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Hitman
Revision as of 17:15, 6 February 2018 by Arrol (talk | contribs) (Created page with "{{JobDesc3| |Title={{PAGENAME}} |Image=300px |Base=Gunblader |NPC=Commander Schmidt |Armor=Leather Armor |Weapon=Changdao |Class Info=Magic...")
Hitman | |
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Base Job | Gunblader |
Job NPC | Commander Schmidt |
Specialized Weapon | Changdao |
Specialized Armor | Leather Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage |
Alternate Names | Hitman Korean: 히트맨 |
Awakening Big Boss | |
Alternate Names | Enforcer Korean: 빅 보스 |
Second Awakening Godfather | |
Alternate Names | Korean: 갓파더 |
TBA |
The Hitman is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy.
- Subclass Difficulty: N/A
- At level 50, the Hitman awakens as a Big Boss then at level 75, the Big Boss awakens as a Godfather.
- His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun.
- His 2nd Awakening cosmetic effect has the Hitman raising his hand and then emitting a lime light above him.
Contents
[hide]Becoming a Hitman
The Gunblader must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Big Boss
TBA
The Hitman must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a Godfather
TBA
The Big Boss must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Hitman Skills
Active | Passive | Hitman TP Skills |
Hitman Awakening Skills | Hitman 2nd Awakening Skills |
Original Class Skills
Gunblader Skills
Missing! Please add appropriate skills to Category:Gunblader Skills and Category:Active SkillsGeneral Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
- Hitman Concept Art.png
Hitman Art
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[show]Weapons |
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[show]Armor, Accessories, Special Equipment, and Equipment Fusion |
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