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Berserk Dragon Hismar
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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Berserk Dragon Hismar | |
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Age | Unknown |
Sex | Male |
Race | Dragon |
Affiliation | Bakal, Great Dragon Trio |
Occupation | N/A |
Alias | N/A |
Location | Pelos Empire (Original History) Berserk Dragon's Destroyed Palace (Distorted History) |
Foreign Name(s) | N/A |
Likeability | N/A |
The Berserk Dragon Hismar (Korean: 광룡 히스마) is one of the three Great Dragons that the Apostle Bakal sent down to the Arad Continent. He was defeated long before the events of the story by the Pelos Empire heroes Ozma and Kazan. Known for his violent and cruel nature, Hismar is physically the strongest of the trio.
Although the adult version of Hismar cannot be combated in-game prior to The Machine Revolution: Total War & Bakal Raid, a younger version of himself can be fought in the dungeon Naissance in the region Time Gate.
It is rumored, even long after his death, his roars can still be heard across the continent in the form of the item, Berserk Dragon Cry.
Contents
[hide]Lore
TBA
History
In Arad Year 100, Hismar was transferred to the Arad Continent by the Dragon Tyrant Bakal to strengthen the races of Arad. Upon his arrival, the Berserk Dragon attacked the Pelos Empire, laying waste to its surroundings with its powerful roars. In response to the attack, the Empire launched a campaign to oust the dragon from the land.
In Arad Year 152, the Empire's strongest wizard and general, Ozma and Kazan, led an attack to kill the dragon. After a long and fierce battle, the two succeeded. The resulting struggle brought glory to heroes and brought the Pelos Empire to new heights.
As an Enemy
- Type
- Family
- Dragon
Move Set (Total War)
Phases 1 ~ 2
- Frenzy: During the start of Hismar's battle through both phases, there is a Frenzy Gauge under his HP that slowly fills up between 1 ~ 2% while attacking players, 15% if any of his Weak Spots are hit. Once the gauge hits 100%, he'll become angry as his attacks are stronger, faster and begins a series of chaining various AoE-specific patterns that mainly involves:
- Weak Spots: Whenever Hismar gets ready to attack, a Target-shaped marker randomly appears on different parts of his body. If successfully hitting that marker with a basic X-string, this results in breaking off one of Hismar's scales that not only drops on the floor, but greatly damages his Neutralize gauge. NPC Rosa Jurgen points out that these scales contain Hismar's power, as anyone who picks one up, will receive a temporary buff, alongside a red screen tint that shows off this notice where they'll gain a major increase in both attack and speed, but takes more damage as the trade-off. When the Anger abates. notice appears, that buff wears out, but can be reactivated again at anytime as long as Hismar drops more scales.
- Bullseye Roar Tremor: Upon reaching Phase 2, the map transitions into an underground section, then Hismar stands in the upper middle section as he prepares a series of five room-wide Roars that is vastly identical to Itrenok's Phase 2 ~ 3 pattern, where everyone must time their jumps within the Red AoE circles that has a safe-zone there.
- Earthquake: Hismar goes airborne and knocks everyone down, as a red circle widens underneath, then he'll fly around to dive bomb within that middle section, inflicting potential fatal damage. Immediately use
Quick Rebound before Hismar lands.
- Room-wide Berserk Roar: Hismar will attempt to charge at party members twice, going from either left to right sides, then he'll jump towards the middle section as does a Claw Slam to knock everyone down and performs a Berserk Roar that may potentially kill anyone. Also use
Quick Rebound immediately before the roar begins.
- Diagonal Body Slam: During this pattern, Hismar does two diagonal body slams, where he'll in a downwards path that has multiple rocks from above crumbling down. Then, he'll perform a dive bomb in the middle section.
Move Set (Bakal Raid)
TBA
Notes & Strategy
- Hismar of the Great Dragon Trio wields powerful, yet slow and telegraphed attack patterns that can be easily avoided through proper coordination.
- Through a Dragon's Fury Level 3 buff and choosing not to defeat Rotund, which removes the Berserk Sphere Effect, and picking up Hismar's scales, his overall damage output could possibly kill anyone during the fight.
- His Neutralize Gauge can be quickly broken through Weak Spots whenever he performs any of his patterns.
- Depending on the party's overall strength when fighting Hismar, most often opt to wither down his HP during Phase 1, and then burst him down after for Phase 2 begins. so have either the Crusader/Enchantress/Muse to deploy their
Apocalypse/
Final Judgment,
Crux of Victoria/
Laus di Angelus,
Marionette/
Curtain Call and use your strongest skills.
Elemental Resist/Weakness
Abnormal Status Resist/Weakness
Quotes
Encounter
- "Kneel before me, all of you!" (Bakal Raid Encounter)
Frenzy Gauge (100%)
- "I'll crush you!"
- "Struggle!"
- "You weaklings!"
Appearances
- The Machine Revolution: Total War (Boss)
- Berserk Dragon's Destroyed Palace (Boss)
- The Machine Revolution: Bakal Raid (Boss)
Trivia
Etymology
- Hismar's name could be derived from the Sanskrit Hisar (हिसार), which translate to Fortress, which could befit him for being the more physically imposing of the Great Dragons.