SP per level|25}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|8.5 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Grabbing Attempt Time Limit|3 sec.}}
 +
|tab2=Male
 +
|contents2=
 +
*{{SP per level|25}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|7 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
}}
 +
|Notes=
 +
{{tabs
 +
|name=Notes
 +
|tab1=Female
 +
|contents1=
 +
*After grabbing the opponent, press any directional key and the skill key to decide how to throw an opponent.
 +
**{{right}} or {{left}}-Throws target forward or back.
 +
**{{down}} or {{down}}+{{left}}- Slams target on the ground.
 +
**{{up}} or {{up}}+{{left}}-Throws target in the air.
 +
*Enemies hit by the target will take damage.
 +
*Target will take damage when it hits the ground or a wall.
 
*Heavy targets won't fly very far.
 
*Heavy targets won't fly very far.
 
*The user can hold onto the target for a while to allow party members to inflict additional damage.
 
*The user can hold onto the target for a while to allow party members to inflict additional damage.
*Upward Throw's Attack Strength: 95% of Leftward/Downward
+
|tab2=Male
*Downward Throw's Attack Strength: 90% of Leftward/Downward
+
|contents2=
 
+
*You cannot throw targets in the opposite direction.
== Grappler (PvE) ==
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*You can choose the direction of the throw by pressing the proper direction key:
 +
**{{right}}: Default; Kicks the enemy straight forward. Can deal damage to other enemies if they come into contact. Can also bounce targets off a wall for additional damage.
 +
**{{up}}: Kicks the enemy upwards. Heavy enemies will not go up very far.
 +
**{{down}}: Kicks the enemy straight down into the ground with an Ax Kick. Can leave the enemies ready for [[Snap Shot]].
 +
}}
 +
*Can be improved with {{IconLink|Fling Upgrade}}.
  
*Rebirth Values
+
|SkillGrowth=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<span style="display:none">{{</span>
|-{{Bgblue}}
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<small>
! width="75" rowspan="2"|Lv
+
{{tabs
! width="75" rowspan="2"|Lv Req
+
|name=SkillGrowths
! width="75" rowspan="2"|SP
+
|tab1=Female
! width="75" rowspan="2"|MP cost
+
|contents1=
! colspan="7"|Physical Attack
+
<span style="display:none">{{</span>
|-{{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
| width="100"| '''Wall'''|| width="100" | '''Ground'''|| width="100"| '''Splashed Damage'''||width="110"| '''Max Hold Time '''
+
{|{{SkillTableHeader}}
|-{{Bgblue}}
+
!rowspan=2|Level
|-{{SkillRow}}
+
!rowspan=2|Lv Req
| 1|| 20 ||rowspan="27"| 25 || 30 || 6.00 || 6.90 || 3.90 || 2.00s
+
!rowspan=2|MP
|-{{SkillRow}}
+
!colspan=2|Grabbed Enemy
| 2|| 22 || 34 || 6.62 || 7.61 || 4.30 || 2.10s
+
!Surrounding Enemies
|-{{SkillRow}}
+
|-
| 3|| 24 || 38 || 7.24 || 8.33 || 4.71 || 2.20s
+
!Wall Atk.||Ground Atk.
|-{{SkillRow}}
+
!Indirect<br>Collision Atk.
| 4|| 26 || 42 || 7.86 || 9.04 || 5.11 || 2.31s
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 5|| 28 || 47 || 8.48 || 9.76 || 5.51 || 2.41s
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 6|| 30 || 51 || 9.10 || 10.47 || 5.92 || 2.52s
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|237|41}}
| 7|| 32 || 55 || 9.72 || 11.18 || 6.32 || 2.62s
+
<!-- Grabbed Enemy -->
|-{{SkillRow}}
+
{{!}} <!--Wall Atk.--> {{Calc2|{{#var:i}}|100|3793|19191|41}}
| 8|| 34 || 60 || 10.34 || 11.90 || 6.72 || 2.72s
+
{{!}} <!--Ground Atk.--> {{Calc2|{{#var:i}}|100|3793|19191|41}}
|-{{SkillRow}}
+
<!-- -->
| 9|| 36 || 64 || 10.97 || 12.61 || 7.13 || 2.83s
+
{{!}} <!--Surrounding Enemy Indirect Collision Atk.--> {{Calc2|{{#var:i}}|100|2299|11629|41}}
|-{{SkillRow}}
+
{{!}}-
| 10|| 38 || 68 || 11.59 || 13.32 || 7.53 || 2.93s
+
}}
|-{{SkillRow}}
 
