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Difference between revisions of "Consecutive Shots"
m (→top: Remove NOTOC) |
(Added Arena values) |
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|Command={{Down}}{{right}}{{z}} | |Command={{Down}}{{right}}{{z}} | ||
|Description= | |Description= | ||
− | Shoots at enemies in front 3 times in a row. Use with the Down key to shoot downward. | + | Shoots at enemies in front 3 times in a row. Use with the {{Down}} key to shoot downward. |
|Attributes= | |Attributes= | ||
Line 12: | Line 12: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=6 sec | + | *{{Cooldown|Dungeon=6 sec|Arena=8 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
Line 19: | Line 19: | ||
|Notes= | |Notes= | ||
*Agent subclasses other than the [[Secret Agent]] lose access to this skill upon job advancement. | *Agent subclasses other than the [[Secret Agent]] lose access to this skill upon job advancement. | ||
+ | *Can be improved with {{IconLink|Consecutive Shots Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 32: | Line 37: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
Line 41: | Line 46: | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk. | ||
+ | !Last Shot<br>Physical Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 40+((210-40)/(41-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|36|164|36}}% x2 | ||
+ | {{!}} <!--Last Shot Physical Atk.--> {{Calc|{{#var:i}}|48|218|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:04, 2 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Shoots at enemies in front 3 times in a row. Use with the key to shoot downward.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec (8 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Agent subclasses other than the Secret Agent lose access to this skill upon job advancement.
- Can be improved with Consecutive Shots Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. | Last Shot Physical Atk. |
---|---|---|---|---|
1 | 15 | 40 | 719% x2 | 959% |
2 | 17 | 44 | 792% x2 | 1056% |
3 | 19 | 49 | 865% x2 | 1154% |
4 | 21 | 53 | 938% x2 | 1251% |
5 | 23 | 57 | 1011% x2 | 1348% |
6 | 25 | 61 | 1084% x2 | 1446% |
7 | 27 | 66 | 1157% x2 | 1543% |
8 | 29 | 70 | 1230% x2 | 1640% |
9 | 31 | 74 | 1303% x2 | 1738% |
10 | 33 | 78 | 1376% x2 | 1835% |
11 | 35 | 83 | 1449% x2 | 1932% |
12 | 37 | 87 | 1522% x2 | 2030% |
13 | 39 | 91 | 1595% x2 | 2127% |
14 | 41 | 95 | 1668% x2 | 2224% |
15 | 43 | 100 | 1741% x2 | 2322% |
16 | 45 | 104 | 1814% x2 | 2419% |
17 | 47 | 108 | 1887% x2 | 2516% |
18 | 49 | 112 | 1960% x2 | 2614% |
19 | 51 | 117 | 2033% x2 | 2711% |
20 | 53 | 121 | 2106% x2 | 2808% |
21 | 55 | 125 | 2179% x2 | 2906% |
22 | 57 | 129 | 2252% x2 | 3003% |
23 | 59 | 134 | 2325% x2 | 3100% |
24 | 61 | 138 | 2398% x2 | 3197% |
25 | 63 | 142 | 2471% x2 | 3295% |
26 | 65 | 146 | 2544% x2 | 3392% |
27 | 67 | 151 | 2617% x2 | 3489% |
28 | 69 | 155 | 2690% x2 | 3587% |
29 | 71 | 159 | 2763% x2 | 3684% |
30 | 73 | 163 | 2836% x2 | 3781% |
31 | 75 | 168 | 2909% x2 | 3879% |
32 | 77 | 172 | 2982% x2 | 3976% |
33 | 79 | 176 | 3055% x2 | 4073% |
34 | 81 | 180 | 3128% x2 | 4171% |
35 | 83 | 185 | 3201% x2 | 4268% |
36 | 85 | 189 | 3274% x2 | 4365% |
37 | 87 | 193 | 3347% x2 | 4463% |
38 | 89 | 197 | 3420% x2 | 4560% |
39 | 91 | 202 | 3493% x2 | 4657% |
40 | 93 | 206 | 3566% x2 | 4755% |
41 | 95 | 210 | 3639% x2 | 4852% |
42 | 97 | 214 | 3712% x2 | 4949% |
43 | 99 | 219 | 3785% x2 | 5047% |
44 | 101 | 223 | 3858% x2 | 5144% |
45 | 103 | 227 | 3931% x2 | 5241% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |