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Ispins, The Usurped Lands

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Revision as of 19:50, 20 May 2023 by NoirGraves (talk | contribs)
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Ispins, The Usurped Lands
Temporary Post.jpeg
Location Ispin - Temporary Post
Min. Level 110
Level 110
Monster Level 140
End Boss Icon-Ash Core, the Flame Dragon.png Ash Core, the Flame Dragon
Icon-Itrenok, the Green Dragon.png Itrenok, the Green Dragon
Icon-Neiser, the Black Dragon.png Neiser, the Black Dragon
Icon-Numak, the Gold Dragon.png Numak, the Gold Dragon

Lore

Ispins Synopsis:

The woman quietly stared at the parchment in her hand. Because it was suicidal to use electric devices in Bakal's palace swarming with dragons, they had to resort to paper-based communication.

The dark bloodstains crisscrossing the parchment showed how much was sacrificed for it to reach her hands. She clasped her hands and closed her eyes, praying.

She knew if there were a god who could hear her prayers, he would never have let those cruel dragons stomp this land. Still, she didn't stop praying.

She was willing to be a priestess or shaman if it could help her forces overcome their fears and fight their enemies. And she wasn't praying to some abstract entity who could one day answer her prayers. She was praying to her real gods, who'd one day grant everyone what they'd wished for, and they were...

"Irine, who are you always praying to?"

The soldier who'd been watching her pray broke the silence. Irine opened her eyes and looked at him.

"Someone who I believe will grant our wishes one day."

A puzzled look appeared on the soldier's face. Irine grinned and continued to speak.

"By the way, the Four Dragonoids have headed out to Bakal's palace. Finally, the time Rosa mentioned has come. Please tell Flo and Juvenil to get ready for the operation."

The soldier quickly nodded his head and disappeared outside her tent. Irine spoke under her breath.

"Please, let my gods return safely again this time."
[1]

Rules & Requirements

  • Availability: Ispins is opened everyday. (S7 Act.04)
  • Level Needed: 110.
  • Quest Needed: Complete [Time to Extinguish the Fire] and reach 33,043 Adventurer Fame to gain access to the Ispins Channel.
  • Weekly Entry & Reward Count Limit: Ispins can be entered three times a week, as the extra two counts are hold overs if either you've lost connection from the game or the mission was abandoned. The rewards themselves from defeated Dragonoids can be obtained only once per run, with both counts resetting on Tuesday (9:00 UTC).
  • Fatigue Points Consumed: 30.
  • Player Amount: Can be ran optionally Solo (1 Player), or with 2 - 4 Players as long as they meet the Adventurer Fame requirements to particpate.
  • Area Buff: Irine's Prayer will be added.
  • Recommended Adventurer Fame via Operation Card:
    • 33,043 (Stage 1)
    • 36,268 (Stage 2)
    • 38,243 (Stage 3)

You can create a party by speaking with NPC Commander Irine or use the "Look for Party UI" to setup a Combat Lobby for Ispins. Once everything is fully prepared, speak with Juvenil on the right side to begin the mission.

Gameplay Progression

Before preparing to face off against one of The Dragonoid Four in their respective dungeons, either you or a party of 2-4 players can select any of the three Operation Cards that's shown on your screen which is divided into seperate difficulties. Each card can either benefit or greatly challenge the party depending on which one was chosen, alongside the recommended Adventurer Fame to start the battle, such as increased Elemental Damage, boosting Neutralize Gauges, making Dragonoids much stronger or lowering the consumable count.

The main objective is to combat and take down all four Dragonoid Bosses consisting of; Ash Core, Itrenok, Numak, and Neiser in a randomized order that's changed once per week. Each Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far much tougher and stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.

Operation Card Effects

Stage 1

  • Powerful Reprisal: Counterattack damage on +50%. (Incapacitated state)
  • Sweeping Attack: Elemental Damage +45% on (Ashcore|Itrenok|Numak|Neiser).

Stage 2

  • Find Weakness: +50% on Dragonoid's Neutralize gauge.
  • Lightning War I: Defeat the Dragonoid less than 6 minutes.
  • Insufficient Supply: Healing consumable restriction count reduced to 5.
  • Best Defense: Dragonoid's attack +15%.

Stage 3

  • Unfavorable Situation: +150% on Dragonoid's Neutralize gauge.
  • Lightning War II: Defeat the Dragonoid less than 4 minutes.
  • Block Supply: Healing consumable restriction count reduced to 2.
  • Foreboding: Dragonoid's attack +30%.

Restrictions

  • Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
  • You are given 30 Re-entry counts which decreases by one when entering a dungeon, the run is considered a failure if all counts are used up.
  • 2 Life Token.png Life Tokens are granted for only Stage 1 Card Operations on either Solo/Party Play. Players who've died during parties regardless of Stage Level, gets auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase.
  • HP/MP-related Consumables have a 8-time usage limit, this can be lowered through Insufficient or Block Supply Operation Cards.
  • Animator-oriented items cannot be used here.
  • Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. (Slow Heal.png Slow Heal, Healing Prayer.png Healing Prayer and Meticulous Stitching.png Meticulous Stitching)
  • If you're not fond of the Operation Card that was chosen, you can change it up to only four times.
  • Choosing to "Abandon Mission" will not give back the Fatigue Points that were consumed upon entry, but it's possible to acquire a second chance through party play if everyone agrees to disband.
  • Failing either of the two Lightning War Operations does not offer bonus rewards if the boss was defeated beyond that time limit.

Dungeons

Dungeon Name Monster Level
Dragon's Garden Banner.png Dragon's Garden 140
Tomb of Iron Banner.png Tomb of Iron 140
Forest of Death Banner.png Forest of Death 140
Traitor's Mansion Banner.png Traitor's Mansion 140

Tales Exchange System

By going to either NPC Spitfire Flo, Rosa Jurgen, or Magar's Holy Grail of Contradiction, players can exchange up to a total of 60 Tales of Bravery - Ispins, the Usurped Lands.png Tales of Bravery - Ispins, the Usurped Lands for Conqueror's Token - Ispins, the Usurped Lands.png Conqueror's Token - Ispins, the Usurped Lands per week that allows them for either purchasing Level 105 Legendary/Epic Equipment Pots, Area Epic Boxes, various Enchanting Beads for either Dealer and Buffer classes, or sell for 150,000 Goldicon.png Gold each. Keep in mind that unused Tales of Braveries expire every Tuesday, and certain items may have a weekly or monthly buying limit. The Machine Revolution: Total War & Bakal Raid also share the same Bravery/Token exchange limitations.

Rewards

  • Upon defeating each of the Dragonoid Four, they'll have a chance to drop:
    • Level 105 Epic Equipment (Fixed or Custom Options)
    • 1 Legendary Ispins Monster Card

The Operation Success Card Flips will yield the following rewards:

  • Gold Card Flips may yield:
    • Level 105 Dark Fragmented Abyss Unique Equipment (Stage 2 -3)
    • Level 105 Epic Equipment (Fixed or Custom Options, Stage 3 only)
    • 1 Golden Beryl Box.png Golden Beryl Box (500) (Stage 3 only)

Ispins Fusion Equipment

Visit Company Doch: Flexible Armory for more info.

References

  1. [1] Ispins Story