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Difference between revisions of "Target Shooting"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 목표 사격 | ||
|Class=Secret Agent | |Class=Secret Agent | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
|PrerequisiteSkill={{IconLink|Aimed Shot}} Lv1 | |PrerequisiteSkill={{IconLink|Aimed Shot}} Lv1 | ||
− | |Command={{right}}{{z}} | + | |Command={{right}}+{{z}} |
|Description= | |Description= | ||
Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row. | Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row. | ||
− | {{IconLink|Assassination Target}} | + | {{IconLink|Assassination Target}} Target Bonus Effect:<br> |
The skill targets the enemy with the Assassination mark on it before others. | The skill targets the enemy with the Assassination mark on it before others. | ||
Multi-stroke Effect:<br> | Multi-stroke Effect:<br> | ||
− | Press the Target Shooting key during post-casting delay after shooting/reloading your gun to cast the skill immediately. | + | Press the Target Shooting key during post-casting delay after shooting/reloading your gun to cast the skill immediately.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | - Repeatedly hit the skill key to fire and cancel the delay after changing magazine.<br> | ||
+ | - Press the skill key to use in spurts. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|20 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 25: | Line 30: | ||
*{{SkillAttribute|Max Target Search Range|500 px}} | *{{SkillAttribute|Max Target Search Range|500 px}} | ||
*{{SkillAttribute|Max Shooting Height|200 px}} | *{{SkillAttribute|Max Shooting Height|200 px}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Target Shooting Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk. | + | !Physical Atk. per Shot |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|657|28}} |
− | {{!}} <!--Physical Atk.--> {{ | + | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|1021|3817|28}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}}</small> | |
− | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:22, 15 April 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Aimed Shot Lv1 |
Alternate Names: | Korean: 목표 사격 |
Description
Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row.
Assassination Target Target Bonus Effect:
The skill targets the enemy with the Assassination mark on it before others.
Multi-stroke Effect:
Press the Target Shooting key during post-casting delay after shooting/reloading your gun to cast the skill immediately.
[Special Function]
- Repeatedly hit the skill key to fire and cancel the delay after changing magazine.
- Press the skill key to use in spurts.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Max Target Search Range: 500 px
- Max Shooting Height: 200 px
Notes
- Can be improved with Target Shooting Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. per Shot |
---|---|---|---|
1 | 40 | 150 | 1021% |
2 | 42 | 169 | 1125% |
3 | 44 | 188 | 1228% |
4 | 46 | 206 | 1332% |
5 | 48 | 225 | 1435% |
6 | 50 | 244 | 1539% |
7 | 52 | 263 | 1642% |
8 | 54 | 281 | 1746% |
9 | 56 | 300 | 1849% |
10 | 58 | 319 | 1953% |
11 | 60 | 338 | 2057% |
12 | 62 | 357 | 2160% |
13 | 64 | 375 | 2264% |
14 | 66 | 394 | 2367% |
15 | 68 | 413 | 2471% |
16 | 70 | 432 | 2574% |
17 | 72 | 450 | 2678% |
18 | 74 | 469 | 2781% |
19 | 76 | 488 | 2885% |
20 | 78 | 507 | 2989% |
21 | 80 | 526 | 3092% |
22 | 82 | 544 | 3196% |
23 | 84 | 563 | 3299% |
24 | 86 | 582 | 3403% |
25 | 88 | 601 | 3506% |
26 | 90 | 619 | 3610% |
27 | 92 | 638 | 3713% |
28 | 94 | 657 | 3817% |
29 | 96 | 676 | 3921% |
30 | 98 | 695 | 4024% |
31 | 100 | 713 | 4128% |
32 | 102 | 732 | 4231% |
33 | 104 | 751 | 4335% |
34 | 106 | 770 | 4438% |
35 | 108 | 788 | 4542% |
36 | 110 | 807 | 4645% |
37 | 112 | 826 | 4749% |
38 | 114 | 845 | 4853% |
39 | 116 | 864 | 4956% |
40 | 118 | 882 | 5060% |
41 | 120 | 901 | 5163% |
42 | 122 | 920 | 5267% |
43 | 124 | 939 | 5370% |
44 | 126 | 957 | 5474% |
45 | 128 | 976 | 5577% |
46 | 130 | 995 | 5681% |
47 | 132 | 1014 | 5785% |
48 | 134 | 1033 | 5888% |
49 | 136 | 1051 | 5992% |
50 | 138 | 1070 | 6095% |
51 | 140 | 1089 | 6199% |
52 | 142 | 1108 | 6302% |
53 | 144 | 1126 | 6406% |
54 | 146 | 1145 | 6509% |
55 | 148 | 1164 | 6613% |
56 | 150 | 1183 | 6717% |
57 | 152 | 1202 | 6820% |
58 | 154 | 1220 | 6924% |
59 | 156 | 1239 | 7027% |
60 | 158 | 1258 | 7131% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |