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Difference between revisions of "Lock-on Support"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
− | |||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill={{IconLink|G-14 Buster}} Lv1 | |PrerequisiteSkill={{IconLink|G-14 Buster}} Lv1 | ||
|Command={{Up}}{{Down}}{{Down}}{{Z}} | |Command={{Up}}{{Down}}{{Down}}{{Z}} | ||
− | |Description=Throws a laser signal grenade at a target within a set range, marking it for support fire. The target is attacked a set number of times and becomes susceptible to {{IconLink|Stun (Status)}}. | + | |Description=Throws a laser signal grenade at a target within a set range, marking it for support fire.<br> |
+ | The target is attacked a set number of times and becomes susceptible to {{IconLink|Stun (Status)}}. | ||
+ | Inside the Arena, this skill cannot cast {{IconLink|Super Armor (Status)}} and does not {{IconLink|Stun (Status)}} its target. It also searches a narrower area. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|45 sec | + | *{{Cooldown|45 sec.}} |
− | |||
− | |||
− | |||
− | |||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0|Cooldown=2.0}} | *{{Command Reduction|MP=4.0|Cooldown=2.0}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Stun Chance|Dungeon=100%|Arena=-%}} | ||
+ | *{{SkillAttribute|Stun Duration|Dungeon=1 sec.|Arena=- sec}} | ||
|Notes= | |Notes= | ||
− | |||
*Can be improved with {{IconLink|Lock-on Support Upgrade}}, increasing its attack. | *Can be improved with {{IconLink|Lock-on Support Upgrade}}, increasing its attack. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display:none">{{</span><small> |
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|400|1654|26}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|2984|10558|26}}% |
− | {{!}} <!--StunLv--> | + | {{!}} <!--StunLv--> {{Calc|{{#var:i}}|46|96|26}} |
{{!}}- | {{!}}- | ||
}} | }} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
− | |||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|400|1654|26}} |
− | {{!}} <!--Atk.--> | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|107|383|26}}% |
− | {{ | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
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{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|400|1754|28}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|400|1754|28}} | ||
− | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|40506|151522|28}} | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|40506|151522|28}} x5 |
{{!}} <!--StunLv--> {{#expr: 46+2*({{#var:i}}-1)}} | {{!}} <!--StunLv--> {{#expr: 46+2*({{#var:i}}-1)}} | ||
{{!}}- | {{!}}- | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}} | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|400|1754|28}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|400|1754|28}} | ||
− | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|657|2513|28}} | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|657|2513|28}} x5 |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}}</small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:48, 5 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 45 |
Prerequisite Skills: | ![]() |
Description
Throws a laser signal grenade at a target within a set range, marking it for support fire.
The target is attacked a set number of times and becomes susceptible to Stun (Status).
Inside the Arena, this skill cannot cast
Super Armor (Status) and does not
Stun (Status) its target. It also searches a narrower area.
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 2
Clear Cube Fragments.
- MP -4.0 Cooldown -2.0 on Command
- Basic Attack Cancelable Skill
- Stun Chance: 100% (-% in Arena )
- Stun Duration: 1 sec. (- sec in Arena )
Notes
- Can be improved with
Lock-on Support Upgrade, increasing its attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Stun Level |
---|---|---|---|---|
1 | 45 | 400 | 2984% | 46 |
2 | 47 | 450 | 3287% | 48 |
3 | 49 | 500 | 3590% | 50 |
4 | 51 | 550 | 3893% | 52 |
5 | 53 | 601 | 4196% | 54 |
6 | 55 | 651 | 4499% | 56 |
7 | 57 | 701 | 4802% | 58 |
8 | 59 | 751 | 5105% | 60 |
9 | 61 | 801 | 5408% | 62 |
10 | 63 | 851 | 5711% | 64 |
11 | 65 | 902 | 6014% | 66 |
12 | 67 | 952 | 6317% | 68 |
13 | 69 | 1002 | 6620% | 70 |
14 | 71 | 1052 | 6922% | 72 |
15 | 73 | 1102 | 7225% | 74 |
16 | 75 | 1152 | 7528% | 76 |
17 | 77 | 1203 | 7831% | 78 |
18 | 79 | 1253 | 8134% | 80 |
19 | 81 | 1303 | 8437% | 82 |
20 | 83 | 1353 | 8740% | 84 |
21 | 85 | 1403 | 9043% | 86 |
22 | 87 | 1453 | 9346% | 88 |
23 | 89 | 1504 | 9649% | 90 |
24 | 91 | 1554 | 9952% | 92 |
25 | 93 | 1604 | 10255% | 94 |
26 | 95 | 1654 | 10558% | 96 |
27 | 97 | 1704 | 10861% | 98 |
28 | 99 | 1754 | 11164% | 100 |
29 | 101 | 1804 | 11467% | 102 |
30 | 103 | 1855 | 11770% | 104 |
31 | 105 | 1905 | 12073% | 106 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |