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Difference between revisions of "Consecutive Shots"

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m (top: Remove NOTOC)
(Added Arena values)
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|Command={{Down}}{{right}}{{z}}
 
|Command={{Down}}{{right}}{{z}}
 
|Description=
 
|Description=
Shoots at enemies in front 3 times in a row. Use with the Down key to shoot downward.
+
Shoots at enemies in front 3 times in a row. Use with the {{Down}} key to shoot downward.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=6 sec.}}
+
*{{Cooldown|Dungeon=6 sec|Arena=8 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
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|Notes=
 
|Notes=
 
*Agent subclasses other than the [[Secret Agent]] lose access to this skill upon job advancement.
 
*Agent subclasses other than the [[Secret Agent]] lose access to this skill upon job advancement.
 +
*Can be improved with {{IconLink|Consecutive Shots Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
+
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
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}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Physical Atk.
 +
!Last Shot<br>Physical Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 40+((210-40)/(41-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|36|164|36}}% x2
 +
{{!}} <!--Last Shot Physical Atk.--> {{Calc|{{#var:i}}|48|218|36}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
*''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 19:04, 2 November 2019


Consecutive Shots.png Consecutive Shots

No Video
Active Skill
Class:

Agent

Command: Downkey.pngRightkey.pngZ.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Shoots at enemies in front 3 times in a row. Use with the Downkey.png key to shoot downward.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec (8 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Last Shot
Physical Atk.
1 15 40 719% x2 959%
2 17 44 792% x2 1056%
3 19 49 865% x2 1154%
4 21 53 938% x2 1251%
5 23 57 1011% x2 1348%
6 25 61 1084% x2 1446%
7 27 66 1157% x2 1543%
8 29 70 1230% x2 1640%
9 31 74 1303% x2 1738%
10 33 78 1376% x2 1835%
11 35 83 1449% x2 1932%
12 37 87 1522% x2 2030%
13 39 91 1595% x2 2127%
14 41 95 1668% x2 2224%
15 43 100 1741% x2 2322%
16 45 104 1814% x2 2419%
17 47 108 1887% x2 2516%
18 49 112 1960% x2 2614%
19 51 117 2033% x2 2711%
20 53 121 2106% x2 2808%
21 55 125 2179% x2 2906%
22 57 129 2252% x2 3003%
23 59 134 2325% x2 3100%
24 61 138 2398% x2 3197%
25 63 142 2471% x2 3295%
26 65 146 2544% x2 3392%
27 67 151 2617% x2 3489%
28 69 155 2690% x2 3587%
29 71 159 2763% x2 3684%
30 73 163 2836% x2 3781%
31 75 168 2909% x2 3879%
32 77 172 2982% x2 3976%
33 79 176 3055% x2 4073%
34 81 180 3128% x2 4171%
35 83 185 3201% x2 4268%
36 85 189 3274% x2 4365%
37 87 193 3347% x2 4463%
38 89 197 3420% x2 4560%
39 91 202 3493% x2 4657%
40 93 206 3566% x2 4755%
41 95 210 3639% x2 4852%
42 97 214 3712% x2 4949%
43 99 219 3785% x2 5047%
44 101 223 3858% x2 5144%
45 103 227 3931% x2 5241%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism