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Difference between revisions of "Raid Punch"
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|Type=Passive | |Type=Passive | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill=[[File:Air Walk (Male).png]] [[Air Walk]] Lv1 |
− | |||
|Command=None | |Command=None | ||
− | |Description= | + | |Description= [[File:Air Walk (Male).png]][[Air Walk]] changes to Raid Punch and delivers a downward punch from the air. |
+ | Strikes at the ground and inflicts damage enhanced by Airwalk's Physical Weapon Atk. | ||
+ | |||
+ | The first punch has Atk. identical to the first attack of Airwalk; the last explosion's Atk. is identical to the last attack of Airwalk. | ||
+ | |||
+ | *{{IconLink|Muscle Shift}} enables use of this skill in the middle of another skill or Basic Attack while you are airborne. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|25}} |
− | * | + | *{{SkillAttribute|Master Level|1}} |
− | + | *{{SkillAttribute|Max Level|11}} | |
− | *{{SkillAttribute| | ||
− | |Notes= | + | |Notes= |
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Airwalk Atk. |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+({{#var:i}}-1)}} | |
− | + | {{!}} <!--Airwalk Atk.--> +{{#expr: 45+((57-45)/(4-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 17:59, 26 February 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | Air Walk Lv1 |
Description
Air Walk changes to Raid Punch and delivers a downward punch from the air.
Strikes at the ground and inflicts damage enhanced by Airwalk's Physical Weapon Atk.
The first punch has Atk. identical to the first attack of Airwalk; the last explosion's Atk. is identical to the last attack of Airwalk.
- Muscle Shift enables use of this skill in the middle of another skill or Basic Attack while you are airborne.
Attributes
- SP per level: 25
- Master Level: 1
- Max Level: 11
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Airwalk Atk. |
---|---|---|
1 | 25 | +45% |
2 | 26 | +49% |
3 | 27 | +53% |
4 | 28 | +57% |
5 | 29 | +61% |
6 | 30 | +65% |
7 | 31 | +69% |
8 | 32 | +73% |
9 | 33 | +77% |
10 | 34 | +81% |
11 | 35 | +85% |
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |