Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Squarely"
m |
(Updated numbers + added Arena values) |
||
Line 6: | Line 6: | ||
|PrerequisiteSkill={{IconLink|Beam Slash}} Lv1 | |PrerequisiteSkill={{IconLink|Beam Slash}} Lv1 | ||
|Command={{down}}{{down}}{{z}} | |Command={{down}}{{down}}{{z}} | ||
− | |Description= | + | |Description=Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns. |
− | Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns. | ||
− | '''{{IconLink|Intension}} Mode | + | '''[ {{IconLink|Intension}} Mode]'''<br> |
How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.) | How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.) | ||
Line 18: | Line 17: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=8 sec | + | *{{Cooldown|Dungeon=8 sec|Arena=15 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*'''Intension Mode:''' | *'''Intension Mode:''' | ||
− | **{{SkillAttribute|Range|+20%}} | + | **{{SkillAttribute|Range|Dungeon=+20%|Arena=+10%}} |
**{{SkillAttribute|Intension Stack Cost|1}} | **{{SkillAttribute|Intension Stack Cost|1}} | ||
**{{SkillAttribute|Max Charging Motion Duration|3 sec.}} | **{{SkillAttribute|Max Charging Motion Duration|3 sec.}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Squarely Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 42: | Line 48: | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}} | ||
− | {{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|1726|7857|36}}% |
− | {{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}|1412|6428|36}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Slashing Atk. | ||
+ | !Pulling Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|52|319|33}} | ||
+ | {{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|67|271|31}}% | ||
+ | {{!}} <!--Pulling Atk.--> {{Calc|{{#var:i}}|55|22|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
[[Category:Specialist Skills]] | [[Category:Specialist Skills]] |
Revision as of 00:39, 11 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | Beam Slash Lv1 |
Description
Slashes at enemies in front and releases his Core Energy, which pulls enemies as it returns.
[ Intension Mode]
How to Use Intension: Hold down the skill key to cast the skill key in Intension mode. (Skills cannot be charged if you have zero Intension stacks.)
Intension Effect: Increases attack range and enemy-pulling range and speed.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec (15 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Intension Mode:
- Range: +20% (+10% in Arena )
- Intension Stack Cost: 1
- Max Charging Motion Duration: 3 sec.
Notes
- Can be improved with Squarely Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Slashing Atk. | Pulling Atk. |
---|---|---|---|---|
1 | 25 | 52 | 1726% | 1412% |
2 | 27 | 60 | 1901% | 1555% |
3 | 29 | 69 | 2076% | 1699% |
4 | 31 | 77 | 2252% | 1842% |
5 | 33 | 85 | 2427% | 1985% |
6 | 35 | 94 | 2602% | 2129% |
7 | 37 | 102 | 2777% | 2272% |
8 | 39 | 110 | 2952% | 2415% |
9 | 41 | 119 | 3127% | 2559% |
10 | 43 | 127 | 3303% | 2702% |
11 | 45 | 135 | 3478% | 2845% |
12 | 47 | 144 | 3653% | 2988% |
13 | 49 | 152 | 3828% | 3132% |
14 | 51 | 160 | 4003% | 3275% |
15 | 53 | 169 | 4178% | 3418% |
16 | 55 | 177 | 4354% | 3562% |
17 | 57 | 186 | 4529% | 3705% |
18 | 59 | 194 | 4704% | 3848% |
19 | 61 | 202 | 4879% | 3992% |
20 | 63 | 211 | 5054% | 4135% |
21 | 65 | 219 | 5229% | 4278% |
22 | 67 | 227 | 5405% | 4422% |
23 | 69 | 236 | 5580% | 4565% |
24 | 71 | 244 | 5755% | 4708% |
25 | 73 | 252 | 5930% | 4852% |
26 | 75 | 261 | 6105% | 4995% |
27 | 77 | 269 | 6280% | 5138% |
28 | 79 | 277 | 6456% | 5281% |
29 | 81 | 286 | 6631% | 5425% |
30 | 83 | 294 | 6806% | 5568% |
31 | 85 | 302 | 6981% | 5711% |
32 | 87 | 311 | 7156% | 5855% |
33 | 89 | 319 | 7331% | 5998% |
34 | 91 | 327 | 7507% | 6141% |
35 | 93 | 336 | 7682% | 6285% |
36 | 95 | 344 | 7857% | 6428% |
37 | 97 | 352 | 8032% | 6571% |
38 | 99 | 361 | 8207% | 6715% |
39 | 101 | 369 | 8383% | 6858% |
40 | 103 | 377 | 8558% | 7001% |
41 | 105 | 386 | 8733% | 7145% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |