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Difference between revisions of "Neck Snap"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 넥 스냅 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 10: | Line 11: | ||
|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
+ | |Command={{Right}}{{Right}}+{{Z}} | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Hits and forces an enemy to face backward.<br> | ||
+ | The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.<br><br> | ||
+ | Inside the Arena, its target becomes slightly lifted off the ground as it's Immobilized. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Hits and turns an enemy, so it faces away from you.<br> | ||
+ | The enemy is temporarily Immobilized. Stationary enemies can't be turned. The Immobility duration decreases for Boss/Named monsters.<br> | ||
+ | The Boss/Named Monsters penalty is waived for the Male Grappler. | ||
− | + | Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters. | |
− | + | }} | |
− | |||
− | |||
|Attributes= | |Attributes= | ||
+ | {{tabs | ||
+ | |name=Attributes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|7.7 sec.}} | ||
+ | *{{Cancelable}} | ||
+ | *'''Non-Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|2.5 sec.}} | ||
+ | *'''Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|3.75 sec.}} | ||
+ | *'''Immobility Duration per Monster Type:''' | ||
+ | **{{SkillAttribute|Named/Boss/Hell|50%}} | ||
+ | **{{SkillAttribute|APC/Player|70%}} | ||
+ | ***(If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.) | ||
+ | **Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|9 sec.}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Immobility Duration|3 sec.}} |
+ | }} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Neck Snap Upgrade}}. | ||
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
*As long as the enemy is hit, Neck Snap can interrupt any action. | *As long as the enemy is hit, Neck Snap can interrupt any action. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
− | {| | + | {{tabs |
− | | | + | |name=SkillGrowths |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | ! | + | <span style="display:none">{{</span> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | ! | + | !MP |
− | |-{{ | + | !Hit Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|221|38}} | |
− | | | + | {{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}|100|3818|18150|38}} |
− | | | + | {{!}}- |
− | + | }} | |
− | |||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | |tab2=Male | |
− | < | + | |contents2= |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Physical Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (28+((200-28)/(36-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Physical Atk.--> {{#expr: 1140+((5190-1140)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | | 1 | + | }} |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 16:27, 15 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 넥 스냅 |
Description
Hits and forces an enemy to face backward.
The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7.7 sec.
- Basic Attack Cancelable Skill
- Non-Grappler Effects:
- Enemy-Immobility Duration: 2.5 sec.
- Grappler Effects:
- Enemy-Immobility Duration: 3.75 sec.
- Immobility Duration per Monster Type:
- Named/Boss/Hell: 50%
- APC/Player: 70%
- (If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.)
- Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels.
Notes
- Can be improved with Neck Snap Upgrade.
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Hit Atk. |
---|---|---|---|
1 | 20 | 30 | 38.18 max-width:200px 100
|
2 | 22 | 35 | 42.05 max-width:200px 100
|
3 | 24 | 40 | 45.93 max-width:200px 100
|
4 | 26 | 45 | 49.8 max-width:200px 100
|
5 | 28 | 51 | 53.67 max-width:200px 100
|
6 | 30 | 56 | 57.55 max-width:200px 100
|
7 | 32 | 61 | 61.42 max-width:200px 100
|
8 | 34 | 66 | 65.29 max-width:200px 100
|
9 | 36 | 71 | 69.17 max-width:200px 100
|
10 | 38 | 76 | 73.04 max-width:200px 100
|
11 | 40 | 82 | 76.92 max-width:200px 100
|
12 | 42 | 87 | 80.79 max-width:200px 100
|
13 | 44 | 92 | 84.66 max-width:200px 100
|
14 | 46 | 97 | 88.54 max-width:200px 100
|
15 | 48 | 102 | 92.41 max-width:200px 100
|
16 | 50 | 107 | 96.28 max-width:200px 100
|
17 | 52 | 113 | 100.16 max-width:200px 100
|
18 | 54 | 118 | 104.03 max-width:200px 100
|
19 | 56 | 123 | 107.9 max-width:200px 100
|
20 | 58 | 128 | 111.78 max-width:200px 100
|
21 | 60 | 133 | 115.65 max-width:200px 100
|
22 | 62 | 138 | 119.52 max-width:200px 100
|
23 | 64 | 144 | 123.4 max-width:200px 100
|
24 | 66 | 149 | 127.27 max-width:200px 100
|
25 | 68 | 154 | 131.14 max-width:200px 100
|
26 | 70 | 159 | 135.02 max-width:200px 100
|
27 | 72 | 164 | 138.89 max-width:200px 100
|
28 | 74 | 169 | 142.76 max-width:200px 100
|
29 | 76 | 175 | 146.64 max-width:200px 100
|
30 | 78 | 180 | 150.51 max-width:200px 100
|
31 | 80 | 185 | 154.39 max-width:200px 100
|
32 | 82 | 190 | 158.26 max-width:200px 100
|
33 | 84 | 195 | 162.13 max-width:200px 100
|
34 | 86 | 200 | 166.01 max-width:200px 100
|
35 | 88 | 206 | 169.88 max-width:200px 100
|
36 | 90 | 211 | 173.75 max-width:200px 100
|
37 | 92 | 216 | 177.63 max-width:200px 100
|
38 | 94 | 221 | 181.5 max-width:200px 100
|
39 | 96 | 226 | 185.37 max-width:200px 100
|
40 | 98 | 231 | 189.25 max-width:200px 100
|
41 | 100 | 236 | 193.12 max-width:200px 100
|
42 | 102 | 242 | 196.99 max-width:200px 100
|
43 | 104 | 247 | 200.87 max-width:200px 100
|
44 | 106 | 252 | 204.74 max-width:200px 100
|
45 | 108 | 257 | 208.61 max-width:200px 100
|
46 | 110 | 262 | 212.49 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |