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Difference between revisions of "Seismic Crash"

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{{Missing Info}}
+
{{Missing Info|Unknown female info}}
  
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|NameTab=Female
|NameTab2=
+
|NameTab2=Male
|Video=Jh__kISXNcE
+
|Video=
 
|Video2=
 
|Video2=
 
|Gender=Both
 
|Gender=Both
 
|Class=Fighter
 
|Class=Fighter
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=10
 
|PrerequisiteLevel=10
|PrerequisiteSkill=
 
 
 
|Command={{Right}}{{Up}}{{Z}}
 
|Command={{Right}}{{Up}}{{Z}}
|Description=
+
|Description=Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.<br>The attack can be aimed with the arrow keys.<br>Enemies in the center of this skill's range receive damage from the landing impact and the shock wave.<p>
===Modified Game Description===
+
[ Advanced Feature for Grapplers ]
The Fighter leaps forward and lands on the ground with incredible force, creating a shockwave that damages and knocks down enemies. The landing position can be adjusted with the arrow keys up, forward, and down to be diagonally up, directly forward, or diagonally downwards from the character's starting position respectively.  Any enemy directly on the spot where the punch/kick land also takes damage from the punch/kick.
+
*Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.
 
+
*{{IconLink|Snap Shot}} can be used during this skill's post delay.
===Description===
 
The Fighter leaps forward and lands on the ground with incredible force, creating a shockwave that damages and knocks down enemies.
 
===Additional Inputs===
 
The landing position can be adjusted with the arrow keys up, forward, and down to be diagonally up, directly forward, or diagonally downwards from the character's starting position respectively.
 
===Additional Mechanics===
 
Any target hit by the center of the skill receives additional damage from the punch/kick.
 
  
 
|Attributes=
 
|Attributes=
 
{{tabs
 
{{tabs
 
 
|name=Gender
 
|name=Gender
 
 
|tab1=Female
 
|tab1=Female
 
|contents1=
 
|contents1=
{{Missing Info}}
 
  
 
|tab2=Male
 
|tab2=Male
 
|contents2=
 
|contents2=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{Cooldown|Dungeon=5 sec|Arena=8 sec}}
 
*{{Cooldown|Dungeon=5 sec|Arena=8 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
*{{Cancelable}} (Grappler only)
+
*{{SkillAttribute|Enemy-launching Strength|Dungeon=182.4%|Arena=varies}}
*{{SkillAttribute|Number of Hits|2}}
+
*'''Grapplers:'''
 +
**{{Cancelable}}
 +
**{{SkillAttribute|Atk. against Downed Enemies|Dungeon=+50%|Arena=+15%}}
 
}}
 
}}
  
 +
|Notes=
 +
*Can be improved with {{IconLink|Seismic Crash Upgrade}}, causing the Fighter to leap higher and deal more damage.
 +
*Launches targets upon impact.
 +
*After skill recovery becomes quicker as skill level increases.
 +
*Travel speed and recovery time are affected by attack speed.
 +
*For [[Male Fighter]]s, animation changes upon advancing to [[Male Grappler]].
  
|Notes=
 
*Launches targets upon impact
 
*After skill recovery becomes quicker as skill level increases
 
*Travel speed and recovery time are affected by attack speed
 
*For [[Male Fighter]]s, animation changes upon advancing to [[Male Grappler]]
 
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs  
+
<span style="display:none">{{</span><small>
|name=genders
+
{{tabs
 
+
|name=Skills
 
|tab1=Female
 
|tab1=Female
|contents1=
+
|contents1=<span style="display: none;">{{</span>
 
{{tabs
 
{{tabs
|name=gameModes1
+
|name=Skill Growths1
 
+
|tab1=Dungeon
|tab1=PVE
+
|contents1=<span style="display: none;">{{</span>
|contents1=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
+
!Lv Req
!rowspan="1" width="75"|Lv
+
!MP
!rowspan="1" width="75"|Lv Req
+
!Atk.
!rowspan="1" width="75"|SP
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP-->
 +
{{!}} <!--Atk.-->
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 
!MP
 
!MP
! width="150"| Punch Physical Weapon<br> Attack Strength
+
!Atk.
! width="150"| Shockwave<br>Attack Strength
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
! width="150"| Range Expansion
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
! width="150"| Launch Height
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
! width="150"| Post-Cast Delay
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
| 1|| 15 || rowspan="30" | 20 || 20 || 110% || 3.30 || 100% || 100.0% || 0.45s
+
{{!}} <!--MP-->
|-{{SkillRow}}
+
{{!}} <!--Atk.-->
| 2|| 17 || 23 || 123% || 3.70 || 101% || 102.4% || 0.44s
+
{{!}}-
|-{{SkillRow}}
+
}}
| 3|| 19 || 26 || 137% || 4.10 || 103% || 104.4% || 0.43s
 
|-{{SkillRow}}
 
| 4|| 21 || 29 || 150% || 4.49 || 104% || 106.8% || 0.43s
 
|-{{SkillRow}}
 
| 5|| 23 || 32 || 163% || 4.89 || 105% || 108.8% || 0.42s
 
|-{{SkillRow}}
 
| 6|| 25 || 35 || 176% || 5.29 || 106% || 111.2% || 0.41s
 
|-{{SkillRow}}
 
| 7|| 27 || 38 || 190% || 5.69 || 108% || 113.2% || 0.40s
 
|-{{SkillRow}}
 
| 8|| 29 || 41 || 203% || 6.09 || 109% || 115.6% || 0.40s
 
|-{{SkillRow}}
 
| 9|| 31 || 44 || 216% || 6.49 || 110% || 117.6% || 0.39s
 
|-{{SkillRow}}
 
| 10|| 33 || 47 || 229% || 6.88 || 112% || 120.0% || 0.38s
 
|-{{SkillRow}}
 
| 11|| 35 || 50 || 243% || 7.28 || 113% || 122.4% || 0.37s
 
|-{{SkillRow}}
 
| 12|| 37 || 53 || 256% || 7.68 || 114% || 124.4% || 0.36s
 
|-{{SkillRow}}
 
| 13|| 39 || 56 || 269% || 8.08 || 116% || 126.8% || 0.36s
 
|-{{SkillRow}}
 
| 14|| 41 || 59 || 283% || 8.48 || 117% || 128.8% || 0.35s
 
|-{{SkillRow}}
 
| 15|| 43 || 62 || 296% || 8.88 || 118% || 131.2% || 0.34s
 
|-{{SkillRow}}
 
| 16|| 45 || 65 || 309% || 9.27 || 119% || 133.2% || 0.33s
 
|-{{SkillRow}}
 
| 17|| 47 || 68 || 322% || 9.67 || 121% || 135.6% || 0.33s
 
|-{{SkillRow}}
 
| 18|| 49 || 72 || 336% || 10.07 || 122% || 137.6% || 0.32s
 
|-{{SkillRow}}
 
| 19|| 51 || 75 || 349% || 10.47 || 123% || 140.0% || 0.31s
 
|-{{SkillRow}}
 
| 20|| 53 || 78 || 362% || 10.87 || 125% || 142.4% || 0.30s
 
|-{{SkillRow}}
 
| 21|| 55 || 81 || 376% || 11.27 || 126% || 144.4% || 0.29s
 
|-{{SkillRow}}
 
| 22|| 57 || 84 || 389% || 11.66 || 127% || 146.8% || 0.29s
 
|-{{SkillRow}}
 
| 23|| 59 || 87 || 402% || 12.06 || 129% || 148.8% || 0.28s
 
|-{{SkillRow}}
 
| 24|| 61 || 90 || 415% || 12.46 || 130% || 151.2% || 0.27s
 
|-{{SkillRow}}
 
| 25|| 63 || 93 || 429% || 12.86 || 131% || 153.2% || 0.26s
 
|-{{SkillRow}}
 
| 26|| 65 || 96 || 442% || 13.26 || 132% || 155.6% || 0.26s
 
|-{{SkillRow}}
 
| 27|| 67 || 99 || 455% || 13.66 || 134% || 157.6% || 0.25s
 
|-{{MaxSkillRow}}
 
| 28|| 69 || 102 || 468% || 14.05 || 135% || 160% || 0.24s
 
|-{{SkillRow}}
 
| 29|| 71 || 105 || 482% || 14.45 || 136% || 162.4% || 0.23s
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
|tab2=PVP
 
|contents2=
 
{{Missing Info}}
 
 
}}
 
  
 
|tab2=Male
 
|tab2=Male
|contents2=
+
|contents2=<span style="display: none;">{{</span>
 
{{tabs
 
{{tabs
|name=gameModes2
+
|name=Skill Growths2
 
+
|tab1=Dungeon
|tab1=PVE
+
|contents1=<span style="display: none;">{{</span>
|contents1=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
+
!Lv Req
!rowspan="1" width="75"|Lv
 
!rowspan="1" width="75"|Lv Req
 
 
!MP
 
!MP
! width="150"| Punch Physical Weapon<br> Attack Strength
+
!Kick Atk.
! width="150"| Shockwave<br>Attack Strength
+
!Shock Wave Atk.
! width="150"| Shockwave<br>Range Expansion
+
!Range Expansion
! width="150"| Enemy<br>Launch Height
+
!Post-casting Delay
! width="150"| Post-Cast Delay
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
| 1|| 10 || 20 || 110% || {{AbsoluteDamage|Tooltip=4755|IndependantAttack=1441}} || 100% || 100.0% || 0.23 secs
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2|| 12 || 23 || 123% || {{AbsoluteDamage|Tooltip=5317|IndependantAttack=1441}} || 101% || 102.4% || 0.22 secs
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|186|46}}
| 3|| 14 || 26 || 137% || {{AbsoluteDamage|Tooltip=5922|IndependantAttack=1441}} || 103% || 104.4% || 0.22 secs
+
{{!}} <!--Kick--> {{Calc|{{#var:i}}|188|1056|46}}%
|-{{SkillRow}}
+
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|455|2540|46}}%
| 4|| 16 || 29 || 150% || {{AbsoluteDamage|Tooltip=6484|IndependantAttack=1441}} || 104% || 106.8% || 0.21 secs
+
{{!}} <!--Range--> {{Calc|{{#var:i}}|100|158|46}}%
|-{{SkillRow}}
+
{{!}} <!--Post-cast--> {{Calc|{{#var:i}}|0.23|0.05|46|1|2}} sec
| 5|| 18 || 32 || 163% || {{AbsoluteDamage|Tooltip=7046|IndependantAttack=1441}} || 105% || 108.8% || 0.21 secs
+
{{!}}-
|-{{SkillRow}}
+
}}
| 6|| 20 || 35 || 176% || {{AbsoluteDamage|Tooltip=7608|IndependantAttack=1441}} || 106% || 111.2% || 0.20 secs
 
|-{{SkillRow}}
 
| 7|| 22 || 38 || 190% || {{AbsoluteDamage|Tooltip=8213|IndependantAttack=1441}} || 108% || 113.2% || 0.20 secs
 
|-{{SkillRow}}
 
| 8|| 24 || 42 || 203% || {{AbsoluteDamage|Tooltip=8775|IndependantAttack=1441}} || 109% || 115.6% || 0.20 secs
 
|-{{SkillRow}}
 
| 9|| 26 || 45 || 216% || {{AbsoluteDamage|Tooltip=9337|IndependantAttack=1441}} || 110% || 117.6% || 0.19 secs
 
|-{{SkillRow}}
 
| 10|| 28 || 48 || 229% || {{AbsoluteDamage|Tooltip=9899|IndependantAttack=1441}} || 112% || 120.0% || 0.19 secs
 
|-{{SkillRow}}
 
| 11|| 30 || 51 || 243% || {{AbsoluteDamage|Tooltip=10504|IndependantAttack=1441}} || 113% || 122.4% || 0.19 secs
 
|-{{SkillRow}}
 
| 12|| 32 || 54 || 256% || {{AbsoluteDamage|Tooltip=11066|IndependantAttack=1441}} || 114% || 124.4% || 0.19 secs
 
|-{{SkillRow}}
 
| 13|| 34 || 57 || 269% || {{AbsoluteDamage|Tooltip=11628|IndependantAttack=1441}} || 116% || 126.8% || 0.18 secs
 
|-{{SkillRow}}
 
| 14|| 36 || 61 || 283% || {{AbsoluteDamage|Tooltip=12234|IndependantAttack=1441}} || 117% || 128.8% || 0.18 secs
 
|-{{SkillRow}}
 
| 15|| 38 || 64 || 296% || {{AbsoluteDamage|Tooltip=12796|IndependantAttack=1441}} || 118% || 131.2% || 0.17 secs
 
|-{{SkillRow}}
 
| 16|| 40 || 67 || 309% || {{AbsoluteDamage|Tooltip=13358|IndependantAttack=1441}} || 119% || 133.2% || 0.17 secs
 
|-{{SkillRow}}
 
| 17|| 42 || 70 || 322% || {{AbsoluteDamage|Tooltip=13920|IndependantAttack=1441}} || 121% || 135.6% || 0.16 secs
 
|-{{SkillRow}}
 
| 18|| 44 || 73 || 336% || {{AbsoluteDamage|Tooltip=14525|IndependantAttack=1441}} || 122% || 137.6% || 0.16 secs
 
|-{{SkillRow}}
 
| 19|| 46 || 76 || 349% || {{AbsoluteDamage|Tooltip=15087|IndependantAttack=1441}} || 123% || 140.0% || 0.16 secs
 
|-{{SkillRow}}
 
| 20|| 48 || 80 || 362% || {{AbsoluteDamage|Tooltip=15649|IndependantAttack=1441}} || 125% || 142.4% || 0.15 secs
 
|-{{SkillRow}}
 
| 21|| 50 || 83 || 376% || {{AbsoluteDamage|Tooltip=16254|IndependantAttack=1441}} || 126% || 144.4% || 0.15 secs
 
|-{{SkillRow}}
 
| 22|| 52 || 86 || 389% || {{AbsoluteDamage|Tooltip=16816|IndependantAttack=1441}} || 127% || 146.8% || 0.14 secs
 
|-{{SkillRow}}
 
| 23|| 54 || 89 || 402% || {{AbsoluteDamage|Tooltip=17378|IndependantAttack=1441}} || 129% || 148.8% || 0.14 secs
 
|-{{SkillRow}}
 
| 24|| 56 || 92 || 415% || {{AbsoluteDamage|Tooltip=17940|IndependantAttack=1441}} || 130% || 151.2% || 0.14 secs
 
|-{{SkillRow}}
 
| 25|| 58 || 95 || 429% || {{AbsoluteDamage|Tooltip=18545|IndependantAttack=1441}} || 131% || 153.2% || 0.13 secs
 
|-{{SkillRow}}
 
| 26|| 60 || 98 || 442% || {{AbsoluteDamage|Tooltip=19107|IndependantAttack=1441}} || 132% || 155.6% || 0.13 secs
 
|-{{SkillRow}}
 
| 27|| 62 || 102 || 455% || {{AbsoluteDamage|Tooltip=19669|IndependantAttack=1441}} || 134% || 157.6% || 0.12 secs
 
|-{{SkillRow}}
 
| 28|| 64 || 105 || 468% || {{AbsoluteDamage|Tooltip=20231|IndependantAttack=1441}} || 135% || 160% || 0.12 secs
 
|-{{SkillRow}}
 
| 29|| 66 || 108 || 482% || {{AbsoluteDamage|Tooltip=20231|IndependantAttack=1441}} || 136% || 162.4% || 0.12 secs
 
|-{{SkillRow}}
 
| 30|| 68 || 111 || 495% || {{AbsoluteDamage|Tooltip=20836|IndependantAttack=1441}} || 138% || 164.4% || 0.11 secs
 
|-{{SkillRow}}
 
| 31|| 70 || 114 || 508% || {{AbsoluteDamage|Tooltip=21398|IndependantAttack=1441}} || 139% || 166.8% || 0.10 secs
 
|-{{SkillRow}}
 
| 32|| 72 || 117 || 522% || {{AbsoluteDamage|Tooltip=21960|IndependantAttack=1441}} || 140% || 168.8% || 0.10 secs
 
|-{{SkillRow}}
 
| 33|| 74 || 121 || 535% || {{AbsoluteDamage|Tooltip=22566|IndependantAttack=1441}} || 141% || 171.2% || 0.10 secs
 
|-{{SkillRow}}
 
| 34|| 76 || 124 || 548% || {{AbsoluteDamage|Tooltip=23128|IndependantAttack=1441}} || 143% || 173.2% || 0.10 secs
 
|-{{SkillRow}}
 
| 35|| 78 || 127 || 561% || {{AbsoluteDamage|Tooltip=23690|IndependantAttack=1441}} || 144% || 175.6% || 0.09 secs
 
|-{{SkillRow}}
 
| 36|| 80 || 130 || 575% || {{AbsoluteDamage|Tooltip=24252|IndependantAttack=1441}} || 145% || 177.6% || 0.09 secs
 
|-{{SkillRow}}
 
| 37|| 82 || 133 || 588% || {{AbsoluteDamage|Tooltip=24857|IndependantAttack=1441}} || 147% || 180.0% || 0.09 secs
 
|-{{MaxSkillRow}}
 
| 38|| 84 || 136 || 601% || {{AbsoluteDamage|Tooltip=25419|IndependantAttack=1441}} || 148% || 182.4% || 0.08 secs
 
|-{{SkillRow}}
 
| 39|| 86 || 140 || 614% || {{AbsoluteDamage|Tooltip=25981|IndependantAttack=1441}} || 149% || 184.4% || 0.08 secs
 
|-{{SkillRow}}
 
| 40|| 88 || 143 || 628% || {{AbsoluteDamage|Tooltip=26543|IndependantAttack=1441}} || 151% || 186.8% || 0.07 secs
 
|-{{SkillRow}}
 
| 41|| 90 || 146 || 641% || {{AbsoluteDamage|Tooltip=27148|IndependantAttack=1441}} || 152% || 188.8% || 0.07 secs
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
 
+
|tab2=Arena
|tab2=PVP
+
|contents2=<span style="display: none;">{{</span>
|contents2=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
+
!Lv Req
!rowspan="1" width="75"|Lv
 
!rowspan="1" width="75"|Lv Req
 
 
!MP
 
!MP
! width="150"| Punch Physical Weapon<br> Attack Strength
+
!Kick Atk.
! width="150"| Shockwave<br>Attack Strength
+
!Shock Wave Atk.
! width="150"| Shockwave<br>Range Expansion
+
!Range Expansion
! width="150"| Enemy<br>Launch Height
+
!Enemy-launching Strength
! width="150"| Post-Cast Delay
+
!Post-casting Delay
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
|1||10||20||44%||{{AbsoluteDamage|Tooltip=469|IndependantAttack=1339}}||90%||100%||0.6 secs
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
|2||12||23||49%||{{AbsoluteDamage|Tooltip=523|IndependantAttack=1339}}||91%||102%||0.59 secs
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
|3||14||26||55%||{{AbsoluteDamage|Tooltip=587|IndependantAttack=1339}}||92%||103.6%||0.59 secs
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|186|46}}
|-{{SkillRow}}
+
{{!}} <!--Kick--> {{Calc|{{#var:i}}|44|240|38}}%
|4||16||29||60%||{{AbsoluteDamage|Tooltip=640|IndependantAttack=1339}}||93%||105.6%||0.58 secs
+
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|44|240|38}}%
|-{{SkillRow}}
+
{{!}} <!--Range--> {{Calc|{{#var:i}}|85|120|38}}%
|5||18||32||65%||{{AbsoluteDamage|Tooltip=694|IndependantAttack=1339}}||94%||107.2%||0.58 secs
+
{{!}} <!--Launch--> {{Calc|{{#var:i}}|100|166.8|38|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Post-cast--> {{Calc|{{#var:i}}|0.6|0.38|38|1|2}} sec
|6||20||35||71%||{{AbsoluteDamage|Tooltip=758|IndependantAttack=1339}}||95%||109.2%||0.57 secs
+
{{!}}-
|-{{SkillRow}}
+
}}
|7||22||38||76%||{{AbsoluteDamage|Tooltip=811|IndependantAttack=1339}}||96%||110.8%||0.56 secs
 
