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Difference between revisions of "Squarely"

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(Updated numbers + added Arena values)
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|PrerequisiteSkill={{IconLink|Beam Slash}} Lv1
 
|PrerequisiteSkill={{IconLink|Beam Slash}} Lv1
 
|Command={{down}}{{down}}{{z}}
 
|Command={{down}}{{down}}{{z}}
|Description=
+
|Description=Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns.
Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns.
 
  
'''{{IconLink|Intension}} Mode:'''<br>
+
'''[ {{IconLink|Intension}} Mode]'''<br>
 
How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.)
 
How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.)
  
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=8 sec.}}
+
*{{Cooldown|Dungeon=8 sec|Arena=15 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*'''Intension Mode:'''
 
*'''Intension Mode:'''
**{{SkillAttribute|Range|+20%}}
+
**{{SkillAttribute|Range|Dungeon=+20%|Arena=+10%}}
 
**{{SkillAttribute|Intension Stack Cost|1}}
 
**{{SkillAttribute|Intension Stack Cost|1}}
 
**{{SkillAttribute|Max Charging Motion Duration|3 sec.}}
 
**{{SkillAttribute|Max Charging Motion Duration|3 sec.}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Squarely Upgrade}}, increasing the skill's Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}}
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|1676|7118|33}}%
+
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|1726|7857|36}}%
{{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}|1371|5824|33}}%
+
{{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}|1412|6428|36}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Slashing Atk.
 +
!Pulling Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}}
 +
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|67|271|31}}%
 +
{{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}|55|22|31}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
 
[[Category:Specialist Skills]]
 
[[Category:Specialist Skills]]

Revision as of 00:39, 11 November 2019


Squarely.png Squarely

No Video
Active Skill
Class:

Specialist (Subclass)

Command: Downkey.pngDownkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: Beam Slash.png Beam Slash Lv1

Description

Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns.

[ Intension.png Intension Mode]
How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.)

Intension Effect: Increases attack range and enemy-pulling range and speed.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec (15 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Intension Mode:
    • Range: +20% (+10% in Arena )
    • Intension Stack Cost: 1
    • Max Charging Motion Duration: 3 sec.

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Slashing Atk. Pulling Atk.
1 25 52 1726% 1412%
2 27 60 1901% 1555%
3 29 69 2076% 1699%
4 31 77 2252% 1842%
5 33 85 2427% 1985%
6 35 94 2602% 2129%
7 37 102 2777% 2272%
8 39 110 2952% 2415%
9 41 119 3127% 2559%
10 43 127 3303% 2702%
11 45 135 3478% 2845%
12 47 144 3653% 2988%
13 49 152 3828% 3132%
14 51 160 4003% 3275%
15 53 169 4178% 3418%
16 55 177 4354% 3562%
17 57 186 4529% 3705%
18 59 194 4704% 3848%
19 61 202 4879% 3992%
20 63 211 5054% 4135%
21 65 219 5229% 4278%
22 67 227 5405% 4422%
23 69 236 5580% 4565%
24 71 244 5755% 4708%
25 73 252 5930% 4852%
26 75 261 6105% 4995%
27 77 269 6280% 5138%
28 79 277 6456% 5281%
29 81 286 6631% 5425%
30 83 294 6806% 5568%
31 85 302 6981% 5711%
32 87 311 7156% 5855%
33 89 319 7331% 5998%
34 91 327 7507% 6141%
35 93 336 7682% 6285%
36 95 344 7857% 6428%
37 97 352 8032% 6571%
38 99 361 8207% 6715%
39 101 369 8383% 6858%
40 103 377 8558% 7001%
41 105 386 8733% 7145%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism