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Difference between revisions of "Troubleshooter"
m (Arrol moved page Trouble Shooter to Troubleshooter: Localized to DFO naming.) |
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Revision as of 21:01, 14 June 2018
Troubleshooter | |
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Base Job | Gunblader |
Job NPC | Commander Schmidt |
Specialized Weapon | Heavy Blade |
Specialized Armor | Heavy Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage Subclass Difficulty: N/A |
Alternate Names | Agent Korean: 트러블 슈터 |
Awakening Wild Card | |
Alternate Names | Enforcer Korean: 와일드 카드 |
Second Awakening Untouchable | |
Alternate Names | Korean: 언터처블 |
TBA |
The Trouble Shooter enters and leaves the battlefield with a big bang. He not only fights with a heavy blade and a hardy shotgun in hand but also carries a limitless arsenal of high powered explosives ready to cover the entire map in pure destructive chaos.
- At level 50, the Trouble Shooter awakens as a Wild Card then at level 75, the Wild Card awakens as an Untouchable.
- His subclass cosmetic effect replaces the Trouble Shooter's previous firearm with a shotgun.
- His 2nd Awakening cosmetic effect is the Trouble Shooter throwing his shotgun shells and reloading into his shotgun.
Contents
[hide]Becoming a Trouble Shooter
The Gunblader must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Wild Card
TBA
The Trouble Shooter must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as an Untouchable
TBA
The Wild Card must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Trouble Shooter Skills
Missing! Please add appropriate skills to Category:Trouble Shooter Skills and Category:Active Skills
Original Class Skills
Gunblader Skills
Missing! Please add appropriate skills to Category:Gunblader Skills and Category:Active SkillsGeneral Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
[hide]Playable Classes | |||||||||
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[show]Weapons |
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[show]Armor, Accessories, Special Equipment, and Equipment Fusion |
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