|-{{SkillRow}}
 
|8||24||42||81%||{{AbsoluteDamage|Tooltip=865|IndependantAttack=1339}}||97%||112.8%||0.56 secs
 
|-{{SkillRow}}
 
|9||26||45||86%||{{AbsoluteDamage|Tooltip=918|IndependantAttack=1339}}||98%||114.4%||0.55 secs
 
|-{{SkillRow}}
 
|10||28||48||92%||{{AbsoluteDamage|Tooltip=982|IndependantAttack=1339}}||99%||116.4%||0.55 secs
 
|-{{SkillRow}}
 
|11||30||51||97%||{{AbsoluteDamage|Tooltip=1035|IndependantAttack=1339}}||99%||118%||0.54 secs
 
|-{{SkillRow}}
 
|12||32||54||102%||{{AbsoluteDamage|Tooltip=1089|IndependantAttack=1339}}||100%||120%||0.53 secs
 
|-{{SkillRow}}
 
|13||34||57||108%||{{AbsoluteDamage|Tooltip=1153|IndependantAttack=1339}}||101%||121.6%||0.53 secs
 
|-{{SkillRow}}
 
|14||36||61||113%||{{AbsoluteDamage|Tooltip=1206|IndependantAttack=1339}}||102%||123.6%||0.52 secs
 
|-{{SkillRow}}
 
|15||38||64||118%||{{AbsoluteDamage|Tooltip=1260|IndependantAttack=1339}}||103%||125.2%||0.52 secs
 
|-{{SkillRow}}
 
|16||40||67||124%||{{AbsoluteDamage|Tooltip=1324|IndependantAttack=1339}}||104%||127.2%||0.51 secs
 
|-{{SkillRow}}
 
|17||42||70||129%||{{AbsoluteDamage|Tooltip=1377|IndependantAttack=1339}}||105%||128.8%||0.5 secs
 
|-{{SkillRow}}
 
|18||44||73||134%||{{AbsoluteDamage|Tooltip=1431|IndependantAttack=1339}}||106%||130.8%||0.5 secs
 
|-{{SkillRow}}
 
|19||46||76||140%||{{AbsoluteDamage|Tooltip=1495|IndependantAttack=1339}}||107%||132.4%||0.49 secs
 
|-{{SkillRow}}
 
|20||48||80||145%||{{AbsoluteDamage|Tooltip=1548|IndependantAttack=1339}}||108%||134.4%||0.49 secs
 
|-{{SkillRow}}
 
|21||50||83||150%||{{AbsoluteDamage|Tooltip=1602|IndependantAttack=1339}}||109%||136%||0.48 secs
 
|-{{SkillRow}}
 
|22||52||86||156%||{{AbsoluteDamage|Tooltip=1666|IndependantAttack=1339}}||110%||138%||0.47 secs
 
|-{{SkillRow}}
 
|23||54||89||161%||{{AbsoluteDamage|Tooltip=1719|IndependantAttack=1339}}||111%||139.6%||0.47 secs
 
|-{{SkillRow}}
 
|24||56||92||166%||{{AbsoluteDamage|Tooltip=1772|IndependantAttack=1339}}||112%||141.6%||0.46 secs
 
|-{{SkillRow}}
 
|25||58||95||171%||{{AbsoluteDamage|Tooltip=1826|IndependantAttack=1339}}||113%||143.2%||0.46 secs
 