| 11|| 40 || 72 || 12.21 || 14.04 || 7.93 || 3.03s
 
|-{{SkillRow}}
 
| 12|| 42 || 77 || 12.83 || 14.75 || 8.34 || 3.14s
 
|-{{SkillRow}}
 
| 13|| 44 || 81 || 13.45 || 15.47 || 8.74 || 3.24s
 
|-{{SkillRow}}
 
| 14|| 46 || 85 || 14.07 || 16.18 || 9.14 || 3.35s
 
|-{{SkillRow}}
 
| 15|| 48 || 90 || 14.69 || 16.89 || 9.55 || 3.45s
 
|-{{SkillRow}}
 
| 16|| 50 || 94 || 15.31 || 17.61 || 9.95 || 3.55s
 
|-{{SkillRow}}
 
| 17|| 52 || 98 || 15.93 || 18.32 || 10.36 || 3.66s
 
|-{{SkillRow}}
 
| 18|| 54 || 102 || 16.55 || 19.03 || 10.76 || 3.76s
 
|-{{SkillRow}}
 
| 19|| 56 || 107 || 17.17 || 19.75 || 11.16 || 3.86s
 
|-{{SkillRow}}
 
| 20|| 58 || 111 || 17.79 || 20.46 || 11.57 || 3.97s
 
|-{{SkillRow}}
 
| 21|| 60 || 115 || 18.41 || 21.18 || 11.97 || 4.07s
 
|-{{SkillRow}}
 
| 22|| 62 || 120 || 19.03 || 21.89 || 12.37 || 4.17s
 
|-{{SkillRow}}
 
| 23|| 64 || 124 || 19.66 || 22.60 || 12.78 || 4.28s
 
|-{{SkillRow}}
 
| 24|| 66 || 128 || 20.28 || 23.32 || 13.18 || 4.38s
 
|-{{SkillRow}}
 
| 25|| 68 || 132 || 20.90 || 24.03 || 13.58 || 4.48s
 
|-{{MaxSkillRow}}
 
| 26|| 70 || 137 || 21.52 || 24.74 || 13.99 || 4.59s
 
|-{{SkillRow}}
 
| 27|| 72 || 141 || 22.14 || 25.46 || 14.39 || 4.69s
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
<!-- Old code that you may or may not want to check out
+
|tab2=Male
 
+
|contents2=
== Grappler ==
+
<span style="display:none">{{</span>
 
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
*Rebirth Values
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|-{{Bgblue}}
+
!Lv Req
! width="75" rowspan="3"|Lv
+
!MP
! width="75" rowspan="3"|Lv Req
+
!Mid-air Kick/Upper Kick/<br>Slam Down Kick Atk.
! width="75" rowspan="3"|SP
+
!Landing Shockwave Atk.
! width="75" rowspan="3"|MP cost
+
!Wall Collision Atk.
! colspan="7"|Physical Attack
+
!Indirect Collision Atk.
|-{{Bgblue}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|colspan="2" width="100"| '''Wall'''||colspan="2" width="100" | '''Ground'''||colspan="2" width="100"| '''Splashed Damage'''||rowspan="2" width="100"| '''Max Hold Time (PvP)'''
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{Bgblue}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|width="50"| PvE ||width="50"| PvP ||width="50"| PvE ||width="50"| PvP || PvE || PvP
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
| 1||20||rowspan="20"|25||20|| 3996 ||style="background-color:#ccc;"| 373 || 4595 ||style="background-color:#ccc;"| 431 || 2597 ||style="background-color:#ccc;"| 244 || 2.00 (1.00)s
+
{{!}} <!--MP--> {{#expr: (26+((159-26)/(41-1))*({{#var:i}}-1))/0.95 round 0}}
|-{{SkillRow}}
+
{{!}} <!--Mid-air Kick/Upper Kick/Slam Down Kick Atk.--> {{#expr: 787+((4042-787)/(41-1))*({{#var:i}}-1) round 0}}%
| 2||22||21|| 4408 ||style="background-color:#ccc;"| 413 || 5068 ||style="background-color:#ccc;"| 476 || 2863 ||style="background-color:#ccc;"| 271 || 2.10 (1.05)s
+
{{!}} <!--Landing Shockwave Atk.--> {{#expr: 906+((4649-906)/(41-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Wall Collision Atk.--> {{#expr: 722+((3718-722)/(41-1))*({{#var:i}}-1) round 0}}%
| 3||24||22|| 4821 ||style="background-color:#ccc;"| 453 || 5547 ||style="background-color:#ccc;"| 520 || 3136 ||style="background-color:#ccc;"| 293 || 2.21 (1.1)s
+
{{!}} <!--Indirect Collision Atk.--> {{#expr: 587+((3020-587)/(41-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}}-
| 4||26||23|| 5234 ||style="background-color:#ccc;"| 493 || 6020 ||style="background-color:#ccc;"| 565 || 3403 ||style="background-color:#ccc;"| 320 || 2.31 (1.16)s
+
}}
|-{{SkillRow}}
 
| 5||28||24|| 5647 ||style="background-color:#ccc;"| 527 || 6500 ||style="background-color:#ccc;"| 609 || 3669 ||style="background-color:#ccc;"| 347 || 2.41 (1.2)s
 
|-{{SkillRow}}
 
| 6||30||25|| 6060 ||style="background-color:#ccc;"| 569 || 6973 ||style="background-color:#ccc;"| 654 || 3942 ||style="background-color:#ccc;"| 367 || 2.52 (1.26)s
 
|-{{SkillRow}}
 
| 7||32||26|| 6473 ||style="background-color:#ccc;"| 609 || 7445 ||style="background-color:#ccc;"| 698 || 4209 ||style="background-color:#ccc;"| 396 || 2.62 (1.31)s
 
|-{{SkillRow}}
 
| 8||34||27|| 6886 ||style="background-color:#ccc;"| 649 || 7925 ||style="background-color:#ccc;"| 743 || 4475 ||style="background-color:#ccc;"| 422 || 2.72 (1.36)s
 
|-{{SkillRow}}
 
| 9||36||28|| 7306 ||style="background-color:#ccc;"| 685 || 8398 ||style="background-color:#ccc;"| 787 || 4748 ||style="background-color:#ccc;"| 445|| 2.83 (1.41)s
 
|-{{SkillRow}}
 
| 10||38||29|| 7718 ||style="background-color:#ccc;"| 725 || 8871 ||style="background-color:#ccc;"| 832 || 5014 ||style="background-color:#ccc;"| 471|| 2.93 (1.47)s
 
|-{{SkillRow}}
 
| 11||40||30|| 8131 ||style="background-color:#ccc;"| 765 || 9350 ||style="background-color:#ccc;"| 876 || 5281 ||style="background-color:#ccc;"| 498|| 3.03 (1.52)s
 
|-{{SkillRow}}
 
| 12||42||31|| 8544 ||style="background-color:#ccc;"| 801 || 9824 ||style="background-color:#ccc;"| 921 || 5554 ||style="background-color:#ccc;"| 520|| 3.14 (1.57)s
 
|-{{SkillRow}}
 
| 13||44||32|| 8957 ||style="background-color:#ccc;"| 841 || 10303 ||style="background-color:#ccc;"| 970 || 5820 ||style="background-color:#ccc;"| 547|| 3.24 (1.62)s
 
|-{{SkillRow}}
 
| 14||46||33|| 9370 ||style="background-color:#ccc;"| 881 || 10775 ||style="background-color:#ccc;"| 1014 || 6087 ||style="background-color:#ccc;"| 574 || 3.35 (1.67)s
 
|-{{SkillRow}}
 
| 15||48||34|| 9783 ||style="background-color:#ccc;"| 921 || 11248 ||style="background-color:#ccc;"| 1059 || 6360 ||style="background-color:#ccc;"| 596|| 3.45 (1.72)s
 
|-{{SkillRow}}
 
| 16||50||35|| 10196 ||style="background-color:#ccc;"| 956 || 11728 ||style="background-color:#ccc;"| 1103 || 6626 ||style="background-color:#ccc;"| 623|| 3.55 (1.78)s
 
|-{{SkillRow}}
 
| 17||52||36|| - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || 3.68 (1.89)s
 
|-{{SkillRow}}
 
| 18||54||37|| - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || 3.79 (1.90)s
 
|-{{SkillRow}}
 
| 19||56||38|| - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || - ||style="background-color:#ccc;"| - || 3.90 (1.95)s
 
|-{{MaxSkillRow}}
 
| 20||58||39|| - || - || - || - || - || - || 4.00 (2.00)s
 
|-{{SkillRow}}
 
| 21||rowspan="2" colspan="2"|-||40|| - ||style="background-color:#ccc;"|  || - ||style="background-color:#ccc;"|  || - ||style="background-color:#ccc;"|  || 4.10 ()s
 
|-{{SkillRow}}
 
| 22||41|| ||style="background-color:#ccc;"| || ||style="background-color:#ccc;"| ||  ||style="background-color:#ccc;"|  || 4.21 ()s
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
 
+
}}
 
+
{{TableNote}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
</small>
|-{{Bgblue}}
+
<span style="display:none">}}</span>
! width="75" rowspan="3"|Lv
+
}}
! width="75" rowspan="3"|Lv Req
 
! width="75" rowspan="3"|SP
 
! width="75" rowspan="3"|MP cost
 
! colspan="7"|Physical Attack
 
|-{{Bgblue}}
 
|colspan="2" width="100"| '''Wall'''||colspan="2" width="100" | '''Ground'''||colspan="2" width="100"| '''Splashed Damage'''||rowspan="2" width="100"| '''Max Hold Time (PvP)'''
 
|-{{Bgblue}}
 
|width="50"| PvE ||width="50"| PvP ||width="50"| PvE ||width="50"| PvP || PvE || PvP
 
|-{{SkillRow}}
 
| 1||20||rowspan="20"|30||20|| 920 ||style="background-color:#ccc;"| 430 || 1104 ||style="background-color:#ccc;"| 516 || 736 ||style="background-color:#ccc;"| 344 || 2.00 (1.00)s
 
|-{{SkillRow}}
 
| 2||22||21|| 1059 ||style="background-color:#ccc;"| 495 || 1270 ||style="background-color:#ccc;"| 594 || 847 ||style="background-color:#ccc;"| 386 || 2.10 (1.05)s
 
|-{{SkillRow}}
 
| 3||24||22|| 1206 ||style="background-color:#ccc;"| 564 || 1448 ||style="background-color:#ccc;"| 676 || 965 ||style="background-color:#ccc;"| 451 || 2.21 (1.11)s
 
|-{{SkillRow}}
 
| 4||26||23|| 1363 ||style="background-color:#ccc;"| 637 || 1635 ||style="background-color:#ccc;"| 764 || 1090 ||style="background-color:#ccc;"| 509 || 2.32 (1.16)s
 
|-{{SkillRow}}
 
| 5||28||24|| 1528 ||style="background-color:#ccc;"| 714 || 1834 ||style="background-color:#ccc;"| 857 || 1223 ||style="background-color:#ccc;"| 571 || 2.42 (1.21)s
 
|-{{SkillRow}}
 
| 6||30||25|| 1703 ||style="background-color:#ccc;"| 796 || 2044 ||style="background-color:#ccc;"| 955 || 1362 ||style="background-color:#ccc;"| 637 || 2.53 (1.26)s
 
|-{{SkillRow}}
 
| 7||32||26|| 1887 ||style="background-color:#ccc;"| 882 || 2264 ||style="background-color:#ccc;"| 1058 || 1509 ||style="background-color:#ccc;"| 705 || 2.63 (1.32)s
 
|-{{SkillRow}}
 
| 8||34||27|| 2079 ||style="background-color:#ccc;"| 972 || 2495 ||style="background-color:#ccc;"| 1166 || 1663 ||style="background-color:#ccc;"| 777 || 2.74 (1.37)s
 
|-{{SkillRow}}
 
| 9||36||28|| 2281 ||style="background-color:#ccc;"| 1066 || 2737 ||style="background-color:#ccc;"| 1279 || 1825 ||style="background-color:#ccc;"| 853|| 2.84 (1.42)s
 
|-{{SkillRow}}
 
| 10||38||29|| 2491 ||style="background-color:#ccc;"| 1164 || 2990 ||style="background-color:#ccc;"| 1397 || 1993 ||style="background-color:#ccc;"| 931|| 2.95 (1.47)s
 
|-{{SkillRow}}
 
| 11||40||30|| 2711 ||style="background-color:#ccc;"| 1267 || 3253 ||style="background-color:#ccc;"| 1520 || 2169 ||style="background-color:#ccc;"| 1013|| 3.05 (1.53)s
 
|-{{SkillRow}}
 
| 12||42||31|| 2940 ||style="background-color:#ccc;"| 1374 || 3528 ||style="background-color:#ccc;"| 1648 || 2352 ||style="background-color:#ccc;"| 1099|| 3.16 (1.58)s
 
|-{{SkillRow}}
 
| 13||44||32|| 3177 ||style="background-color:#ccc;"| 1485 || 3813 ||style="background-color:#ccc;"| 1782 || 2542 ||style="background-color:#ccc;"| 1188|| 3.26 (1.63)s
 
|-{{SkillRow}}
 
| 14||46||33|| 3424 ||style="background-color:#ccc;"| 1600 || 4109 ||style="background-color:#ccc;"| 1920 || 2739 ||style="background-color:#ccc;"| 1280|| 3.37 (1.68)s
 
|-{{SkillRow}}
 
| 15||48||34|| 3680 ||style="background-color:#ccc;"| 1719 || 4416 ||style="background-color:#ccc;"| 2063 || 2944 ||style="background-color:#ccc;"| 1376|| 3.47 (1.74)s
 
|-{{SkillRow}}
 
| 16||50||35|| 3944 ||style="background-color:#ccc;"| 1843 || 4733 ||style="background-color:#ccc;"| 2213 || 3155 ||style="background-color:#ccc;"| 1475|| 3.58 (1.79)s
 
|-{{SkillRow}}
 
| 17||52||36|| 4218 ||style="background-color:#ccc;"| 1971 || 5062 ||style="background-color:#ccc;"| 2365 || 3374 ||style="background-color:#ccc;"| 1577 || 3.68 (1.89)s
 
|-{{SkillRow}}
 
| 18||54||37|| 4501 ||style="background-color:#ccc;"| 2103 || 5401 ||style="background-color:#bbb;"| 2524 || 3601 ||style="background-color:#ccc;"| 1693 || 3.79 (1.90)s
 
|-{{SkillRow}}
 
| 19||56||38|| 4792 ||style="background-color:#ccc;"| 2239 || 5751 ||style="background-color:#ccc;"| 2687 || 3834 ||style="background-color:#ccc;"| 1792 || 3.90 (1.95)s
 
|-{{MaxSkillRow}}
 
| 20||58||39|| 5093 || 2380 || 6112 || 2856 || 4075 || 1904 || 4.00 (2.00)s
 
|-{{SkillRow}}
 
| 21||rowspan="2" colspan="2"|-||40|| 5403 ||style="background-color:#ccc;"|  || 6484 ||style="background-color:#ccc;"|  || 4322 ||style="background-color:#ccc;"|  || 4.10 ()s
 
|-{{SkillRow}}
 
| 22||41|| ||style="background-color:#ccc;"| || ||style="background-color:#ccc;"| ||  ||style="background-color:#ccc;"|  || 4.21 ()s
 
|}
 
 
 
-->
 

Latest revision as of 16:30, 15 September 2020


Fling (Female).png Fling (Male).png Fling

Active Skill
Class:

Male Grappler
Female Grappler

Command: Upkey.pngRightkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 로플링

Description

Grabs and throws an enemy far away.
The enemy flies through the air, splashing damage to other enemies in its path, and receives more damage upon hitting a wall or the ground.
After grabbing an enemy, press the skill key again to throw it. Use with a direction key to throw it in the selected direction.
The enemy can't receive damage again once it hits a wall.
Grab Decision: Super and Guard enemies can be grabbed. Certain enemies can't be grabbed.

Inside the Arena, this skill's grab duration increases at higher levels.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8.5 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Grabbing Attempt Time Limit: 3 sec.

Notes

  • After grabbing the opponent, press any directional key and the skill key to decide how to throw an opponent.
    • Rightkey.png or Leftkey.png-Throws target forward or back.
    • Downkey.png or Downkey.png+Leftkey.png- Slams target on the ground.
    • Upkey.png or Upkey.png+Leftkey.png-Throws target in the air.
  • Enemies hit by the target will take damage.
  • Target will take damage when it hits the ground or a wall.
  • Heavy targets won't fly very far.
  • The user can hold onto the target for a while to allow party members to inflict additional damage.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Grabbed Enemy Surrounding Enemies
Wall Atk. Ground Atk. Indirect
Collision Atk.
1 15 30
37.93
max-width:200px 100
37.93
max-width:200px 100
22.99
max-width:200px 100
2 17 35
41.78
max-width:200px 100
41.78
max-width:200px 100
25.32
max-width:200px 100
3 19 40
45.63
max-width:200px 100
45.63
max-width:200px 100
27.66
max-width:200px 100
4 21 46
49.48
max-width:200px 100
49.48
max-width:200px 100
29.99
max-width:200px 100
5 23 51
53.33
max-width:200px 100
53.33
max-width:200px 100
32.32
max-width:200px 100
6 25 56
57.18
max-width:200px 100
57.18
max-width:200px 100
34.65
max-width:200px 100
7 27 61
61.03
max-width:200px 100
61.03
max-width:200px 100
36.99
max-width:200px 100
8 29 66
64.88
max-width:200px 100
64.88
max-width:200px 100
39.32
max-width:200px 100
9 31 71
68.73
max-width:200px 100
68.73
max-width:200px 100
41.65
max-width:200px 100
10 33 77
72.58
max-width:200px 100
72.58
max-width:200px 100
43.98
max-width:200px 100
11 35 82
76.43
max-width:200px 100
76.43
max-width:200px 100
46.32
max-width:200px 100
12 37 87
80.27
max-width:200px 100
80.27
max-width:200px 100
48.65
max-width:200px 100
13 39 92
84.12
max-width:200px 100
84.12
max-width:200px 100
50.98
max-width:200px 100
14 41 97
87.97
max-width:200px 100
87.97
max-width:200px 100
53.31
max-width:200px 100
15 43 102
91.82
max-width:200px 100
91.82
max-width:200px 100
55.65
max-width:200px 100
16 45 108
95.67
max-width:200px 100
95.67
max-width:200px 100
57.98
max-width:200px 100
17 47 113
99.52
max-width:200px 100
99.52
max-width:200px 100
60.31
max-width:200px 100
18 49 118
103.37
max-width:200px 100
103.37
max-width:200px 100
62.64
max-width:200px 100
19 51 123
107.22
max-width:200px 100
107.22
max-width:200px 100
64.98
max-width:200px 100
20 53 128
111.07
max-width:200px 100
111.07
max-width:200px 100
67.31
max-width:200px 100
21 55 134
114.92
max-width:200px 100
114.92
max-width:200px 100
69.64
max-width:200px 100
22 57 139
118.77
max-width:200px 100
118.77
max-width:200px 100
71.97
max-width:200px 100
23 59 144
122.62
max-width:200px 100
122.62
max-width:200px 100
74.31
max-width:200px 100
24 61 149
126.47
max-width:200px 100
126.47
max-width:200px 100
76.64
max-width:200px 100
25 63 154
130.32
max-width:200px 100
130.32
max-width:200px 100
78.97
max-width:200px 100
26 65 159
134.17
max-width:200px 100
134.17
max-width:200px 100
81.3
max-width:200px 100
27 67 165
138.02
max-width:200px 100
138.02
max-width:200px 100
83.64
max-width:200px 100
28 69 170
141.87
max-width:200px 100
141.87
max-width:200px 100
85.97
max-width:200px 100
29 71 175
145.72
max-width:200px 100
145.72
max-width:200px 100
88.3
max-width:200px 100
30 73 180
149.57
max-width:200px 100
149.57
max-width:200px 100
90.63
max-width:200px 100
31 75 185
153.42
max-width:200px 100
153.42
max-width:200px 100
92.97
max-width:200px 100
32 77 190
157.26
max-width:200px 100
157.26
max-width:200px 100
95.3
max-width:200px 100
33 79 196
161.11
max-width:200px 100
161.11
max-width:200px 100
97.63
max-width:200px 100
34 81 201
164.96
max-width:200px 100
164.96
max-width:200px 100
99.96
max-width:200px 100
35 83 206
168.81
max-width:200px 100
168.81
max-width:200px 100
102.3
max-width:200px 100
36 85 211
172.66
max-width:200px 100
172.66
max-width:200px 100
104.63
max-width:200px 100
37 87 216
176.51
max-width:200px 100
176.51
max-width:200px 100
106.96
max-width:200px 100
38 89 221
180.36
max-width:200px 100
180.36
max-width:200px 100
109.29
max-width:200px 100
39 91 227
184.21
max-width:200px 100
184.21
max-width:200px 100
111.63
max-width:200px 100
40 93 232
188.06
max-width:200px 100
188.06
max-width:200px 100
113.96
max-width:200px 100
41 95 237
191.91
max-width:200px 100
191.91
max-width:200px 100
116.29
max-width:200px 100
42 97 242
195.76
max-width:200px 100
195.76
max-width:200px 100
118.62
max-width:200px 100
43 99 247
199.61
max-width:200px 100
199.61
max-width:200px 100
120.96
max-width:200px 100
44 101 253
203.46
max-width:200px 100
203.46
max-width:200px 100
123.29
max-width:200px 100
45 103 258
207.31
max-width:200px 100
207.31
max-width:200px 100
125.62
max-width:200px 100
46 105 263
211.16
max-width:200px 100
211.16
max-width:200px 100
127.95
max-width:200px 100
47 107 268
215.01
max-width:200px 100
215.01
max-width:200px 100
130.29
max-width:200px 100
48 109 273
218.86
max-width:200px 100
218.86
max-width:200px 100
132.62
max-width:200px 100
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Grappler Skills
Active:Air Steiner.png Air Steiner Break Down.png Break Down Fling (Female).png Fling Magnumsault.png Magnumsault Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Rolling Spike.png Rolling Spike Shoulder Tackle.png Shoulder Tackle Slam Kick.png Slam Kick Snap Shot.png Snap Shot Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Gauntlet Mastery.png Gauntlet Mastery Grab Cannon (Female).png Grab Cannon Impact Combination.png Impact Combination Intense Takedown (Female).png Intense Takedown Sliding Grab.png Sliding Grab
Awakening:Counter Strike.png Counter Strike Focused Fury.png Focused Fury Pierce.png Pierce Rhythmic Assault.png Rhythmic Assault
2nd Awakening:Black Tornado.png Black Tornado Sole Bearer- Quaking Tiger.png Sole Bearer: Quaking Tiger Technique- Storm Diver.png Technique: Storm Diver Who's the Strongest?.png Who's the Strongest?
Neo: Awakening:Basaltic Twister.png Basaltic Twister Equanimity.png Equanimity Volcanic Dynamo.png Volcanic Dynamo

Female Grappler Skills
Active:Air Steiner.png Air Steiner Chain Connection.png Chain Connection Cyclone Suplex.png Cyclone Suplex Elbow Shock.png Elbow Shock Fling (Female).png Fling Joint Smash.png Joint Smash Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Shoulder Tackle.png Shoulder Tackle Spiral.png Spiral Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Grab Cannon (Female).png Grab Cannon Grappling Technique.png Grappling Technique Intense Takedown (Female).png Intense Takedown Power Slam.png Power Slam Sliding Grab.png Sliding Grab
Awakening:Air Clutch.png Air Clutch Cyclone Attack.png Cyclone Attack Giant Twister.png Giant Twister Grab Mastery.png Grab Mastery
2nd Awakening:Chain Grab.png Chain Grab Giant Swing.png Giant Swing Hurricane Super Plex.png Hurricane Super Plex Torbellino.png Torbellino Turn Heel.png Turn Heel
Neo: Awakening:Queenly Finale.png Queenly Finale Radiant Wing Driver.png Radiant Wing Driver The Ultimate Stable.png The Ultimate Stable

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism