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Difference between revisions of "Magic Missile"
(Tag: Undo) |
(Updated Dungeon Skill Growth Table) |
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|Notes=*When no directional keys are pressed, the skill has a slight homing effect and will shoot slightly diagonal to hit enemies higher or lower on the y-axis. | |Notes=*When no directional keys are pressed, the skill has a slight homing effect and will shoot slightly diagonal to hit enemies higher or lower on the y-axis. | ||
*Has a 70% chance of passing through enemies. | *Has a 70% chance of passing through enemies. | ||
− | + | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | <!-- START: TABLE HEADERS --> |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Range. |
− | + | !Magical Atk. | |
− | + | ||
− | + | <!-- END: TABLE HEADERS --> | |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 2*{{#var:i}}-1}} | |
− | + | {{!}} <!--MP--> {{#expr: 1.4*{{#var:i}}+(343/55) round 0}} | |
− | + | {{!}} <!--Range--> {{#expr: (4.835*{{#var:i}}+275.2) round 0}}px | |
− | + | {{!}} <!--Magical Atk.--> {{#expr: (269/10)*{{#var:i}}+(3559/15) round 0}}% + {{AbsoluteDamage|{{#expr: 539.6428571*{{#var:i}}+4769.057143}}|1781}} | |
− | + | ||
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | | | + | }} |
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|} | |} | ||
+ | </small> | ||
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | <span style="display:none">}}</span> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− |
Revision as of 17:12, 9 May 2019
Active Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Fires a star-shaped flare that possesses magical powers. Magic Missile can be shot straight or diagonally using the arrow keys.
Attributes
- SP per level: 15
- Master level: 50
- Max level: 60
- Casting Time: 0.4 sec
- Cooldown: 0.5 sec (1.5 sec in Arena )
- Piercing Strength: 70%
- Basic Attack Cancelable Skill
Notes
- When no directional keys are pressed, the skill has a slight homing effect and will shoot slightly diagonal to hit enemies higher or lower on the y-axis.
- Has a 70% chance of passing through enemies.
Level | Lv Req | MP | Range. | Magical Atk. |
---|---|---|---|---|
1 | 1 | 8 | 280px | 264% + 2.98 max-width:200px 100
|
2 | 3 | 9 | 285px | 291% + 3.28 max-width:200px 100
|
3 | 5 | 10 | 290px | 318% + 3.59 max-width:200px 100
|
4 | 7 | 12 | 295px | 345% + 3.89 max-width:200px 100
|
5 | 9 | 13 | 299px | 372% + 4.19 max-width:200px 100
|
6 | 11 | 15 | 304px | 399% + 4.5 max-width:200px 100
|
7 | 13 | 16 | 309px | 426% + 4.8 max-width:200px 100
|
8 | 15 | 17 | 314px | 452% + 5.1 max-width:200px 100
|
9 | 17 | 19 | 319px | 479% + 5.4 max-width:200px 100
|
10 | 19 | 20 | 324px | 506% + 5.71 max-width:200px 100
|
11 | 21 | 22 | 328px | 533% + 6.01 max-width:200px 100
|
12 | 23 | 23 | 333px | 560% + 6.31 max-width:200px 100
|
13 | 25 | 24 | 338px | 587% + 6.62 max-width:200px 100
|
14 | 27 | 26 | 343px | 614% + 6.92 max-width:200px 100
|
15 | 29 | 27 | 348px | 641% + 7.22 max-width:200px 100
|
16 | 31 | 29 | 353px | 668% + 7.53 max-width:200px 100
|
17 | 33 | 30 | 357px | 695% + 7.83 max-width:200px 100
|
18 | 35 | 31 | 362px | 721% + 8.13 max-width:200px 100
|
19 | 37 | 33 | 367px | 748% + 8.43 max-width:200px 100
|
20 | 39 | 34 | 372px | 775% + 8.74 max-width:200px 100
|
21 | 41 | 36 | 377px | 802% + 9.04 max-width:200px 100
|
22 | 43 | 37 | 382px | 829% + 9.34 max-width:200px 100
|
23 | 45 | 38 | 386px | 856% + 9.65 max-width:200px 100
|
24 | 47 | 40 | 391px | 883% + 9.95 max-width:200px 100
|
25 | 49 | 41 | 396px | 910% + 10.25 max-width:200px 100
|
26 | 51 | 43 | 401px | 937% + 10.56 max-width:200px 100
|
27 | 53 | 44 | 406px | 964% + 10.86 max-width:200px 100
|
28 | 55 | 45 | 411px | 990% + 11.16 max-width:200px 100
|
29 | 57 | 47 | 415px | 1017% + 11.46 max-width:200px 100
|
30 | 59 | 48 | 420px | 1044% + 11.77 max-width:200px 100
|
31 | 61 | 50 | 425px | 1071% + 12.07 max-width:200px 100
|
32 | 63 | 51 | 430px | 1098% + 12.37 max-width:200px 100
|
33 | 65 | 52 | 435px | 1125% + 12.68 max-width:200px 100
|
34 | 67 | 54 | 440px | 1152% + 12.98 max-width:200px 100
|
35 | 69 | 55 | 444px | 1179% + 13.28 max-width:200px 100
|
36 | 71 | 57 | 449px | 1206% + 13.59 max-width:200px 100
|
37 | 73 | 58 | 454px | 1233% + 13.89 max-width:200px 100
|
38 | 75 | 59 | 459px | 1259% + 14.19 max-width:200px 100
|
39 | 77 | 61 | 464px | 1286% + 14.49 max-width:200px 100
|
40 | 79 | 62 | 469px | 1313% + 14.8 max-width:200px 100
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41 | 81 | 64 | 473px | 1340% + 15.1 max-width:200px 100
|
42 | 83 | 65 | 478px | 1367% + 15.4 max-width:200px 100
|
43 | 85 | 66 | 483px | 1394% + 15.71 max-width:200px 100
|
44 | 87 | 68 | 488px | 1421% + 16.01 max-width:200px 100
|
45 | 89 | 69 | 493px | 1448% + 16.31 max-width:200px 100
|
46 | 91 | 71 | 498px | 1475% + 16.62 max-width:200px 100
|
47 | 93 | 72 | 502px | 1502% + 16.92 max-width:200px 100
|
48 | 95 | 73 | 507px | 1528% + 17.22 max-width:200px 100
|
49 | 97 | 75 | 512px | 1555% + 17.52 max-width:200px 100
|
50 | 99 | 76 | 517px | 1582% + 17.83 max-width:200px 100
|
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |