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Difference between revisions of "Neck Snap"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 넥 스냅 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 12: | Line 13: | ||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Command={{Right}}{{Right}}{{Z}} | + | |Command={{Right}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
{{tabs | {{tabs | ||
Line 18: | Line 19: | ||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | Hits and | + | Hits and forces an enemy to face backward.<br> |
− | The enemy | + | The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.<br><br> |
+ | Inside the Arena, its target becomes slightly lifted off the ground as it's Immobilized. | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
Line 28: | Line 30: | ||
Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters. | Inside the Arena, this skill's Hold effect decreases for Boss/Named/Human Armor monsters. | ||
}} | }} | ||
− | |||
|Attributes= | |Attributes= | ||
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*{{Cooldown|7.7 sec.}} | *{{Cooldown|7.7 sec.}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *'''Non-Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|2.5 sec.}} | ||
+ | *'''Grappler Effects:''' | ||
+ | **{{SkillAttribute|Enemy-Immobility Duration|3.75 sec.}} | ||
+ | *'''Immobility Duration per Monster Type:''' | ||
+ | **{{SkillAttribute|Named/Boss/Hell|50%}} | ||
+ | **{{SkillAttribute|APC/Player|70%}} | ||
+ | ***(If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.) | ||
+ | **Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels. | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
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}} | }} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Neck Snap Upgrade}}. | ||
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
*As long as the enemy is hit, Neck Snap can interrupt any action. | *As long as the enemy is hit, Neck Snap can interrupt any action. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Hit Atk. | !Hit Atk. | ||
− | |||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|30| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|221|38}} |
− | {{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}| | + | {{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}|100|3818|18150|38}} |
− | |||
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 16:27, 15 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 넥 스냅 |
Description
Hits and forces an enemy to face backward.
The enemy temporarily becomes Immobilized. This skill's Immobility duration increases for Grapplers. Stationary monsters can't be turned backward.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7.7 sec.
- Basic Attack Cancelable Skill
- Non-Grappler Effects:
- Enemy-Immobility Duration: 2.5 sec.
- Grappler Effects:
- Enemy-Immobility Duration: 3.75 sec.
- Immobility Duration per Monster Type:
- Named/Boss/Hell: 50%
- APC/Player: 70%
- (If APC/players are Named/Boss types, then the Named/Boss Immobility rate is applied.)
- Inside the Arena, the same amount of Immobility duration is applied, regardless of your Advanced class, and the duration increases at higher skill levels.
Notes
- Can be improved with Neck Snap Upgrade.
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Hit Atk. |
---|---|---|---|
1 | 20 | 30 | 38.18 max-width:200px 100
|
2 | 22 | 35 | 42.05 max-width:200px 100
|
3 | 24 | 40 | 45.93 max-width:200px 100
|
4 | 26 | 45 | 49.8 max-width:200px 100
|
5 | 28 | 51 | 53.67 max-width:200px 100
|
6 | 30 | 56 | 57.55 max-width:200px 100
|
7 | 32 | 61 | 61.42 max-width:200px 100
|
8 | 34 | 66 | 65.29 max-width:200px 100
|
9 | 36 | 71 | 69.17 max-width:200px 100
|
10 | 38 | 76 | 73.04 max-width:200px 100
|
11 | 40 | 82 | 76.92 max-width:200px 100
|
12 | 42 | 87 | 80.79 max-width:200px 100
|
13 | 44 | 92 | 84.66 max-width:200px 100
|
14 | 46 | 97 | 88.54 max-width:200px 100
|
15 | 48 | 102 | 92.41 max-width:200px 100
|
16 | 50 | 107 | 96.28 max-width:200px 100
|
17 | 52 | 113 | 100.16 max-width:200px 100
|
18 | 54 | 118 | 104.03 max-width:200px 100
|
19 | 56 | 123 | 107.9 max-width:200px 100
|
20 | 58 | 128 | 111.78 max-width:200px 100
|
21 | 60 | 133 | 115.65 max-width:200px 100
|
22 | 62 | 138 | 119.52 max-width:200px 100
|
23 | 64 | 144 | 123.4 max-width:200px 100
|
24 | 66 | 149 | 127.27 max-width:200px 100
|
25 | 68 | 154 | 131.14 max-width:200px 100
|
26 | 70 | 159 | 135.02 max-width:200px 100
|
27 | 72 | 164 | 138.89 max-width:200px 100
|
28 | 74 | 169 | 142.76 max-width:200px 100
|
29 | 76 | 175 | 146.64 max-width:200px 100
|
30 | 78 | 180 | 150.51 max-width:200px 100
|
31 | 80 | 185 | 154.39 max-width:200px 100
|
32 | 82 | 190 | 158.26 max-width:200px 100
|
33 | 84 | 195 | 162.13 max-width:200px 100
|
34 | 86 | 200 | 166.01 max-width:200px 100
|
35 | 88 | 206 | 169.88 max-width:200px 100
|
36 | 90 | 211 | 173.75 max-width:200px 100
|
37 | 92 | 216 | 177.63 max-width:200px 100
|
38 | 94 | 221 | 181.5 max-width:200px 100
|
39 | 96 | 226 | 185.37 max-width:200px 100
|
40 | 98 | 231 | 189.25 max-width:200px 100
|
41 | 100 | 236 | 193.12 max-width:200px 100
|
42 | 102 | 242 | 196.99 max-width:200px 100
|
43 | 104 | 247 | 200.87 max-width:200px 100
|
44 | 106 | 252 | 204.74 max-width:200px 100
|
45 | 108 | 257 | 208.61 max-width:200px 100
|
46 | 110 | 262 | 212.49 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |