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Difference between revisions of "Dark Soul"

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[[Category:Skills]] [[Category:Thief Skills]]
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{{SkillPage
 +
|Name=Dark Soul
 +
|Video=
 +
|Class=Thief
 +
|Type=Active
 +
|PrerequisiteLevel=5
 +
|Command={{Right}}{{Z}}
 +
|ElementAttribute=Shadow
 +
|Description=Fires a Shadow orb.<br>The Shadow orb searches for enemies, and then sticks to one that it found, attacking multiple times before it explodes.<p>[ Advanced Feature for [[Necromancer]] ]
 +
*{{IconLink|Vallacre the Slaughterer}} makes this skill chargeable.
 +
**When charged, this skill releases a bigger, stronger orb.
  
{{youtube tn|gyBu0KZ7sO4}}
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|Attributes=
 +
*{{SP per level|15}}
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*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Dungeon=Instant Cast}}
 +
*{{Cooldown|Dungeon=3.5 sec|Arena=7 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Max Multi-hit Count|Dungeon=3}}
 +
*{{SkillAttribute|Summon Duration|Dungeon=10 sec.|Arena=varies}}
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*'''For [[Necromancer]]s:
 +
**{{SkillAttribute|Charged Atk.|Dungeon=+35%|Arena=varies}}
  
__TOC__
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|Notes=
 +
*Can be charged while possessed by {{IconLink|Vallacre the Slaughterer}}.
 +
*Can be improved with {{IconLink|Dark Soul Upgrade}}, increasing the skill's Atk. and size.
  
==Description==
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|SkillGrowth=
 
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<span style="display:none">{{</span>
[[Image:DarkSoul.gif|left]]Fires off a dark soul, which will move forward rather slowly for a while. If it spots an enemy, it will accelerate and home in on them. Once it attaches, it will hit them twice (this does hitstun...in PvE at least) and then explode. Higher ranks will create a bigger dark soul.
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<small>
 
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{{tabs
==Prerequisite==
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|name=Skill Growths
 
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|tab1=Dungeon
Level 5+ Thief
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|contents1=<span style="display: none;">{{</span>
 
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
==Details==
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{|{{SkillTableHeader}}
 
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!Level
* Command Input: {{right}}{{Z}}
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!Lv Req
* A Dark Soul that hasn't targeted any enemies moves very slowly, allowing the Thief to run ahead after casting so that the Dark Soul acts as a delayed attack if timed right.
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!MP
* The explosion (final hit) will knock down the opponent Dark Soul is attached to and all other opponents also caught in the blast.
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!Multi-hit Atk.
** As of the Revolution update the final hit no longer causes knock down.
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!Explosion Atk.
* Can be improved with [[Dark Soul Upgrade]].
+
!Guiding Power Rate
* Can be charged while possessed by [[Vallacre the Slaughterer]].
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
** Dark Soul Upgrade stacks with the charge while possessed by Vallacre the Slaughter, meaning there is a chance a charged Dark Soul with the upgrade will triple in size rather than double.
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
* The only non-cube skill that will restore MP when an enemy is killed by the skill while possessed by [[Vallacre the Slaughterer]].
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{{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 
+
{{!}} <!--Level--> {{#var:i}}
==Skill Growth==
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
* MP Cost and Cooldown based on having a Wand equipped (Magic Weapon Skill MP +15% Cooldown +10%)
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{{!}} <!--MP--> {{Calc|{{#var:i}}|15|112|41}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{{!}} <!--Multi-hit--> {{Calc|{{#var:i}}|181|1003|46}}%
|- {{Bgblue}}
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{{!}} <!--Explosion--> {{Calc|{{#var:i}}|751|4197|46}}%
!rowspan="2"|Lv
+
{{!}} <!--Guiding--> {{Calc|{{#var:i}}|100|255|46}}%
!rowspan="2"|Req Lv
+
{{!}}-
!rowspan="2"|SP Req
+
}}
!rowspan="2"|MP Cost
+
|}
!rowspan="2"|Max Hits
+
<span style="display: none;">}}</span>
!colspan="2"|Weapon Magical Attack
+
|tab2=Arena
!rowspan="2"|Lure Chance
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|contents2=<span style="display: none;">{{</span>
|-{{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|Basic Hits||Explosion
+
{|{{SkillTableHeader}}
|-{{SkillRow}}
+
!rowspan=2|Level
| 1 || 5 || rowspan="45" | 15 || 17 || rowspan="45" | 3
+
!rowspan=2|Lv Req
|| 31% + {{AbsoluteDamage|Tooltip=205|IndependantAttack=1283}}
+
!rowspan=2|MP
|| 39% + {{AbsoluteDamage|Tooltip=2001|IndependantAttack=1283}} || 100%
+
!rowspan=2|Multi-hit Atk.
|-{{SkillRow}}
+
!rowspan=2|Explosion Atk.
| 2 || 7 || 19
+
!rowspan=2|Guiding Power Rate
|| 35% + {{AbsoluteDamage|Tooltip=230|IndependantAttack=1283}}
+
!rowspan=2|Summon Duration
|| 44% + {{AbsoluteDamage|Tooltip=2283|IndependantAttack=1283}} || 103%
+
!colspan=1|Additional [[Necromancer]] Effect
|-{{SkillRow}}
+
|-
| 3 || 9 || 21
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!Charged Atk.
|| 40% + {{AbsoluteDamage|Tooltip=256|IndependantAttack=1283}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|| 49% + {{AbsoluteDamage|Tooltip=2553|IndependantAttack=1283}} || 108%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 4 || 11 || 24
+
{{!}} <!--Level--> {{#var:i}}
|| 44% + {{AbsoluteDamage|Tooltip=282|IndependantAttack=1283}}
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
|| 55% + {{AbsoluteDamage|Tooltip=2835|IndependantAttack=1283}} || 110%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|112|41}}
|-{{SkillRow}}
+
{{!}} <!--Multi-hit--> {{Calc|{{#var:i}}|8|58|41}}%
| 5 || 13 || 26
+
{{!}} <!--Explosion--> {{Calc|{{#var:i}}|28|202|41}}%
|| 48% + {{AbsoluteDamage|Tooltip=320|IndependantAttack=1283}}
+
{{!}} <!--Guiding--> {{Calc|{{#var:i}}|40|83|41}}
|| 61% + {{AbsoluteDamage|Tooltip=3104|IndependantAttack=1283}} || 115%
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|3|5|41|1|1}} sec.
|-{{SkillRow}}
+
{{!}} <!--Charged--> +{{Calc|{{#var:i}}|20|61|41}}%
| 6 || 15 || 28
+
{{!}}-
|| 53% + {{AbsoluteDamage|Tooltip=333|IndependantAttack=1283}}
+
}}
|| 66% + {{AbsoluteDamage|Tooltip=3387|IndependantAttack=1283}} || 118%
 
|-{{SkillRow}}
 
| 7 || 17 || 31
 
|| 57% + {{AbsoluteDamage|Tooltip=372|IndependantAttack=1283}}
 
|| 72% + {{AbsoluteDamage|Tooltip=3656|IndependantAttack=1283}} || 120%
 
|-{{SkillRow}}
 
| 8 || 19 || 33
 
|| 61% + {{AbsoluteDamage|Tooltip=397|IndependantAttack=1283}}
 
|| 77% + {{AbsoluteDamage|Tooltip=3938|IndependantAttack=1283}} || 125%
 
|-{{SkillRow}}
 
| 9 || 21 || 35
 
|| 65% + {{AbsoluteDamage|Tooltip=423|IndependantAttack=1283}}
 
|| 82% + {{AbsoluteDamage|Tooltip=4208|IndependantAttack=1283}} || 128%
 
|-{{SkillRow}}
 
| 10 || 23 || 39
 
|| 70% + {{AbsoluteDamage|Tooltip=449|IndependantAttack=1283}}
 
|| 87% + {{AbsoluteDamage|Tooltip=4490|IndependantAttack=1283}} || 130%
 
|-{{SkillRow}}
 
| 11 || 25 || 41
 
|| 74% + {{AbsoluteDamage|Tooltip=487|IndependantAttack=1283}}
 
|| 92% + {{AbsoluteDamage|Tooltip=4772|IndependantAttack=1283}} || 135%
 
|-{{SkillRow}}
 
| 12 || 27 || 43
 
|| 78% + {{AbsoluteDamage|Tooltip=500|IndependantAttack=1283}}
 
|| 99% + {{AbsoluteDamage|Tooltip=5042|IndependantAttack=1283}} || 138%
 
|-{{SkillRow}}
 
| 13 || 29 || 46
 
|| 83% + {{AbsoluteDamage|Tooltip=538|IndependantAttack=1283}}
 
|| 104% + {{AbsoluteDamage|Tooltip=5324|IndependantAttack=1283}} || 143%
 
|-{{SkillRow}}
 
| 14 || 31 || 48
 
|| 87% + {{AbsoluteDamage|Tooltip=564|IndependantAttack=1283}}
 
|| 109% + {{AbsoluteDamage|Tooltip=5593|IndependantAttack=1283}} || 145%
 
|-{{SkillRow}}
 
| 15 || 33 || 50
 
|| 91% + {{AbsoluteDamage|Tooltip=590|IndependantAttack=1283}}
 
|| 114% + {{AbsoluteDamage|Tooltip=5876|IndependantAttack=1283}} || 148%
 
|-{{SkillRow}}
 
| 16 || 35 || 52
 
|| 96% + {{AbsoluteDamage|Tooltip=615|IndependantAttack=1283}}
 
|| 120% + {{AbsoluteDamage|Tooltip=6132|IndependantAttack=1283}} || 153%
 
|-{{SkillRow}}
 
| 17 || 37 || 55
 
|| 100% + {{AbsoluteDamage|Tooltip=628|IndependantAttack=1283}}
 
|| 125% + {{AbsoluteDamage|Tooltip=6427|IndependantAttack=1283}} || 155%
 
|-{{SkillRow}}
 
| 18 || 39 || 57
 
|| 104% + {{AbsoluteDamage|Tooltip=667|IndependantAttack=1283}}
 
|| 130% + {{AbsoluteDamage|Tooltip=6684|IndependantAttack=1283}} || 158%
 
|-{{SkillRow}}
 
| 19 || 41 || 60
 
|| 109% + {{AbsoluteDamage|Tooltip=705|IndependantAttack=1283}}
 
|| 135% + {{AbsoluteDamage|Tooltip=6966|IndependantAttack=1283}} || 163%
 
|-{{SkillRow}}
 
| 20 || 43 || 63
 
|| 113% + {{AbsoluteDamage|Tooltip=718|IndependantAttack=1283}}
 
|| 142% + {{AbsoluteDamage|Tooltip=7236|IndependantAttack=1283}} || 165%
 
|-{{SkillRow}}
 
| 21 || 45 || 65
 
|| 117% + {{AbsoluteDamage|Tooltip=756|IndependantAttack=1283}}
 
|| 147%+ {{AbsoluteDamage|Tooltip=7518|IndependantAttack=1283}} || 170%
 
|-{{SkillRow}}
 
| 22 || 47 || 67
 
|| 122% + {{AbsoluteDamage|Tooltip=782|IndependantAttack=1283}}
 
|| 152% + {{AbsoluteDamage|Tooltip=7800|IndependantAttack=1283}} || 173%
 
|-{{SkillRow}}
 
| 23 || 49 || 70
 
|| 126% + {{AbsoluteDamage|Tooltip=795|IndependantAttack=1283}}
 
|| 157% + {{AbsoluteDamage|Tooltip=8070|IndependantAttack=1283}} || 175%
 
|-{{SkillRow}}
 
| 24 || 51 || 72
 
|| 130% + {{AbsoluteDamage|Tooltip=833|IndependantAttack=1283}}
 
|| 163% + {{AbsoluteDamage|Tooltip=8352|IndependantAttack=1283}} || 180%
 
|-{{SkillRow}}
 
| 25 || 53 || 74
 
|| 134% + {{AbsoluteDamage|Tooltip=872|IndependantAttack=1283}}
 
|| 168% + {{AbsoluteDamage|Tooltip=8621|IndependantAttack=1283}} || 183%
 
|-{{SkillRow}}
 
| 26 || 55 || 77
 
|| 139% + {{AbsoluteDamage|Tooltip=885|IndependantAttack=1283}}
 
|| 173% + {{AbsoluteDamage|Tooltip=8904|IndependantAttack=1283}} || 185%
 
|-{{SkillRow}}
 
| 27 || 57 || 80
 
|| 143% + {{AbsoluteDamage|Tooltip=923|IndependantAttack=1283}}
 
|| 179% + {{AbsoluteDamage|Tooltip=9173|IndependantAttack=1283}} || 190%
 
|-{{SkillRow}}
 
| 28 || 59 || 82
 
|| 147% + {{AbsoluteDamage|Tooltip=949|IndependantAttack=1283}}
 
|| 185% + {{AbsoluteDamage|Tooltip=9455|IndependantAttack=1283}} || 193%
 
|-{{SkillRow}}
 
| 29 || 61 || 85
 
|| 152% + {{AbsoluteDamage|Tooltip=962|IndependantAttack=1283}}
 
|| 190% + {{AbsoluteDamage|Tooltip=9725|IndependantAttack=1283}} || 198%
 
|-{{SkillRow}}
 
| 30 || 63 || 87
 
|| 156% + {{AbsoluteDamage|Tooltip=1000|IndependantAttack=1283}}
 
|| 195% + {{AbsoluteDamage|Tooltip=10007|IndependantAttack=1283}} || 200%
 
|-{{SkillRow}}
 
| 31 || 65 || 89
 
|| 160% + {{AbsoluteDamage|Tooltip=1039|IndependantAttack=1283}}
 
|| 200% + {{AbsoluteDamage|Tooltip=10289|IndependantAttack=1283}} || 203%
 
|-{{SkillRow}}
 
| 32 || 67 || 92
 
|| 165% + {{AbsoluteDamage|Tooltip=1052|IndependantAttack=1283}}
 
|| 205% + {{AbsoluteDamage|Tooltip=10559|IndependantAttack=1283}} || 208%
 
|-{{SkillRow}}
 
| 33 || 69 || 94
 
|| 169% + {{AbsoluteDamage|Tooltip=1090|IndependantAttack=1283}}
 
|| 211% + {{AbsoluteDamage|Tooltip=10841|IndependantAttack=1283}} || 210%
 
|-{{SkillRow}}
 
| 34 || 71 || 96
 
|| 173% + {{AbsoluteDamage|Tooltip=1116|IndependantAttack=1283}}
 
|| 217% + {{AbsoluteDamage|Tooltip=11110|IndependantAttack=1283}} || 215%
 
|-{{SkillRow}}
 
| 35 || 73 || 98
 
|| 178% + {{AbsoluteDamage|Tooltip=1129|IndependantAttack=1283}}
 
|| 222% + {{AbsoluteDamage|Tooltip=11393|IndependantAttack=1283}} || 218%
 
|-{{SkillRow}}
 
| 36 || 75 || 102
 
|| 182% + {{AbsoluteDamage|Tooltip=1167|IndependantAttack=1283}}
 
|| 228% + {{AbsoluteDamage|Tooltip=11662|IndependantAttack=1283}} || 220%
 
|-{{SkillRow}}
 
| 37 || 77 || 104
 
|| 186% + {{AbsoluteDamage|Tooltip=1206|IndependantAttack=1283}}
 
|| 233% + {{AbsoluteDamage|Tooltip=11944|IndependantAttack=1283}} || 225%
 
|-{{MaxSkillRow}}
 
| 38 || 79 || 106
 
|| 190% + {{AbsoluteDamage|Tooltip=1218|IndependantAttack=1283}}
 
|| 238% + {{AbsoluteDamage|Tooltip=12214|IndependantAttack=1283}} || 228%
 
 
|}
 
|}
{{NavSkillsThief|open|closed}}
+
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 21:46, 27 December 2019


Dark Soul.png Dark Soul

No Video
Active Skill
Class:

Thief

Command: Rightkey.pngZ.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

Fires a Shadow orb.
The Shadow orb searches for enemies, and then sticks to one that it found, attacking multiple times before it explodes.

[ Advanced Feature for Necromancer ]

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3.5 sec (7 sec. in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Max Multi-hit Count: 3
  • Summon Duration: 10 sec. (varies in Arena )
  • For Necromancers:
    • Charged Atk.: +35% (varies in Arena )

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Multi-hit Atk. Explosion Atk. Guiding Power Rate
1 5 15 181% 751% 100%
2 7 17 199% 828% 103%
3 9 20 218% 904% 107%
4 11 22 236% 981% 110%
5 13 25 254% 1057% 114%
6 15 27 272% 1134% 117%
7 17 30 291% 1210% 121%
8 19 32 309% 1287% 124%
9 21 34 327% 1364% 128%
10 23 37 345% 1440% 131%
11 25 39 364% 1517% 134%
12 27 42 382% 1593% 138%
13 29 44 400% 1670% 141%
14 31 47 418% 1747% 145%
15 33 49 437% 1823% 148%
16 35 51 455% 1900% 152%
17 37 54 473% 1976% 155%
18 39 56 492% 2053% 159%
19 41 59 510% 2129% 162%
20 43 61 528% 2206% 165%
21 45 64 546% 2283% 169%
22 47 66 565% 2359% 172%
23 49 68 583% 2436% 176%
24 51 71 601% 2512% 179%
25 53 73 619% 2589% 183%
26 55 76 638% 2665% 186%
27 57 78 656% 2742% 190%
28 59 80 674% 2819% 193%
29 61 83 692% 2895% 196%
30 63 85 711% 2972% 200%
31 65 88 729% 3048% 203%
32 67 90 747% 3125% 207%
33 69 93 766% 3201% 210%
34 71 95 784% 3278% 214%
35 73 97 802% 3355% 217%
36 75 100 820% 3431% 221%
37 77 102 839% 3508% 224%
38 79 105 857% 3584% 227%
39 81 107 875% 3661% 231%
40 83 110 893% 3738% 234%
41 85 112 912% 3814% 238%
42 87 114 930% 3891% 241%
43 89 117 948% 3967% 245%
44 91 119 966% 4044% 248%
45 93 122 985% 4120% 252%
46 95 124 1003% 4197% 255%
47 97 127 1021% 4274% 258%
48 99 129 1040% 4350% 262%
49 101 131 1058% 4427% 265%
50 103 134 1076% 4503% 269%
51 105 136 1094% 4580% 272%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism