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Difference between revisions of "Specialist (Subclass)"
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|Title=Specialist | |Title=Specialist | ||
|Image=[[File:Specialist.png|300px]] | |Image=[[File:Specialist.png|300px]] | ||
− | |Base=[[ | + | |Base=[[Agent]] |
|NPC=[[Commander Schmidt]] | |NPC=[[Commander Schmidt]] | ||
|Armor=[[Cloth Armor]] | |Armor=[[Cloth Armor]] | ||
Line 8: | Line 8: | ||
|Class Info=Magic Skills: '''Percent Damage''' <br/>Physical Skills: None <br/>*Subclass Difficulty: '''N/A''' | |Class Info=Magic Skills: '''Percent Damage''' <br/>Physical Skills: None <br/>*Subclass Difficulty: '''N/A''' | ||
|AltName=Specialist<br/>Korean: 스페셜리스트<br/> | |AltName=Specialist<br/>Korean: 스페셜리스트<br/> | ||
− | |Awakening=Core Master | + | |Awakening='''Core Master''' |
|Showcase/Names=Core Master<br/>Korean: 코어 마스터<br/> | |Showcase/Names=Core Master<br/>Korean: 코어 마스터<br/> | ||
|2ndAwakening=Pathfinder | |2ndAwakening=Pathfinder | ||
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=== Becoming a Specialist=== | === Becoming a Specialist=== | ||
− | The [[ | + | The [[Agent]] must first reach level 15. |
'''[TO BE ANNOUNCED.]''' | '''[TO BE ANNOUNCED.]''' | ||
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== Original Class Skills == | == Original Class Skills == | ||
− | {{ClassSkills| | + | {{ClassSkills|Agent}} |
{{ClassSkills|General}} | {{ClassSkills|General}} | ||
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{{NavClassesAndItems|open|closed|closed}} | {{NavClassesAndItems|open|closed|closed}} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
− | [[Category: | + | [[Category:Agent]] |
− | [[Category: | + | [[Category:Agent Subclasses]] |
Revision as of 21:33, 14 June 2018
Specialist | |
---|---|
Base Job | Agent |
Job NPC | Commander Schmidt |
Specialized Weapon | Core Blade |
Specialized Armor | Cloth Armor |
Class Information | Magic Skills: Percent Damage Physical Skills: None *Subclass Difficulty: N/A |
Alternate Names | Specialist Korean: 스페셜리스트 |
Awakening 'Core Master' | |
Alternate Names | Core Master Korean: 코어 마스터 |
Second Awakening Pathfinder | |
Alternate Names | Korean: 패스파인더 |
The Specialist fights with the best Empyrean technology and armaments available. With a high tech Core Blade and Pistol in hand, the specialist can manipulate the battlefield with various immobilization tactics.
- At level 50, the Specialist awakens as a Core Master then at level 75, the Core Master awakens as a Pathfinder.
- His subclass cosmetic effect is that the Specialist's handgun will be replaced with a Core Pistol.
- His 2nd Awakening cosmetic effect covers the Specialist in holograms as he briefly reads from a holographic document.
Contents
Becoming a Specialist
The Agent must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Core Master
TBA
The Specialist must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a Pathfinder
TBA
The Core Master must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Specialist Skills
Active | Passive | Specialist TP Skills |
Specialist Awakening Skills | Specialist 2nd Awakening Skills |
Original Class Skills
Agent Skills
Active | Agent TP Skills |
General Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Chronicle | ||||
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