|-{{SkillRow}}
 
|26||60||98||177%||{{AbsoluteDamage|Tooltip=1890|IndependantAttack=1339}}||114%||145.2%||0.45 secs
 
|-{{SkillRow}}
 
|27||62||102||182%||{{AbsoluteDamage|Tooltip=1943|IndependantAttack=1339}}||115%||146.8%||0.44 secs
 
|-{{SkillRow}}
 
|28||64||105||187%||{{AbsoluteDamage|Tooltip=1997|IndependantAttack=1339}}||116%||148.8%||0.44 secs
 
|-{{SkillRow}}
 
|29||66||108||193%||{{AbsoluteDamage|Tooltip=2061|IndependantAttack=1339}}||116%||150.4%||0.43 secs
 
|-{{SkillRow}}
 
|30||68||111||198%||{{AbsoluteDamage|Tooltip=2114|IndependantAttack=1339}}||117%||152.4%||0.43 secs
 
|-{{SkillRow}}
 
|31||70||114||203%||{{AbsoluteDamage|Tooltip=2168|IndependantAttack=1339}}||118%||154%||0.42 secs
 
|-{{SkillRow}}
 
|32||72||117||209%||{{AbsoluteDamage|Tooltip=2232|IndependantAttack=1339}}||119%||156%||0.41 secs
 
|-{{SkillRow}}
 
|33||74||121||214%||{{AbsoluteDamage|Tooltip=2285|IndependantAttack=1339}}||120%||157.6%||0.4 secs
 
|-{{SkillRow}}
 
|34||76||124||219%||{{AbsoluteDamage|Tooltip=2338|IndependantAttack=1339}}||121%||159.6%||0.4 secs
 
|-{{SkillRow}}
 
|35||78||127||225%||{{AbsoluteDamage|Tooltip=2403|IndependantAttack=1339}}||122%||161.2%||0.4 secs
 
|-{{SkillRow}}
 
|36||80||130||230%||{{AbsoluteDamage|Tooltip=2456|IndependantAttack=1339}}||123%||163.2%||0.39 secs
 
|-{{SkillRow}}
 
|37||82||133||235%||{{AbsoluteDamage|Tooltip=2509|IndependantAttack=1339}}||124%||164.8%||0.38 secs
 
|-{{MaxSkillRow}}
 
|38||84||136||240%||{{AbsoluteDamage|Tooltip=2563|IndependantAttack=1339}}||125%||166.8%||0.38 secs
 
 
|}
 
|}
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Revision as of 09:24, 10 December 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Unknown female info




Seismic Crash.png Seismic Crash

No Video
Active Skill
Class:

Male Fighter
Female Fighter

Command: Rightkey.pngUpkey.pngZ.png
Prerequisite Level: 10
Prerequisite Skills: None

Description

Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
The attack can be aimed with the arrow keys.
Enemies in the center of this skill's range receive damage from the landing impact and the shock wave.

[ Advanced Feature for Grapplers ]

  • Can be used in the middle of another skill or a Basic Attack, and changes to an elbow strike that inflicts more damage on Downed enemies.
  • Snap Shot.png Snap Shot can be used during this skill's post delay.

Attributes

Notes

  • Can be improved with Seismic Crash Upgrade.png Seismic Crash Upgrade, causing the Fighter to leap higher and deal more damage.
  • Launches targets upon impact.
  • After skill recovery becomes quicker as skill level increases.
  • Travel speed and recovery time are affected by attack speed.
  • For Male Fighters, animation changes upon advancing to Male Grappler.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

{{

Level Lv Req MP Atk.
1 1
2 3
3 5
4 7
5 9
6 11
7 13
8 15
9 17
10 19
11 21
12 23
13 25
14 27
15 29
16 31
17 33
18 35
19 37
20 39
21 41
22 43
23 45
24 47
25 49
26 51
27 53
28 55
29 57
30 59
31 61
32 63
33 65
34 67
35 69
36 71
37 73
38 75
39 77
40 79
41 81
42 83
43 85
44 87
45 89
46 91
47 93
48 95
49 97
50 99
}}
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism