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Difference between revisions of "Raging Vulcan Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
|Video= | |Video= | ||
+ | |DiffIcon=Yes | ||
|Gender=Both | |Gender=Both | ||
|Class=Brawler | |Class=Brawler | ||
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|Type2=TP | |Type2=TP | ||
|Type3= | |Type3= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=55 |
− | |PrerequisiteSkill= | + | |PrerequisiteSkill=[[File:Raging Vulcan.png]] [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] Lv1 |
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|Description= | |Description= | ||
{{tabs | {{tabs | ||
|name=Descriptions | |name=Descriptions | ||
|tab1=Female | |tab1=Female | ||
− | |contents1= | + | |contents1=This skill now Physically attacks enemies once if they cannot be grabbed. Also increases [[File:Raging Vulcan.png]] [[Raging Vulcan]]'s attack count, shock wave Atk., and Atk. against enemies that cannot be grabbed. |
− | * | + | *{{SkillAttribute|Attack Count per Level|+1}} |
+ | *{{SkillAttribute|Shock Wave Atk. per Level|+10%}} | ||
+ | *{{SkillAttribute|Grab-immune Enemy Atk. Change Rate per Level|+10%}} | ||
|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=Learning this skill enables [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] to inflict direct damage on enemies that are immune to Grab, and the use of Raging Vulcan in the middle of {{IconLink|Ground Tackle}}. Also increases Atk. for Raging Vulcan and its shock wave attack. |
− | + | *{{SkillAttribute|Atk. per Level|+10%}} | |
}} | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
− | *{{ | + | *{{TP per level|2}} |
− | *{{ | + | *{{SkillAttribute|Master Level|5}} |
− | + | *{{SkillAttribute|Max Level|7}} | |
− | *{{SkillAttribute| | + | |
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|SkillGrowth= | |SkillGrowth= | ||
{{tabs | {{tabs | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Attack Count |
− | + | !Shock Wave Atk. | |
− | | | + | !Grab-immune Enemy Atk. Change Rate |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Attack Count--> +{{#expr: 1*{{#var:i}} round 0}} | |
− | + | {{!}} <!--Shock Wave Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | |
− | + | {{!}} <!--Grab-immune Enemy Atk. Change Rate--> +{{#expr: 10*{{#var:i}} round 0}}% | |
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | |||
− | ! | ||
!Lv Req | !Lv Req | ||
− | |-{{ | + | !Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Latest revision as of 13:26, 29 December 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Raging Vulcan Lv1 |
Description
This skill now Physically attacks enemies once if they cannot be grabbed. Also increases Raging Vulcan's attack count, shock wave Atk., and Atk. against enemies that cannot be grabbed.
- Attack Count per Level: +1
- Shock Wave Atk. per Level: +10%
- Grab-immune Enemy Atk. Change Rate per Level: +10%
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |